Public match receipt
Sep 2, 01:44 AM
Inferno
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
8
Team B
13
Top Frag Rating · DurK · 1.40
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
ET l Groot
5/9
Entries won / attempted
Trade impact
DurK
5
Trade kills
Clutches
b77
1/4
Clutches won / played
Utility
ET l Groot
602
7 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
DurK CS3,795854 | 24 | 18 | 7 | 1.33 | 137.0 | 58% | 81% | 1.40 | -124 | 2 |
AvengeR CS4,663FACEIT— | 15 | 17 | 4 | 0.88 | 80.9 | 47% | 76% | 1.01 | -267 | 2 |
ET l Groot CS—440 | 19 | 16 | 5 | 1.19 | 96.8 | 47% | 76% | 1.17 | — | 4 |
0xRINNE CS3,588FACEIT— | 12 | 11 | 1 | 1.09 | 123.8 | 8% | 67% | 1.22 | — | 0 |
Semo CS1,128183 | 2 | 8 | 1 | 0.25 | 14.5 | 50% | 81% | 0.57 | — | 0 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
ASSASSIN. CS2,986457 | 20 | 16 | 6 | 1.25 | 101.8 | 40% | 76% | 1.21 | +165 | 7 |
-23 CS4,422FACEIT— | 13 | 15 | 8 | 0.87 | 95.5 | 46% | 81% | 1.09 | +278 | 2 |
SM1LE.♥ CS4,3321,000 | 14 | 13 | 4 | 1.08 | 66.6 | 43% | 81% | 1.02 | +283 | 2 |
b77 CS1,796924 | 15 | 15 | 0 | 1.00 | 57.3 | 27% | 62% | 0.90 | +157 | 2 |
MoeJeh CS2,221FACEIT— | 7 | 15 | 3 | 0.47 | 36.0 | 57% | 52% | 0.62 | +141 | 0 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
DurK | 1 | 2 | 3/6 | 5 | 0/1 | 2 | 56 |
0xRINNE | 2 | 0 | 1/2 | 1 | 1/2 | 0 | 26 |
ASSASSIN. | 150 | 0 | 4/6 | 1 | 0/0 | 7 | 44 |
ET l Groot | 602 | 7 | 5/9 | 3 | 0/0 | 4 | 36 |
-23 | 232 | 0 | 3/4 | 3 | 1/3 | 2 | 42 |
SM1LE.♥ | 122 | 7 | 0/1 | 3 | 1/3 | 2 | 33 |
AvengeR | 0 | 0 | 1/1 | 1 | 0/1 | 2 | 40 |
b77 | 37 | 0 | 2/5 | 2 | 1/4 | 2 | 32 |
MoeJeh | 130 | 2 | 1/5 | 2 | 1/3 | 0 | 18 |
Semo | 0 | 10 | 1/3 | 1 | 0/7 | 0 | 3 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
DurK | — | — / — | 70ms · 26 | 23.8% | — | 17.3% | — | — | 5004 mdeg | 109% / 166% / 104% | None |
0xRINNE | — | — / — | 139ms · 24 | 45.7% | — | 3.3% | — | — | 4061 mdeg | 16% / 150% / 85% | None |
ASSASSIN. | — | — / — | 224ms · 25 | 14.0% | — | 16.7% | — | — | 5615 mdeg | 75% / 123% / 98% | None |
ET l Groot | — | — / — | 206ms · 14 | 7.1% | — | 8.0% | — | — | 5393 mdeg | 89% / 117% / 93% | None |
-23 | — | — / — | 119ms · 28 | 27.6% | — | 18.8% | — | — | 2603 mdeg | 87% / 115% / 68% | None |
SM1LE.♥ | — | — / — | 69ms · 21 | 25.0% | — | 14.3% | — | — | 5932 mdeg | 80% / 81% / 84% | None |
AvengeR | — | — / — | 95ms · 18 | 15.8% | — | 11.9% | — | — | 4584 mdeg | 88% / 98% / 69% | None |
b77 | — | — / — | 153ms · 16 | 17.5% | — | 10.3% | — | — | 3131 mdeg | 50% / 69% / 78% | None |
MoeJeh | — | — / — | 150ms · 8 | 10.4% | — | 20.0% | — | — | 2675 mdeg | 107% / 44% / 37% | None |
Semo | — | — / — | 99ms · 3 | 15.4% | — | 12.5% | — | — | 10628 mdeg | 94% / 18% / 20% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 20 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+602 ticks
ET l Groot threw a molotov
+618 ticks
ASSASSIN. threw a HE grenade
+672 ticks
MoeJeh threw a HE grenade
+679 ticks
ET l Groot threw a HE grenade
+725 ticks
ET l Groot detonated a molotov
6 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+728 ticks
ASSASSIN. detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+782 ticks
MoeJeh detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+790 ticks
ET l Groot detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+825 ticks
ASSASSIN. eliminated ET l Groot with augOpeningHeadshot+881 ticks
SM1LE.♥ threw a smoke
+895 ticks
ASSASSIN. eliminated DurK with aug+981 ticks
SM1LE.♥ detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,174 ticks
ET l Groot molotov expired
+2,393 ticks
SM1LE.♥ smoke expired
+2,488 ticks
AvengeR eliminated ASSASSIN. with AK-47 · assisted by DurK+3,202 ticks
AvengeR dropped the bomb
50.0s clock+3,202 ticks
-23 eliminated AvengeR with AWPWallbang
Kill feed
143 of 144 events
Objective
71 of unknown events
Grenades
474 of unknown events