Public match receipt
Aug 26, 05:54 AM
Anubis
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
6
Team B
13
Top Frag Rating · PJ · 1.22
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
Ghost:(
7/10
Entries won / attempted
Trade impact
Tired Man
4
Trade kills
Clutches
mhnd
4/6
Clutches won / played
Utility
iimlook77
83
7 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
HASHOOOO CS1,1521,000 | 16 | 15 | 4 | 1.07 | 94.3 | 50% | 74% | 1.11 | -108 | 3 |
Ghost:( CS3,203FACEIT— | 17 | 16 | 2 | 1.06 | 99.7 | 41% | 63% | 1.10 | -175 | 1 |
Mr.Red CS3,476FACEIT— | 10 | 16 | 4 | 0.63 | 70.4 | 60% | 74% | 0.89 | -119 | 0 |
Nightprince CS4,170FACEIT— | 11 | 14 | 2 | 0.79 | 65.3 | 36% | 58% | 0.86 | — | 2 |
-23 CS4,783FACEIT— | 8 | 15 | 1 | 0.53 | 35.3 | 38% | 63% | 0.68 | -235 | 1 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
Tired Man CS5,000FACEIT— | 18 | 15 | 4 | 1.20 | 98.3 | 28% | 74% | 1.17 | +377 | 4 |
PJ CS4,566FACEIT— | 15 | 14 | 8 | 1.07 | 114.4 | 40% | 79% | 1.22 | +229 | 2 |
M9l7 𒉭 CS2,884FACEIT— | 18 | 12 | 5 | 1.50 | 86.4 | 17% | 68% | 1.18 | +273 | 4 |
mhnd CS2,674FACEIT— | 14 | 8 | 1 | 1.75 | 52.9 | 21% | 79% | 1.15 | — | 1 |
iimlook77 CS3,077FACEIT— | 11 | 15 | 5 | 0.73 | 76.9 | 55% | 63% | 0.91 | +240 | 1 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
PJ | 50 | 0 | 0/2 | 1 | 0/2 | 2 | 41 |
M9l7 𒉭 | 7 | 0 | 1/6 | 2 | 0/0 | 4 | 41 |
Tired Man | 0 | 0 | 1/3 | 4 | 1/2 | 4 | 47 |
mhnd | 19 | 0 | 0/0 | 3 | 4/6 | 1 | 39 |
HASHOOOO | 0 | 0 | 1/2 | 3 | 0/2 | 3 | 37 |
Ghost:( | 18 | 4 | 7/10 | 1 | 1/3 | 1 | 36 |
iimlook77 | 83 | 7 | 3/8 | 1 | 0/1 | 1 | 29 |
Mr.Red | 0 | 0 | 4/4 | 2 | 0/1 | 0 | 28 |
Nightprince | 0 | 0 | 1/1 | 2 | 0/3 | 2 | 24 |
-23 | 4 | 2 | 1/2 | 1 | 0/4 | 1 | 19 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
PJ | — | — / — | 130ms · 32 | 34.1% | — | 7.4% | — | — | 4777 mdeg | 75% / 138% / 84% | None |
M9l7 𒉭 | — | — / — | 199ms · 26 | 21.6% | — | 4.5% | — | — | 2137 mdeg | 31% / 104% / 117% | None |
Tired Man | — | — / — | 176ms · 24 | 18.2% | — | 12.4% | — | — | 5904 mdeg | 52% / 119% / 94% | None |
mhnd | — | — / — | 105ms · 16 | 36.0% | — | 7.1% | — | — | 4736 mdeg | 40% / 64% / 137% | None |
HASHOOOO | — | — / — | 153ms · 16 | 18.9% | — | 25.0% | — | — | 1673 mdeg | 94% / 114% / 83% | None |
Ghost:( | — | — / — | 113ms · 15 | 14.6% | — | 20.3% | — | — | 4761 mdeg | 77% / 120% / 83% | None |
iimlook77 | — | — / — | 106ms · 17 | 19.0% | — | 19.6% | — | — | 2537 mdeg | 102% / 93% / 57% | None |
Mr.Red | — | — / — | 84ms · 22 | 30.2% | — | 22.5% | — | — | 1317 mdeg | 113% / 85% / 49% | None |
Nightprince | — | — / — | 218ms · 19 | 19.4% | — | 14.3% | — | — | 3969 mdeg | 68% / 79% / 61% | None |
-23 | — | — / — | 236ms · 17 | 25.9% | — | 8.8% | — | — | 4731 mdeg | 70% / 43% / 42% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 13 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+108 ticks
Mr.Red picked up the bomb
1.7s clock+265 ticks
Mr.Red dropped the bomb
4.1s clock+359 ticks
Ghost:( picked up the bomb
5.6s clock+1,102 ticks
Ghost:( started planting
17.2s clock+1,233 ticks
-23 eliminated Tired Man with glockOpeningHeadshot+1,247 ticks
Ghost:( dropped the bomb
19.5s clock+1,247 ticks
M9l7 𒉭 eliminated Ghost:( with usp silencer+1,265 ticks
iimlook77 eliminated Mr.Red with usp silencerHeadshot+1,308 ticks
iimlook77 eliminated HASHOOOO with usp silencerHeadshot+1,384 ticks
Nightprince eliminated iimlook77 with glockTradeHeadshot+1,533 ticks
M9l7 𒉭 eliminated Nightprince with usp silencerTradeHeadshot+3,152 ticks
PJ eliminated -23 with glockHeadshot
Kill feed
139 of 140 events
Objective
62 of unknown events
Grenades
165 of unknown events