FL
Public profile match · complete reconciled demo receipt · same layout as My Ledger
#3834365333058093216

Public match receipt

Jul 31, 04:31 PM

Anubis

Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.

31:25 Scoreboard17 roundsIndexed 7/31/2026

Team A

4

:

Team B

13

Top Frag Rating · ETI < blank > · 1.60

Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2

Opening duels

ETI < blank >

6/6

Entries won / attempted

Trade impact

OG

4

Trade kills

Clutches

OG

1/2

Clutches won / played

Utility

30YELLOW

137

7 enemies flashed

Started on CT

Team A

4
Team A scoreboard with performance statistics
PlayerKDAK/DADRHS%KASTFragΔ CSMVP
xXSeinXx
CS—FACEIT 849 Elo · Level 3 at this match3849
181531.20131.844%71%1.30—1
MAD ! KID
CS16,185FACEIT 1,211 Elo · Level 6 at this match61,211
111320.8562.255%65%0.88-2151
Overthinker
CS7,312FACEIT—
61660.3862.933%65%0.76-2590
Melon
CS8,728FACEIT—
81530.5364.938%35%0.71-1211
-23
CS3,021FACEIT—
71420.5054.943%41%0.68-1171

Started on T

Team B

13
Team B scoreboard with performance statistics
PlayerKDAK/DADRHS%KASTFragΔ CSMVP
ETI < blank >
CS16,388FACEIT 1,294 Elo · Level 6 at this match61,294
221122.00130.927%94%1.60+2484
OG
CS10,000FACEIT 1,021 Elo · Level 4 at this match41,021
161051.6093.638%82%1.29+1192
30YELLOW
CS4,845FACEIT 613 Elo · Level 2 at this match2613
12721.7162.750%76%1.17+1392
GLITCHER
CS—FACEIT 884 Elo · Level 3 at this match3884
131151.18103.454%88%1.23—4
young thug
CS—FACEIT 212 Elo · Level 1 at this match1212
101120.9161.030%65%0.90—1

Reconciled demo facts

Round contribution

Utility, flash, entry, trade, clutch, and MVP statistics
PlayerUtility dmgEnemies flashedEntriesTradesClutchesMVPsScore
ETI < blank >
7106/620/0448
xXSeinXx
001/310/6141
OG
4610/241/2242
GLITCHER
7323/621/1433
30YELLOW
13770/020/1235
young thug
6531/310/2121
MAD ! KID
211/520/3130
Overthinker
11512/410/0019
Melon
002/310/2119
-23
001/210/2116

Every player · demo measurements

Aim, reaction analogue, and integrity flags

Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.

Pro median HS%
53.3%
Pro median ADR
82.8
Pro sight-to-damage
—
This lobby sight-to-damage
— · floor 150ms
Sight-to-damage, burst connect, first bullet, head-hit share, aim snap, occluded aim, and screening flags for every player in this match
PlayerSight→dmgvs pro / lobbyBurst TTDFirst bulletFB headHead hitsSnapOccluded aimCrosshair errvs pro HS / ADR / KDThis match flags
ETI < blank >
—— / —31ms · 2442.0%—23.5%——8618 mdeg51% / 158% / 156%None
xXSeinXx
—— / —81ms · 2427.1%—14.3%——2708 mdeg83% / 159% / 94%None
OG
—— / —133ms · 2524.5%—12.7%——4059 mdeg70% / 113% / 125%None
GLITCHER
—— / —49ms · 2038.9%—14.3%——5759 mdeg101% / 125% / 92%None
30YELLOW
—— / —42ms · 1411.1%—15.0%——3445 mdeg94% / 76% / 134%None
young thug
—— / —123ms · 2225.5%—15.4%——4316 mdeg56% / 74% / 71%None
MAD ! KID
—— / —78ms · 2111.1%—17.9%——1949 mdeg102% / 75% / 66%None
Overthinker
—— / —91ms · 1516.3%—6.4%——3255 mdeg63% / 76% / 29%None
Melon
—— / —234ms · 2014.1%—15.2%——3889 mdeg70% / 78% / 42%None
-23
—— / —123ms · 1415.4%—12.1%——2962 mdeg80% / 66% / 39%None

vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.

Sequence

Round ledger

Blue = CT side round · Gold = T side round · select a round for the kill feed

  1. 1B/T
  2. 2B/T
  3. 3B/T
  4. 4A/CT
  5. 5B/T
  6. 6A/CT
  7. 7B/T
  8. 8B/T
  9. 9B/T
  10. 10B/T
  11. 11B/T
  12. 12B/T
  13. 13A/T
  14. 14A/T
  15. 15B/CT
  16. 16B/CT
  17. 17B/CT

Round events

Round 13 timeline

Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.

Kill feed · completeObjective · partialGrenades · partial
  1. +105 ticks

    30YELLOW threw a decoy

  2. +470 ticks

    GLITCHER threw a smoke

  3. +576 ticks

    GLITCHER detonated a smoke

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  4. +785 ticks

    30YELLOW detonated a decoy

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  5. +823 ticks

    ETI < blank > eliminated Overthinker with usp silencer
    OpeningHeadshot
  6. +846 ticks

    GLITCHER threw a HE grenade

  7. +932 ticks

    Melon eliminated ETI < blank > with glock
    TradeHeadshot
  8. +956 ticks

    GLITCHER detonated a HE grenade

    51 dmg · 2 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  9. +1,052 ticks

    MAD ! KID eliminated GLITCHER with glock · assisted by xXSeinXx
    HeadshotThrough smoke
  10. +1,061 ticks

    30YELLOW eliminated xXSeinXx with usp silencer · assisted by GLITCHER
    Headshot
  11. +1,113 ticks

    MAD ! KID eliminated 30YELLOW with glock
    TradeHeadshot
  12. +1,291 ticks

    -23 eliminated OG with glock
    Headshot
  13. +1,489 ticks

    MAD ! KID started planting

    23.3s clock
  14. +1,689 ticks

    MAD ! KID planted the bomb

    26.4s clock
  15. +1,746 ticks

    30YELLOW decoy expired

  16. +1,938 ticks

    young thug threw a flashbang

  17. +1,988 ticks

    GLITCHER smoke expired

  18. +2,048 ticks

    young thug detonated a flashbang

    0 dmg · 2 enemies · 1 teammates · 9.0s enemy blind · 0.8s team blind

  19. +2,234 ticks

    MAD ! KID eliminated young thug with glock · assisted by -23
    Headshot

Kill feed

123 exact match events

Objective

45 of unknown events

Grenades

435 of unknown events