Public match receipt
Oct 7, 06:59 PM
Train
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
12
Team B
12
Top Frag Rating · Kai Hiwatari · 1.66
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
Zoro
5/13
Entries won / attempted
Trade impact
HUNTER
6
Trade kills
Clutches
Kai Hiwatari
2/8
Clutches won / played
Utility
-Boogeyman
169
5 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
Kai Hiwatari CS8,189657 | 36 | 17 | 5 | 2.12 | 143.3 | 44% | 88% | 1.66 | — | 5 |
Zoro CS9,892434 | 19 | 18 | 6 | 1.06 | 83.5 | 26% | 58% | 1.01 | — | 3 |
гомосек#burprust CS—FACEIT— | 11 | 21 | 5 | 0.52 | 53.2 | 45% | 63% | 0.75 | — | 1 |
Killer CS—FACEIT— | 10 | 18 | 0 | 0.56 | 41.6 | 30% | 42% | 0.64 | — | 3 |
Reo CS—FACEIT— | 9 | 21 | 6 | 0.43 | 55.8 | 22% | 67% | 0.75 | — | 0 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
HUNTER CS—1,122 | 32 | 17 | 10 | 1.88 | 147.5 | 47% | 79% | 1.59 | — | 3 |
-Boogeyman CS—961 | 22 | 20 | 8 | 1.10 | 100.1 | 41% | 71% | 1.14 | — | 4 |
002 CS—1,021 | 15 | 13 | 2 | 1.15 | 65.7 | 13% | 75% | 1.02 | — | 4 |
zerox CS—1,048 | 15 | 17 | 2 | 0.88 | 63.8 | 40% | 63% | 0.89 | — | 1 |
BIG BOSS CS—FACEIT— | 11 | 21 | 3 | 0.52 | 56.4 | 36% | 71% | 0.79 | — | 0 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
Kai Hiwatari | 6 | 2 | 2/2 | 3 | 2/8 | 5 | 79 |
HUNTER | 93 | 2 | 3/5 | 6 | 0/1 | 3 | 79 |
-Boogeyman | 169 | 5 | 4/7 | 1 | 0/2 | 4 | 50 |
002 | 0 | 5 | 4/4 | 2 | 0/3 | 4 | 39 |
Zoro | 8 | 1 | 5/13 | 3 | 2/4 | 3 | 48 |
zerox | 57 | 1 | 0/0 | 1 | 0/5 | 1 | 38 |
BIG BOSS | 27 | 0 | 3/8 | 2 | 0/1 | 0 | 26 |
гомосек#burprust | 0 | 0 | 1/1 | 0 | 1/2 | 1 | 29 |
Reo | 42 | 3 | 2/3 | 0 | 1/2 | 0 | 24 |
Killer | 128 | 3 | 0/5 | 2 | 0/2 | 3 | 29 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
Kai Hiwatari | — | — / — | 65ms · 39 | 32.9% | 14.8% | 16.3% | 5° p90 | — | 1213 mdeg | 83% / 173% / 165% | None |
HUNTER | — | — / — | 79ms · 46 | 23.1% | 32.1% | 16.0% | 12° p90 | — | 1221 mdeg | 88% / 178% / 147% | None |
-Boogeyman | — | — / — | 24ms · 37 | 38.6% | 25.0% | 18.0% | 16° p90 | — | 1032 mdeg | 77% / 121% / 86% | None |
002 | — | — / — | 66ms · 18 | 18.8% | 0.0% | 7.3% | 12° p90 | — | 895 mdeg | 25% / 79% / 90% | None |
Zoro | — | — / — | 53ms · 36 | 31.3% | 16.0% | 7.7% | 9° p90 | — | 744 mdeg | 49% / 101% / 83% | None |
zerox | — | — / — | 16ms · 17 | 31.3% | 46.7% | 20.5% | 23° p90 | — | 1283 mdeg | 75% / 77% / 69% | None |
BIG BOSS | — | — / — | 127ms · 22 | 19.3% | 9.1% | 8.2% | 14° p90 | — | 1011 mdeg | 68% / 68% / 41% | None |
гомосек#burprust | — | — / — | 14ms · 12 | 21.2% | 18.2% | 14.0% | 9° p90 | — | 920 mdeg | 85% / 64% / 41% | None |
Reo | — | — / — | 94ms · 23 | 29.8% | 0.0% | 6.4% | 9° p90 | — | 714 mdeg | 42% / 67% / 34% | None |
Killer | — | — / — | 172ms · 11 | 15.0% | 16.7% | 5.9% | 25° p90 | — | 1577 mdeg | 56% / 50% / 43% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 19 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+482 ticks
HUNTER threw a smoke
+528 ticks
-Boogeyman threw a smoke
+644 ticks
-Boogeyman detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+699 ticks
HUNTER detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+751 ticks
Zoro eliminated -Boogeyman with ssg08OpeningHeadshot+841 ticks
002 threw a HE grenade
+870 ticks
HUNTER threw a HE grenade
+952 ticks
002 detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+981 ticks
HUNTER detonated a HE grenade
1 dmg · 0 enemies · 1 teammates · 0.0s enemy blind · 0.0s team blind
+1,749 ticks
HUNTER threw a incendiary
+1,834 ticks
HUNTER detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,056 ticks
-Boogeyman smoke expired
+2,111 ticks
HUNTER smoke expired
+2,186 ticks
HUNTER molotov expired
+2,259 ticks
Killer threw a flashbang
+2,369 ticks
Killer detonated a flashbang
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,988 ticks
Kai Hiwatari eliminated HUNTER with tec9Headshot+3,110 ticks
Killer started planting
48.6s clock+3,110 ticks
Kai Hiwatari eliminated 002 with tec9Headshot+3,252 ticks
BIG BOSS eliminated Kai Hiwatari with M4A1-STradeHeadshot+3,310 ticks
Killer planted the bomb
51.7s clock+3,781 ticks
Killer threw a HE grenade
+3,865 ticks
гомосек#burprust eliminated BIG BOSS with mp5sd+3,891 ticks
Killer detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+3,977 ticks
zerox threw a smoke
+4,137 ticks
zerox threw a flashbang
+4,223 ticks
zerox detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+4,248 ticks
zerox detonated a flashbang
0 dmg · 1 enemies · 1 teammates · 5.1s enemy blind · 0.1s team blind
+4,396 ticks
zerox threw a HE grenade
+4,507 ticks
zerox detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+4,542 ticks
zerox eliminated Reo with ssg08Headshot+4,630 ticks
Zoro threw a HE grenade
+4,740 ticks
Zoro detonated a HE grenade
8 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+4,816 ticks
Killer threw a molotov
+4,871 ticks
Zoro threw a flashbang
+4,952 ticks
Killer detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+4,982 ticks
Zoro detonated a flashbang
0 dmg · 1 enemies · 0 teammates · 4.4s enemy blind · 0.0s team blind
+5,107 ticks
Killer threw a smoke
+5,154 ticks
Zoro eliminated zerox with ssg08 · assisted by Reo
Kill feed
182 of 183 events
Objective
78 of unknown events
Grenades
364 of unknown events