Public match receipt
Jul 24, 01:22 AM
Dust II
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
8
Team B
3
Top Frag Rating · · 1.55
Public receipt · demoparser2 0.41.3 · frag-rating-v0.2
Opening duels
remain
2/4
Entries won / attempted
Trade impact
Astolfo
3
Trade kills
Clutches
sloopydoopy
1/5
Clutches won / played
Utility
remain
80
3 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
CS—FACEIT— | 12 | 5 | 2 | 2.40 | 94.9 | 83% | 91% | 1.55 | — | 1 |
็็็็็็็็็็ CS—FACEIT— | 8 | 6 | 1 | 1.33 | 58.7 | 50% | 91% | 1.10 | — | 3 |
remain CS—FACEIT— | 6 | 6 | 6 | 1.00 | 80.1 | 67% | 91% | 1.09 | — | 3 |
Okwardlife CS—FACEIT— | 6 | 4 | 0 | 1.50 | 45.5 | 50% | 73% | 1.02 | — | 0 |
็็็ CS—FACEIT— | 3 | 5 | 2 | 0.60 | 38.3 | 33% | 82% | 0.77 | — | 0 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
Gabe Horn CS12,942FACEIT— | 12 | 9 | 1 | 1.33 | 98.9 | 75% | 73% | 1.20 | -277 | 2 |
sloopydoopy CS—FACEIT— | 3 | 4 | 1 | 0.75 | 37.6 | 100% | 64% | 0.75 | — | 1 |
Astolfo CS—FACEIT— | 5 | 8 | 3 | 0.63 | 58.4 | 20% | 73% | 0.83 | — | 0 |
Rat Man CS—FACEIT— | 3 | 9 | 3 | 0.33 | 43.2 | 33% | 64% | 0.66 | — | 0 |
PotatoMash CS—FACEIT— | 3 | 9 | 1 | 0.33 | 52.1 | 67% | 73% | 0.72 | — | 0 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
| 0 | 1 | 2/2 | 2 | 1/2 | 1 | 26 |
Gabe Horn | 15 | 3 | 1/1 | 2 | 0/0 | 2 | 22 |
็็็็็็็็็็ | 0 | 1 | 1/1 | 2 | 0/1 | 3 | 17 |
remain | 80 | 3 | 2/4 | 1 | 0/1 | 3 | 16 |
Okwardlife | 0 | 1 | 0/1 | 1 | 0/0 | 0 | 12 |
Astolfo | 2 | 10 | 0/1 | 3 | 0/3 | 0 | 8 |
็็็ | 0 | 0 | 1/2 | 1 | 0/0 | 0 | 8 |
sloopydoopy | 0 | 1 | 0/2 | 1 | 1/5 | 1 | 10 |
PotatoMash | 0 | 0 | 2/4 | 1 | 0/0 | 0 | 7 |
Rat Man | 68 | 1 | 1/2 | 1 | 0/0 | 0 | 8 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
| — | — / — | 65ms · 12 | 12.2% | — | 61.1% | — | — | 748 mdeg | 156% / 115% / 188% | None |
Gabe Horn | — | — / — | 27ms · 20 | 25.4% | — | 44.0% | — | — | 1967 mdeg | 141% / 120% / 104% | None |
็็็็็็็็็็ | — | — / — | 35ms · 8 | 20.0% | — | 21.7% | — | — | 1732 mdeg | 94% / 71% / 104% | None |
remain | — | — / — | 0ms · 10 | 19.6% | — | 21.1% | — | — | 692 mdeg | 125% / 97% / 78% | None |
Okwardlife | — | — / — | 31ms · 3 | 9.1% | — | 17.6% | — | — | 3962 mdeg | 94% / 55% / 117% | None |
Astolfo | — | — / — | 112ms · 14 | 31.0% | — | 4.2% | — | — | 2449 mdeg | 38% / 71% / 49% | None |
็็็ | — | — / — | — | 0.0% | — | 6.3% | — | — | 2259 mdeg | 63% / 46% / 47% | None |
sloopydoopy | — | — / — | 106ms · 5 | 16.7% | — | 30.8% | — | — | 2262 mdeg | 188% / 46% / 59% | None |
PotatoMash | — | — / — | 47ms · 14 | 29.7% | — | 16.7% | — | — | 4198 mdeg | 125% / 63% / 26% | None |
Rat Man | — | — / — | 123ms · 6 | 15.8% | — | 9.5% | — | — | 1277 mdeg | 63% / 52% / 26% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 8 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+411 ticks
Astolfo threw a flashbang
+487 ticks
็็็็็็็็็็ threw a flashbang
+502 ticks
remain threw a HE grenade
+521 ticks
