Public match receipt
Aug 27, 12:07 PM
Dust II
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
11
Team B
13
Top Frag Rating · AssNTiteater · 1.37
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
Mhmd.MKII
4/11
Entries won / attempted
Trade impact
AssNTiteater
5
Trade kills
Clutches
doooosh
2/4
Clutches won / played
Utility
-23
175
8 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
doooosh CS—FACEIT— | 22 | 18 | 5 | 1.22 | 96.0 | 36% | 67% | 1.14 | — | 3 |
Uchee CS—1,000 | 19 | 18 | 7 | 1.06 | 71.0 | 42% | 67% | 0.99 | — | 4 |
-23 CS4,840FACEIT— | 22 | 18 | 6 | 1.22 | 95.0 | 50% | 75% | 1.16 | -171 | 0 |
Mhmd.MKII CS—FACEIT— | 13 | 20 | 6 | 0.65 | 62.6 | 38% | 63% | 0.82 | — | 2 |
AMOOALI CS—757 | 10 | 20 | 3 | 0.50 | 43.7 | 10% | 50% | 0.66 | — | 2 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
AssNTiteater CS8,226942 | 27 | 16 | 5 | 1.69 | 113.5 | 44% | 75% | 1.37 | +317 | 4 |
SwiZy CS8,956984 | 23 | 17 | 6 | 1.35 | 94.6 | 65% | 75% | 1.20 | +310 | 4 |
sanj0 CS5,940939 | 18 | 19 | 7 | 0.95 | 89.8 | 44% | 83% | 1.09 | +323 | 2 |
sattar CS—1,000 | 12 | 17 | 9 | 0.71 | 70.3 | 42% | 83% | 0.94 | — | 1 |
ti9tn CS7,578FACEIT— | 14 | 17 | 4 | 0.82 | 59.2 | 50% | 75% | 0.90 | +288 | 2 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
AssNTiteater | 110 | 11 | 4/4 | 5 | 1/7 | 4 | 63 |
SwiZy | 156 | 16 | 2/5 | 5 | 2/3 | 4 | 55 |
-23 | 175 | 8 | 1/1 | 4 | 1/4 | 0 | 49 |
doooosh | 117 | 2 | 4/6 | 2 | 2/4 | 3 | 54 |
sanj0 | 102 | 5 | 4/7 | 4 | 0/2 | 2 | 43 |
Uchee | 23 | 21 | 0/1 | 1 | 1/6 | 4 | 51 |
sattar | 42 | 14 | 3/4 | 2 | 0/2 | 1 | 42 |
ti9tn | 29 | 1 | 2/4 | 3 | 0/0 | 2 | 36 |
Mhmd.MKII | 7 | 7 | 4/11 | 2 | 1/2 | 2 | 32 |
AMOOALI | 29 | 9 | 0/5 | 0 | 0/2 | 2 | 25 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
AssNTiteater | — | — / — | 70ms · 33 | 13.6% | — | 19.7% | — | — | 2404 mdeg | 83% / 137% / 132% | None |
SwiZy | — | — / — | 97ms · 36 | 19.4% | — | 29.7% | — | — | 2118 mdeg | 122% / 114% / 106% | None |
-23 | — | — / — | 162ms · 31 | 12.0% | — | 16.7% | — | — | 3262 mdeg | 94% / 115% / 96% | None |
doooosh | — | — / — | 71ms · 27 | 24.1% | — | 15.7% | — | — | 2046 mdeg | 68% / 116% / 96% | None |
sanj0 | — | — / — | 127ms · 26 | 10.8% | — | 15.4% | — | — | 5243 mdeg | 83% / 108% / 74% | None |
Uchee | — | — / — | 100ms · 26 | 14.1% | — | 15.6% | — | — | 3403 mdeg | 79% / 86% / 83% | None |
sattar | — | — / — | 38ms · 24 | 30.0% | — | 10.7% | — | — | 1930 mdeg | 78% / 85% / 55% | None |
ti9tn | — | — / — | 280ms · 17 | 2.4% | — | 12.5% | — | — | 2713 mdeg | 94% / 72% / 64% | None |
Mhmd.MKII | — | — / — | 145ms · 17 | 18.4% | — | 17.5% | — | — | 7433 mdeg | 72% / 76% / 51% | None |
AMOOALI | — | — / — | 149ms · 9 | 12.5% | — | 5.4% | — | — | 1859 mdeg | 19% / 53% / 39% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 13 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+377 ticks
Uchee threw a flashbang
+485 ticks
SwiZy threw a HE grenade
+488 ticks
Uchee detonated a flashbang
0 dmg · 2 enemies · 0 teammates · 3.3s enemy blind · 0.0s team blind
+534 ticks
Mhmd.MKII threw a flashbang
+534 ticks
sattar threw a HE grenade
+595 ticks
SwiZy detonated a HE grenade
65 dmg · 2 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+645 ticks
Mhmd.MKII detonated a flashbang
0 dmg · 2 enemies · 0 teammates · 7.6s enemy blind · 0.0s team blind
+645 ticks
sattar detonated a HE grenade
40 dmg · 2 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+757 ticks
Mhmd.MKII threw a flashbang
+868 ticks
Mhmd.MKII detonated a flashbang
0 dmg · 2 enemies · 0 teammates · 8.0s enemy blind · 0.0s team blind
+1,171 ticks
sanj0 eliminated AMOOALI with usp silencerOpeningHeadshot+1,355 ticks
Mhmd.MKII eliminated sanj0 with glockTradeHeadshot+1,669 ticks
ti9tn eliminated doooosh with usp silencer · assisted by AssNTiteaterHeadshot+1,674 ticks
Mhmd.MKII dropped the bomb
26.2s clock+1,674 ticks
AssNTiteater eliminated Mhmd.MKII with usp silencerTradeHeadshot+2,344 ticks
-23 eliminated AssNTiteater with glock+2,732 ticks
ti9tn eliminated -23 with usp silencer · assisted by AssNTiteaterHeadshot+3,193 ticks
ti9tn threw a HE grenade
+3,304 ticks
ti9tn detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+3,428 ticks
ti9tn eliminated Uchee with usp silencer · assisted by SwiZy
Kill feed
180 exact match events
Objective
95 of unknown events
Grenades
683 of unknown events