Public match receipt
Oct 7, 06:59 PM
Train
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
12
Team B
12
Top Frag Rating · Kai Hiwatari · 1.66
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
Zoro
5/13
Entries won / attempted
Trade impact
HUNTER
6
Trade kills
Clutches
Kai Hiwatari
2/8
Clutches won / played
Utility
-Boogeyman
169
5 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
Kai Hiwatari CS8,189657 | 36 | 17 | 5 | 2.12 | 143.3 | 44% | 88% | 1.66 | — | 5 |
Zoro CS9,892434 | 19 | 18 | 6 | 1.06 | 83.5 | 26% | 58% | 1.01 | — | 3 |
гомосек#burprust CS—FACEIT— | 11 | 21 | 5 | 0.52 | 53.2 | 45% | 63% | 0.75 | — | 1 |
Killer CS—FACEIT— | 10 | 18 | 0 | 0.56 | 41.6 | 30% | 42% | 0.64 | — | 3 |
Reo CS—FACEIT— | 9 | 21 | 6 | 0.43 | 55.8 | 22% | 67% | 0.75 | — | 0 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
HUNTER CS—1,122 | 32 | 17 | 10 | 1.88 | 147.5 | 47% | 79% | 1.59 | — | 3 |
-Boogeyman CS—961 | 22 | 20 | 8 | 1.10 | 100.1 | 41% | 71% | 1.14 | — | 4 |
002 CS—1,021 | 15 | 13 | 2 | 1.15 | 65.7 | 13% | 75% | 1.02 | — | 4 |
zerox CS—1,048 | 15 | 17 | 2 | 0.88 | 63.8 | 40% | 63% | 0.89 | — | 1 |
BIG BOSS CS—FACEIT— | 11 | 21 | 3 | 0.52 | 56.4 | 36% | 71% | 0.79 | — | 0 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
Kai Hiwatari | 6 | 2 | 2/2 | 3 | 2/8 | 5 | 79 |
HUNTER | 93 | 2 | 3/5 | 6 | 0/1 | 3 | 79 |
-Boogeyman | 169 | 5 | 4/7 | 1 | 0/2 | 4 | 50 |
002 | 0 | 5 | 4/4 | 2 | 0/3 | 4 | 39 |
Zoro | 8 | 1 | 5/13 | 3 | 2/4 | 3 | 48 |
zerox | 57 | 1 | 0/0 | 1 | 0/5 | 1 | 38 |
BIG BOSS | 27 | 0 | 3/8 | 2 | 0/1 | 0 | 26 |
гомосек#burprust | 0 | 0 | 1/1 | 0 | 1/2 | 1 | 29 |
Reo | 42 | 3 | 2/3 | 0 | 1/2 | 0 | 24 |
Killer | 128 | 3 | 0/5 | 2 | 0/2 | 3 | 29 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
Kai Hiwatari | — | — / — | 65ms · 39 | 32.9% | 14.8% | 16.3% | 5° p90 | — | 1213 mdeg | 83% / 173% / 165% | None |
HUNTER | — | — / — | 79ms · 46 | 23.1% | 32.1% | 16.0% | 12° p90 | — | 1221 mdeg | 88% / 178% / 147% | None |
-Boogeyman | — | — / — | 24ms · 37 | 38.6% | 25.0% | 18.0% | 16° p90 | — | 1032 mdeg | 77% / 121% / 86% | None |
002 | — | — / — | 66ms · 18 | 18.8% | 0.0% | 7.3% | 12° p90 | — | 895 mdeg | 25% / 79% / 90% | None |
Zoro | — | — / — | 53ms · 36 | 31.3% | 16.0% | 7.7% | 9° p90 | — | 744 mdeg | 49% / 101% / 83% | None |
zerox | — | — / — | 16ms · 17 | 31.3% | 46.7% | 20.5% | 23° p90 | — | 1283 mdeg | 75% / 77% / 69% | None |
BIG BOSS | — | — / — | 127ms · 22 | 19.3% | 9.1% | 8.2% | 14° p90 | — | 1011 mdeg | 68% / 68% / 41% | None |
гомосек#burprust | — | — / — | 14ms · 12 | 21.2% | 18.2% | 14.0% | 9° p90 | — | 920 mdeg | 85% / 64% / 41% | None |
Reo | — | — / — | 94ms · 23 | 29.8% | 0.0% | 6.4% | 9° p90 | — | 714 mdeg | 42% / 67% / 34% | None |
Killer | — | — / — | 172ms · 11 | 15.0% | 16.7% | 5.9% | 25° p90 | — | 1577 mdeg | 56% / 50% / 43% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 12 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+181 ticks
HUNTER dropped the bomb
2.8s clock+188 ticks
BIG BOSS picked up the bomb
2.9s clock+426 ticks
BIG BOSS dropped the bomb
6.7s clock+439 ticks
Kai Hiwatari threw a decoy
+441 ticks
zerox picked up the bomb
6.9s clock+639 ticks
Kai Hiwatari detonated a decoy
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+856 ticks
Killer threw a flashbang
+966 ticks
Killer detonated a flashbang
0 dmg · 0 enemies · 2 teammates · 0.0s enemy blind · 1.4s team blind
+1,242 ticks
BIG BOSS eliminated Reo with mac10OpeningHeadshot+1,396 ticks
zerox eliminated гомосек#burprust with tec9Headshot+1,676 ticks
Kai Hiwatari eliminated BIG BOSS with AWP · assisted by Reo+1,811 ticks
Zoro eliminated HUNTER with AWP+1,814 ticks
Kai Hiwatari decoy expired
+2,262 ticks
Killer eliminated 002 with Desert EagleHeadshot+2,819 ticks
Kai Hiwatari eliminated -Boogeyman with AWP+3,312 ticks
zerox eliminated Kai Hiwatari with tec9+3,677 ticks
zerox threw a smoke
+3,761 ticks
zerox detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+3,864 ticks
zerox started planting
60.4s clock+4,064 ticks
zerox planted the bomb
63.5s clock+4,190 ticks
Killer eliminated zerox with AK-47Headshot+4,548 ticks
Killer started defusing
Kit71.1s clock+4,868 ticks
Killer defused the bomb
76.1s clock
Kill feed
182 of 183 events
Objective
78 of unknown events
Grenades
364 of unknown events