FL
Public profile match · complete reconciled demo receipt · same layout as My Ledger
#3847001317968970051

Public match receipt

Oct 7, 06:59 PM

Train

Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.

39:40 Scoreboard24 roundsIndexed 10/7/2026

Team A

12

:

Team B

12

Top Frag Rating · Kai Hiwatari · 1.66

Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2

Opening duels

Zoro

5/13

Entries won / attempted

Trade impact

HUNTER

6

Trade kills

Clutches

Kai Hiwatari

2/8

Clutches won / played

Utility

-Boogeyman

169

5 enemies flashed

Started on CT

Team A

12
Team A scoreboard with performance statistics
PlayerKDAK/DADRHS%KASTFragΔ CSMVP
Kai Hiwatari
CS8,189FACEIT 657 Elo · Level 2 at this match2657
361752.12143.344%88%1.66—5
Zoro
CS9,892FACEIT 434 Elo · Level 1 at this match1434
191861.0683.526%58%1.01—3
гомосек#burprust
CS—FACEIT—
112150.5253.245%63%0.75—1
Killer
CS—FACEIT—
101800.5641.630%42%0.64—3
Reo
CS—FACEIT—
92160.4355.822%67%0.75—0

Started on T

Team B

12
Team B scoreboard with performance statistics
PlayerKDAK/DADRHS%KASTFragΔ CSMVP
HUNTER
CS—FACEIT 1,122 Elo · Level 5 at this match51,122
3217101.88147.547%79%1.59—3
-Boogeyman
CS—FACEIT 961 Elo · Level 4 at this match4961
222081.10100.141%71%1.14—4
002
CS—FACEIT 1,021 Elo · Level 4 at this match41,021
151321.1565.713%75%1.02—4
zerox
CS—FACEIT 1,048 Elo · Level 4 at this match41,048
151720.8863.840%63%0.89—1
BIG BOSS
CS—FACEIT—
112130.5256.436%71%0.79—0

Reconciled demo facts

Round contribution

Utility, flash, entry, trade, clutch, and MVP statistics
PlayerUtility dmgEnemies flashedEntriesTradesClutchesMVPsScore
Kai Hiwatari
622/232/8579
HUNTER
9323/560/1379
-Boogeyman
16954/710/2450
002
054/420/3439
Zoro
815/1332/4348
zerox
5710/010/5138
BIG BOSS
2703/820/1026
гомосек#burprust
001/101/2129
Reo
4232/301/2024
Killer
12830/520/2329

Every player · demo measurements

Aim, reaction analogue, and integrity flags

Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.

Pro median HS%
53.3%
Pro median ADR
82.8
Pro sight-to-damage
—
This lobby sight-to-damage
— · floor 150ms
Sight-to-damage, burst connect, first bullet, head-hit share, aim snap, occluded aim, and screening flags for every player in this match
PlayerSight→dmgvs pro / lobbyBurst TTDFirst bulletFB headHead hitsSnapOccluded aimCrosshair errvs pro HS / ADR / KDThis match flags
Kai Hiwatari
—— / —65ms · 3932.9%14.8%16.3%5° p90—1213 mdeg83% / 173% / 165%None
HUNTER
—— / —79ms · 4623.1%32.1%16.0%12° p90—1221 mdeg88% / 178% / 147%None
-Boogeyman
—— / —24ms · 3738.6%25.0%18.0%16° p90—1032 mdeg77% / 121% / 86%None
002
—— / —66ms · 1818.8%0.0%7.3%12° p90—895 mdeg25% / 79% / 90%None
Zoro
—— / —53ms · 3631.3%16.0%7.7%9° p90—744 mdeg49% / 101% / 83%None
zerox
—— / —16ms · 1731.3%46.7%20.5%23° p90—1283 mdeg75% / 77% / 69%None
BIG BOSS
—— / —127ms · 2219.3%9.1%8.2%14° p90—1011 mdeg68% / 68% / 41%None
гомосек#burprust
—— / —14ms · 1221.2%18.2%14.0%9° p90—920 mdeg85% / 64% / 41%None
Reo
—— / —94ms · 2329.8%0.0%6.4%9° p90—714 mdeg42% / 67% / 34%None
Killer
—— / —172ms · 1115.0%16.7%5.9%25° p90—1577 mdeg56% / 50% / 43%None

vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.

Sequence

Round ledger

Blue = CT side round · Gold = T side round · select a round for the kill feed

  1. 1B/T
  2. 2B/T
  3. 3A/CT
  4. 4A/CT
  5. 5A/CT
  6. 6B/T
  7. 7A/CT
  8. 8B/T
  9. 9B/T
  10. 10A/CT
  11. 11A/CT
  12. 12A/CT
  13. 13A/T
  14. 14A/T
  15. 15A/T
  16. 16B/CT
  17. 17B/CT
  18. 18B/CT
  19. 19A/T
  20. 20B/CT
  21. 21A/T
  22. 22B/CT
  23. 23B/CT
  24. 24B/CT

Round events

Round 5 timeline

Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.

Kill feed · partialObjective · partialGrenades · partial
  1. +482 ticks

    Zoro threw a flashbang

  2. +592 ticks

    Zoro detonated a flashbang

    0 dmg · 0 enemies · 1 teammates · 0.0s enemy blind · 4.4s team blind

  3. +824 ticks

    Reo eliminated HUNTER with aug
    OpeningHeadshot
  4. +961 ticks

    zerox dropped the bomb

    15.0s clock
  5. +1,336 ticks

    -Boogeyman picked up the bomb

    20.9s clock
  6. +2,127 ticks

    -Boogeyman dropped the bomb

    33.2s clock
  7. +2,366 ticks

    -Boogeyman eliminated Zoro with Desert Eagle
    Headshot
  8. +2,458 ticks

    -Boogeyman picked up the bomb

    38.4s clock
  9. +2,557 ticks

    Killer eliminated BIG BOSS with fiveseven
  10. +3,122 ticks

    002 threw a smoke

  11. +3,227 ticks

    002 detonated a smoke

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  12. +3,694 ticks

    -Boogeyman threw a HE grenade

  13. +3,804 ticks

    -Boogeyman detonated a HE grenade

    12 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  14. +4,133 ticks

    -Boogeyman dropped the bomb

    64.6s clock
  15. +4,133 ticks

    Killer eliminated -Boogeyman with AWP
  16. +4,304 ticks

    Kai Hiwatari eliminated 002 with AWP
  17. +4,547 ticks

    zerox eliminated гомосек#burprust with glock
    Headshot
  18. +4,623 ticks

    Kai Hiwatari eliminated zerox with Desert Eagle
    Trade

Kill feed

182 of 183 events

Objective

78 of unknown events

Grenades

364 of unknown events