Astolfo detonated a flashbang
0 dmg · 3 enemies · 0 teammates · 10.2s enemy blind · 0.0s team blind
+598 ticks
็็็็็็็็็็ detonated a flashbang
0 dmg · 0 enemies · 3 teammates · 0.0s enemy blind · 7.0s team blind
+612 ticks
remain detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+647 ticks
Astolfo dropped the bomb
10.1s clock+683 ticks
็็็็็็็็็็ threw a flashbang
+711 ticks
threw a smoke
+712 ticks
remain threw a smoke
+793 ticks
็็็็็็็็็็ detonated a flashbang
0 dmg · 1 enemies · 3 teammates · 2.8s enemy blind · 4.9s team blind
+833 ticks
remain detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+842 ticks
detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+877 ticks
Okwardlife threw a smoke
+953 ticks
Rat Man threw a smoke
+1,015 ticks
Okwardlife detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,161 ticks
็็็ threw a HE grenade
+1,169 ticks
Rat Man threw a molotov
+1,170 ticks
Rat Man detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,270 ticks
Rat Man detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,271 ticks
็็็ detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,345 ticks
Rat Man threw a HE grenade
+1,394 ticks
็็็ threw a incendiary
+1,455 ticks
Rat Man detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,457 ticks
็็็็็็็็็็ threw a smoke
+1,471 ticks
็็็ detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,561 ticks
็็็็็็็็็็ detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,579 ticks
็็็ molotov expired
+1,701 ticks
remain eliminated PotatoMash with m4a1OpeningHeadshot+1,719 ticks
Rat Man molotov expired
+1,752 ticks
Astolfo threw a smoke
+1,806 ticks
threw a HE grenade
+1,895 ticks
Astolfo eliminated remain with AK-47TradeHeadshot+1,916 ticks
detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,942 ticks
Astolfo detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,005 ticks
Astolfo threw a HE grenade
+2,018 ticks
็็็็็็็็็็ eliminated Rat Man with M4A1-SHeadshot+2,115 ticks
Astolfo detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,155 ticks
Astolfo eliminated ็็็็็็็็็็ with AK-47Trade+2,245 ticks
remain smoke expired
+2,254 ticks
smoke expired
+2,384 ticks
็็็ eliminated Astolfo with M4A1-S · assisted by remainTrade+2,427 ticks
Okwardlife smoke expired
+2,582 ticks
Rat Man smoke expired
+2,871 ticks
threw a incendiary
+2,973 ticks
็็็็็็็็็็ smoke expired
+2,988 ticks
detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+3,340 ticks
molotov expired
+3,354 ticks
Astolfo smoke expired
+3,642 ticks
Gabe Horn eliminated ็็็ with AK-47Headshot+3,841 ticks
Gabe Horn threw a smoke
+3,998 ticks
Gabe Horn detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+4,350 ticks
Gabe Horn eliminated Okwardlife with AK-47Headshot+5,410 ticks
Gabe Horn smoke expired
+5,755 ticks
eliminated Gabe Horn with hkp2000 · assisted by ็็็Headshot
Kill feed
64 of 65 events
Objective
17 of unknown events
Grenades
217 of unknown events