Public match receipt
Jul 24, 01:42 AM
Nuke
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
8
Team B
6
Top Frag Rating · · 1.85
Public receipt · demoparser2 0.41.3 · frag-rating-v0.2
Opening duels
8/8
Entries won / attempted
Trade impact
xeon
3
Trade kills
Clutches
🂱🅶🆁🅸🅼🅼
1/6
Clutches won / played
Utility
xeon
116
1 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
🂱🅶🆁🅸🅼🅼 CS17,578FACEIT— | 15 | 6 | 0 | 2.50 | 84.8 | 33% | 86% | 1.52 | +237 | 3 |
Kuba Stec (qurwa pisowska) CS12,843FACEIT— | 12 | 9 | 3 | 1.33 | 94.3 | 58% | 64% | 1.16 | +212 | 3 |
xeon CS—FACEIT— | 10 | 9 | 2 | 1.11 | 89.7 | 50% | 79% | 1.12 | — | 1 |
Erectile Reptile CS—FACEIT— | 5 | 9 | 1 | 0.56 | 48.9 | 20% | 64% | 0.74 | — | 0 |
prePuce CS13,313749 | 1 | 11 | 1 | 0.09 | 9.4 | 100% | 57% | 0.42 | +296 | 0 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
CS—FACEIT— | 26 | 10 | 0 | 2.60 | 174.6 | 92% | 86% | 1.85 | — | 4 |
็็็ CS—FACEIT— | 5 | 11 | 2 | 0.45 | 45.5 | 100% | 57% | 0.68 | — | 0 |
็็็็็็็็็็ CS—FACEIT— | 5 | 10 | 0 | 0.50 | 38.3 | 80% | 64% | 0.68 | — | 0 |
JBxT_ CS—FACEIT— | 5 | 11 | 0 | 0.45 | 42.1 | 80% | 43% | 0.61 | — | 2 |
v_sweaszy CS—FACEIT— | 3 | 9 | 1 | 0.33 | 32.4 | 33% | 50% | 0.56 | — | 0 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
| 0 | 1 | 8/8 | 3 | 0/1 | 4 | 54 |
🂱🅶🆁🅸🅼🅼 | 0 | 0 | 0/1 | 0 | 1/6 | 3 | 32 |
Kuba Stec (qurwa pisowska) | 8 | 0 | 2/5 | 2 | 0/0 | 3 | 27 |
xeon | 116 | 1 | 2/2 | 3 | 0/0 | 1 | 22 |
Erectile Reptile | 0 | 0 | 0/5 | 2 | 0/1 | 0 | 12 |
็็็็็็็็็็ | 0 | 2 | 0/0 | 0 | 0/2 | 0 | 12 |
็็็ | 0 | 0 | 0/1 | 0 | 1/2 | 0 | 13 |
JBxT_ | 0 | 2 | 1/3 | 0 | 0/0 | 2 | 10 |
v_sweaszy | 0 | 1 | 0/1 | 1 | 0/3 | 0 | 9 |
prePuce | 8 | 9 | 0/0 | 0 | 0/0 | 0 | 4 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
| — | — / — | 39ms · 35 | 45.7% | — | 75.7% | — | — | 787 mdeg | 173% / 211% / 203% |
|
🂱🅶🆁🅸🅼🅼 | — | — / — | 52ms · 15 | 22.2% | — | 15.9% | — | — | 5260 mdeg | 63% / 102% / 195% | None |
Kuba Stec (qurwa pisowska) | — | — / — | 53ms · 19 | 29.4% | — | 32.3% | — | — | 2169 mdeg | 109% / 114% / 104% | None |
xeon | — | — / — | 57ms · 14 | 27.8% | — | 16.7% | — | — | 3549 mdeg | 94% / 108% / 87% | None |
Erectile Reptile | — | — / — | 41ms · 14 | 41.4% | — | 11.8% | — | — | 1946 mdeg | 38% / 59% / 43% | None |
็็็็็็็็็็ | — | — / — | 170ms · 10 | 10.0% | — | 26.7% | — | — | 2179 mdeg | 150% / 46% / 39% | None |
็็็ | — | — / — | 193ms · 6 | 3.2% | — | 50.0% | — | — | 925 mdeg | 188% / 55% / 36% | None |
JBxT_ | — | — / — | 34ms · 5 | 17.4% | — | 22.2% | — | — | 2372 mdeg | 150% / 51% / 36% | None |
v_sweaszy | — | — / — | 31ms · 6 | 16.7% | — | 18.8% | — | — | 1934 mdeg | 63% / 39% / 26% | None |
prePuce | — | — / — | 141ms · 2 | 0.0% | — | 16.7% | — | — | 5006 mdeg | 188% / 11% / 7% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 13 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+266 ticks
🂱🅶🆁🅸🅼🅼 threw a smoke
+420 ticks
xeon threw a smoke
+707 ticks
🂱🅶🆁🅸🅼🅼 detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+918 ticks
xeon detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,179 ticks
xeon threw a HE grenade
+1,290 ticks
xeon detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,298 ticks
prePuce started planting
20.3s clock+1,498 ticks
prePuce planted the bomb
23.4s clock+1,709 ticks
eliminated Kuba Stec (qurwa pisowska) with Desert EagleOpeningHeadshot+1,762 ticks
eliminated xeon with Desert EagleHeadshot+1,984 ticks
JBxT_ eliminated JBxT_ with worldSuicide+2,119 ticks
🂱🅶🆁🅸🅼🅼 smoke expired
+2,180 ticks
็็็ eliminated prePuce with usp silencerHeadshot+2,330 ticks
xeon smoke expired
+2,415 ticks
eliminated 🂱🅶🆁🅸🅼🅼 with Desert Eagle · assisted by ็็็HeadshotWallbang+2,494 ticks
Erectile Reptile eliminated ็็็ with glockTrade+3,171 ticks
็็็็็็็็็็ started defusing
No kit49.5s clock+3,284 ticks
eliminated Erectile Reptile with Desert EagleHeadshot+3,811 ticks
็็็็็็็็็็ defused the bomb
59.5s clock
Kill feed
93 of 95 events
Objective
37 of unknown events
Grenades
178 of unknown events