Public match receipt
Aug 1, 08:12 AM
Dust II
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
10
Team B
13
Top Frag Rating · BTEBABLU · 1.52
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
Raw
6/9
Entries won / attempted
Trade impact
LaLa
6
Trade kills
Clutches
BTEBABLU
3/3
Clutches won / played
Utility
Zakkk
194
8 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
BTEBABLU CS3,519924 | 28 | 15 | 11 | 1.87 | 133.6 | 64% | 78% | 1.52 | -105 | 6 |
Zakkk CS1,913761 | 18 | 18 | 7 | 1.00 | 90.7 | 39% | 70% | 1.07 | — | 3 |
HeRm!T CS3,384FACEIT— | 13 | 18 | 6 | 0.72 | 67.5 | 46% | 70% | 0.89 | -110 | 1 |
AMiR CS2,167FACEIT— | 9 | 20 | 6 | 0.45 | 46.0 | 56% | 57% | 0.68 | -102 | 0 |
666 CS—639 | 10 | 20 | 3 | 0.50 | 38.0 | 20% | 57% | 0.66 | — | 0 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
LaLa CS2,042FACEIT— | 22 | 16 | 7 | 1.38 | 95.0 | 36% | 74% | 1.20 | +384 | 4 |
-23 CS2,937FACEIT— | 21 | 15 | 3 | 1.40 | 96.3 | 33% | 83% | 1.25 | +136 | 3 |
Raw CS—FACEIT— | 17 | 17 | 6 | 1.00 | 93.0 | 18% | 87% | 1.13 | — | 2 |
AAAALORD CS8,351FACEIT— | 16 | 17 | 6 | 0.94 | 84.0 | 19% | 83% | 1.07 | +357 | 3 |
alipayez43 CS—FACEIT— | 11 | 17 | 5 | 0.65 | 48.6 | 45% | 65% | 0.77 | — | 1 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
BTEBABLU | 145 | 12 | 4/8 | 4 | 3/3 | 6 | 74 |
-23 | 109 | 1 | 2/2 | 1 | 1/9 | 3 | 47 |
LaLa | 63 | 8 | 3/4 | 6 | 0/0 | 4 | 56 |
Raw | 127 | 3 | 6/9 | 1 | 0/1 | 2 | 47 |
Zakkk | 194 | 8 | 4/6 | 2 | 1/8 | 3 | 36 |
AAAALORD | 58 | 16 | 1/5 | 5 | 0/1 | 3 | 40 |
HeRm!T | 49 | 5 | 0/3 | 2 | 0/2 | 1 | 34 |
alipayez43 | 89 | 8 | 2/3 | 3 | 0/1 | 1 | 27 |
AMiR | 7 | 11 | 1/4 | 0 | 0/1 | 0 | 22 |
666 | 0 | 0 | 0/2 | 2 | 0/3 | 0 | 21 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
BTEBABLU | — | — / — | 37ms · 37 | 25.0% | — | 20.0% | — | — | 2777 mdeg | 121% / 161% / 146% | None |
-23 | — | — / — | 136ms · 29 | 14.1% | — | 18.8% | — | — | 3880 mdeg | 63% / 116% / 109% | None |
LaLa | — | — / — | 137ms · 24 | 17.8% | — | 14.1% | — | — | 3050 mdeg | 68% / 115% / 107% | None |
Raw | — | — / — | 223ms · 28 | 20.5% | — | 8.5% | — | — | 6795 mdeg | 33% / 112% / 78% | None |
Zakkk | — | — / — | 68ms · 22 | 16.9% | — | 10.5% | — | — | 2344 mdeg | 73% / 110% / 78% | None |
AAAALORD | — | — / — | 264ms · 20 | 13.5% | — | 14.6% | — | — | 4308 mdeg | 35% / 101% / 74% | None |
HeRm!T | — | — / — | 93ms · 19 | 17.0% | — | 15.1% | — | — | 3224 mdeg | 87% / 82% / 56% | None |
alipayez43 | — | — / — | 153ms · 20 | 20.3% | — | 11.5% | — | — | 3670 mdeg | 85% / 59% / 51% | None |
AMiR | — | — / — | 24ms · 17 | 20.3% | — | 15.2% | — | — | 1839 mdeg | 104% / 56% / 35% | None |
666 | — | — / — | 164ms · 14 | 9.5% | — | 6.5% | — | — | 6182 mdeg | 38% / 46% / 39% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 23 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+251 ticks
AMiR picked up the bomb
3.9s clock+467 ticks
AAAALORD threw a incendiary
+496 ticks
BTEBABLU threw a flashbang
+534 ticks
AAAALORD detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+558 ticks
Raw threw a flashbang
+560 ticks
AMiR threw a flashbang
+607 ticks
BTEBABLU detonated a flashbang
0 dmg · 1 enemies · 2 teammates · 2.7s enemy blind · 0.2s team blind
+654 ticks
-23 threw a incendiary
+669 ticks
Raw detonated a flashbang
0 dmg · 0 enemies · 1 teammates · 0.0s enemy blind · 0.8s team blind
+670 ticks
AMiR detonated a flashbang
0 dmg · 3 enemies · 1 teammates · 3.2s enemy blind · 0.9s team blind
+766 ticks
-23 detonated a molotov
1 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+886 ticks
AAAALORD molotov expired
+908 ticks
-23 eliminated BTEBABLU with M4A1-SOpeningHeadshot+1,118 ticks
-23 molotov expired
+1,395 ticks
LaLa eliminated HeRm!T with AWP+1,466 ticks
AMiR eliminated Raw with Desert Eagle+1,488 ticks
AMiR dropped the bomb
23.3s clock+1,488 ticks
AAAALORD eliminated AMiR with m4a1 · assisted by RawTrade+1,496 ticks
-23 threw a smoke
+1,539 ticks
AAAALORD eliminated 666 with m4a1+1,662 ticks
-23 detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,853 ticks
AAAALORD eliminated AAAALORD with worldSuicide+2,532 ticks
-23 eliminated -23 with worldSuicide
Kill feed
170 of 173 events
Objective
58 of unknown events
Grenades
514 of unknown events