Public match receipt
Sep 1, 12:35 PM
Dust II
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
13
Team B
7
Top Frag Rating · haj TZ · 1.58
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
haj TZ
6/6
Entries won / attempted
Trade impact
SEYED
4
Trade kills
Clutches
-23
1/4
Clutches won / played
Utility
SHADOWHUNTER
126
2 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
haj TZ CS4,4951,000 | 24 | 10 | 3 | 2.40 | 110.8 | 25% | 80% | 1.58 | +205 | 4 |
SEYED CS4,406FACEIT— | 21 | 9 | 6 | 2.33 | 98.1 | 57% | 90% | 1.54 | +182 | 4 |
amin CS4,6511,000 | 16 | 11 | 3 | 1.45 | 82.0 | 31% | 95% | 1.24 | +169 | 3 |
SHADOWHUNTER CS4,302FACEIT— | 12 | 12 | 4 | 1.00 | 78.0 | 58% | 70% | 1.01 | +181 | 1 |
amin CS4,466FACEIT— | 10 | 18 | 7 | 0.56 | 69.0 | 20% | 65% | 0.83 | +171 | 1 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
Crazy CS8,4331,039 | 16 | 18 | 5 | 0.89 | 93.8 | 31% | 55% | 1.00 | -306 | 2 |
-23 CS5,000FACEIT— | 16 | 15 | 2 | 1.07 | 73.3 | 44% | 70% | 1.01 | -110 | 1 |
Okhtapus CS4,189309 | 14 | 18 | 3 | 0.78 | 77.1 | 43% | 65% | 0.93 | -173 | 2 |
Erf1 CS3,1251,062 | 8 | 17 | 5 | 0.47 | 59.6 | 50% | 55% | 0.73 | -113 | 2 |
LΞGΞИD CS2,652820 | 6 | 17 | 6 | 0.35 | 47.5 | 0% | 55% | 0.65 | -119 | 0 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
haj TZ | 15 | 3 | 6/6 | 1 | 0/1 | 4 | 59 |
SEYED | 104 | 7 | 0/0 | 4 | 0/1 | 4 | 48 |
amin | 16 | 7 | 2/3 | 1 | 0/3 | 3 | 37 |
SHADOWHUNTER | 126 | 2 | 1/3 | 1 | 0/2 | 1 | 28 |
-23 | 0 | 3 | 1/1 | 2 | 1/4 | 1 | 39 |
Crazy | 74 | 13 | 1/2 | 1 | 0/5 | 2 | 41 |
Okhtapus | 24 | 0 | 3/4 | 3 | 1/4 | 2 | 32 |
amin | 0 | 0 | 3/8 | 0 | 0/0 | 1 | 27 |
Erf1 | 0 | 0 | 2/8 | 0 | 0/1 | 2 | 25 |
LΞGΞИD | 54 | 8 | 1/5 | 1 | 0/1 | 0 | 18 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
haj TZ | — | — / — | 178ms · 24 | 9.6% | — | 13.8% | — | — | 2671 mdeg | 47% / 134% / 188% | None |
SEYED | — | — / — | 216ms · 28 | 19.0% | — | 16.2% | — | — | 4320 mdeg | 107% / 119% / 182% | None |
amin | — | — / — | 115ms · 15 | 17.0% | — | 10.5% | — | — | 4279 mdeg | 59% / 99% / 114% | None |
SHADOWHUNTER | — | — / — | 296ms · 16 | 13.8% | — | 19.2% | — | — | 3821 mdeg | 109% / 94% / 78% | None |
-23 | — | — / — | 168ms · 34 | 15.7% | — | 22.2% | — | — | 3454 mdeg | 82% / 89% / 83% | None |
Crazy | — | — / — | 155ms · 25 | 8.2% | — | 6.6% | — | — | 5152 mdeg | 59% / 113% / 69% | None |
Okhtapus | — | — / — | 30ms · 28 | 25.0% | — | 11.7% | — | — | 1555 mdeg | 80% / 93% / 61% | None |
amin | — | — / — | 226ms · 24 | 24.5% | — | 5.6% | — | — | 7270 mdeg | 38% / 83% / 43% | None |
Erf1 | — | — / — | 316ms · 14 | 9.8% | — | 15.8% | — | — | 5511 mdeg | 94% / 72% / 37% | None |
LΞGΞИD | — | — / — | 83ms · 13 | 21.1% | — | 0.0% | — | — | 3389 mdeg | 0% / 57% / 28% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 13 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+420 ticks
Erf1 threw a incendiary
+551 ticks
Erf1 detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+598 ticks
Okhtapus threw a HE grenade
+708 ticks
Okhtapus detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+767 ticks
Okhtapus threw a flashbang
+773 ticks
amin dropped the bomb
12.1s clock+878 ticks
Okhtapus detonated a flashbang
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+903 ticks
Erf1 molotov expired
+1,224 ticks
SHADOWHUNTER threw a molotov
+1,359 ticks
SHADOWHUNTER detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,394 ticks
haj TZ picked up the bomb
21.8s clock+1,548 ticks
amin eliminated LΞGΞИD with glockOpening+1,619 ticks
Crazy eliminated SEYED with revolver+1,655 ticks
Okhtapus eliminated amin with elite · assisted by LΞGΞИDTrade+1,808 ticks
SHADOWHUNTER molotov expired
+1,830 ticks
SHADOWHUNTER eliminated Crazy with glockTradeHeadshot+1,983 ticks
Okhtapus eliminated amin with eliteHeadshot+2,289 ticks
SHADOWHUNTER eliminated Erf1 with glockHeadshot+2,931 ticks
haj TZ dropped the bomb
45.8s clock+2,931 ticks
Okhtapus eliminated haj TZ with eliteHeadshot+4,069 ticks
SHADOWHUNTER eliminated -23 with glockHeadshot+4,168 ticks
SHADOWHUNTER picked up the bomb
65.1s clock+5,202 ticks
SHADOWHUNTER dropped the bomb
81.3s clock+5,202 ticks
Okhtapus eliminated SHADOWHUNTER with elite
Kill feed
143 of 145 events
Objective
56 of unknown events
Grenades
503 of unknown events