Public match receipt
Jul 24, 01:42 AM
Nuke
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
8
Team B
6
Top Frag Rating · · 1.85
Public receipt · demoparser2 0.41.3 · frag-rating-v0.2
Opening duels
8/8
Entries won / attempted
Trade impact
xeon
3
Trade kills
Clutches
🂱🅶🆁🅸🅼🅼
1/6
Clutches won / played
Utility
xeon
116
1 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
🂱🅶🆁🅸🅼🅼 CS17,578FACEIT— | 15 | 6 | 0 | 2.50 | 84.8 | 33% | 86% | 1.52 | +237 | 3 |
Kuba Stec (qurwa pisowska) CS12,843FACEIT— | 12 | 9 | 3 | 1.33 | 94.3 | 58% | 64% | 1.16 | +212 | 3 |
xeon CS—FACEIT— | 10 | 9 | 2 | 1.11 | 89.7 | 50% | 79% | 1.12 | — | 1 |
Erectile Reptile CS—FACEIT— | 5 | 9 | 1 | 0.56 | 48.9 | 20% | 64% | 0.74 | — | 0 |
prePuce CS13,313749 | 1 | 11 | 1 | 0.09 | 9.4 | 100% | 57% | 0.42 | +296 | 0 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
CS—FACEIT— | 26 | 10 | 0 | 2.60 | 174.6 | 92% | 86% | 1.85 | — | 4 |
็็็ CS—FACEIT— | 5 | 11 | 2 | 0.45 | 45.5 | 100% | 57% | 0.68 | — | 0 |
็็็็็็็็็็ CS—FACEIT— | 5 | 10 | 0 | 0.50 | 38.3 | 80% | 64% | 0.68 | — | 0 |
JBxT_ CS—FACEIT— | 5 | 11 | 0 | 0.45 | 42.1 | 80% | 43% | 0.61 | — | 2 |
v_sweaszy CS—FACEIT— | 3 | 9 | 1 | 0.33 | 32.4 | 33% | 50% | 0.56 | — | 0 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
| 0 | 1 | 8/8 | 3 | 0/1 | 4 | 54 |
🂱🅶🆁🅸🅼🅼 | 0 | 0 | 0/1 | 0 | 1/6 | 3 | 32 |
Kuba Stec (qurwa pisowska) | 8 | 0 | 2/5 | 2 | 0/0 | 3 | 27 |
xeon | 116 | 1 | 2/2 | 3 | 0/0 | 1 | 22 |
Erectile Reptile | 0 | 0 | 0/5 | 2 | 0/1 | 0 | 12 |
็็็็็็็็็็ | 0 | 2 | 0/0 | 0 | 0/2 | 0 | 12 |
็็็ | 0 | 0 | 0/1 | 0 | 1/2 | 0 | 13 |
JBxT_ | 0 | 2 | 1/3 | 0 | 0/0 | 2 | 10 |
v_sweaszy | 0 | 1 | 0/1 | 1 | 0/3 | 0 | 9 |
prePuce | 8 | 9 | 0/0 | 0 | 0/0 | 0 | 4 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
| — | — / — | 39ms · 35 | 45.7% | — | 75.7% | — | — | 787 mdeg | 173% / 211% / 203% |
|
🂱🅶🆁🅸🅼🅼 | — | — / — | 52ms · 15 | 22.2% | — | 15.9% | — | — | 5260 mdeg | 63% / 102% / 195% | None |
Kuba Stec (qurwa pisowska) | — | — / — | 53ms · 19 | 29.4% | — | 32.3% | — | — | 2169 mdeg | 109% / 114% / 104% | None |
xeon | — | — / — | 57ms · 14 | 27.8% | — | 16.7% | — | — | 3549 mdeg | 94% / 108% / 87% | None |
Erectile Reptile | — | — / — | 41ms · 14 | 41.4% | — | 11.8% | — | — | 1946 mdeg | 38% / 59% / 43% | None |
็็็็็็็็็็ | — | — / — | 170ms · 10 | 10.0% | — | 26.7% | — | — | 2179 mdeg | 150% / 46% / 39% | None |
็็็ | — | — / — | 193ms · 6 | 3.2% | — | 50.0% | — | — | 925 mdeg | 188% / 55% / 36% | None |
JBxT_ | — | — / — | 34ms · 5 | 17.4% | — | 22.2% | — | — | 2372 mdeg | 150% / 51% / 36% | None |
v_sweaszy | — | — / — | 31ms · 6 | 16.7% | — | 18.8% | — | — | 1934 mdeg | 63% / 39% / 26% | None |
prePuce | — | — / — | 141ms · 2 | 0.0% | — | 16.7% | — | — | 5006 mdeg | 188% / 11% / 7% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 1 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+630 ticks
prePuce threw a HE grenade
+741 ticks
prePuce detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,874 ticks
xeon threw a smoke
+1,996 ticks
JBxT_ eliminated Kuba Stec (qurwa pisowska) with glockOpeningHeadshot+2,027 ticks
xeon detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,350 ticks
JBxT_ eliminated xeon with usp silencerHeadshot+2,445 ticks
eliminated prePuce with glock · assisted by v_sweaszyHeadshot+2,742 ticks
eliminated Erectile Reptile with glock+3,017 ticks
🂱🅶🆁🅸🅼🅼 eliminated ็็็ with usp silencerHeadshot+3,439 ticks
xeon smoke expired
+3,504 ticks
🂱🅶🆁🅸🅼🅼 eliminated JBxT_ with usp silencerHeadshot+3,737 ticks
v_sweaszy eliminated 🂱🅶🆁🅸🅼🅼 with glockTrade
Kill feed
93 of 95 events
Objective
37 of unknown events
Grenades
178 of unknown events