Public match receipt
Sep 17, 01:04 AM
Nuke
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
13
Team B
10
Top Frag Rating · Charles 'Da Pookie' Oliveira · 1.33
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
vgd139rut
5/11
Entries won / attempted
Trade impact
YANKYU
5
Trade kills
Clutches
K1do
2/6
Clutches won / played
Utility
vgd139rut
446
0 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
YANKYU CS3,805886 | 22 | 19 | 6 | 1.16 | 111.3 | 36% | 83% | 1.24 | +215 | 3 |
K1do CS3,7511,000 | 19 | 16 | 7 | 1.19 | 80.3 | 26% | 83% | 1.12 | +140 | 2 |
-23 CS3,8061,000 | 16 | 15 | 2 | 1.07 | 72.9 | 56% | 57% | 0.96 | +117 | 4 |
MariO CS3,836584 | 12 | 18 | 7 | 0.67 | 55.5 | 42% | 65% | 0.81 | +116 | 2 |
vgd139rut CS4,038FACEIT— | 14 | 21 | 7 | 0.67 | 85.7 | 50% | 65% | 0.94 | +184 | 2 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
Charles 'Da Pookie' Oliveira CS—886 | 25 | 16 | 1 | 1.56 | 106.4 | 44% | 83% | 1.33 | — | 4 |
mvnsurrkkkk CS3,4991,000 | 20 | 18 | 5 | 1.11 | 86.1 | 40% | 74% | 1.09 | -124 | 2 |
Groundskeeper Willie CS3,4241,000 | 15 | 16 | 8 | 0.94 | 85.0 | 33% | 78% | 1.05 | -106 | 1 |
Snapiyy CS3,788559 | 13 | 18 | 5 | 0.72 | 61.5 | 38% | 70% | 0.86 | -103 | 2 |
Illy Apturo CS2,894775 | 16 | 17 | 3 | 0.94 | 66.6 | 31% | 78% | 0.98 | -106 | 1 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
Charles 'Da Pookie' Oliveira | 135 | 1 | 2/3 | 4 | 0/2 | 4 | 56 |
YANKYU | 0 | 0 | 2/5 | 5 | 1/1 | 3 | 56 |
K1do | 0 | 1 | 1/1 | 5 | 2/6 | 2 | 50 |
mvnsurrkkkk | 23 | 3 | 2/5 | 3 | 1/5 | 2 | 48 |
Groundskeeper Willie | 61 | 0 | 2/4 | 2 | 0/3 | 1 | 40 |
Illy Apturo | 24 | 3 | 4/6 | 2 | 0/3 | 1 | 33 |
-23 | 16 | 2 | 0/0 | 2 | 2/4 | 4 | 45 |
vgd139rut | 446 | 0 | 5/11 | 0 | 0/2 | 2 | 35 |
Snapiyy | 66 | 13 | 2/5 | 4 | 0/1 | 2 | 34 |
MariO | 0 | 5 | 3/6 | 4 | 1/3 | 2 | 37 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
Charles 'Da Pookie' Oliveira | — | — / — | 252ms · 22 | 14.3% | — | 12.9% | — | — | 5856 mdeg | 83% / 129% / 122% | None |
YANKYU | — | — / — | 118ms · 31 | 34.6% | — | 10.1% | — | — | 4361 mdeg | 68% / 134% / 91% | None |
K1do | — | — / — | 215ms · 29 | 19.6% | — | 10.1% | — | — | 5602 mdeg | 49% / 97% / 93% | None |
mvnsurrkkkk | — | — / — | 90ms · 30 | 20.5% | — | 18.5% | — | — | 3786 mdeg | 75% / 104% / 87% | None |
Groundskeeper Willie | — | — / — | 61ms · 28 | 31.0% | — | 8.6% | — | — | 3345 mdeg | 63% / 103% / 73% | None |
Illy Apturo | — | — / — | 61ms · 20 | 31.1% | — | 10.0% | — | — | 3366 mdeg | 59% / 80% / 74% | None |
-23 | — | — / — | 124ms · 25 | 14.1% | — | 22.9% | — | — | 3453 mdeg | 106% / 88% / 83% | None |
vgd139rut | — | — / — | 130ms · 18 | 23.7% | — | 11.7% | — | — | 3534 mdeg | 94% / 103% / 52% | None |
Snapiyy | — | — / — | 140ms · 18 | 14.6% | — | 11.6% | — | — | 5198 mdeg | 72% / 74% / 56% | None |
MariO | — | — / — | 192ms · 15 | 15.4% | — | 9.8% | — | — | 3613 mdeg | 78% / 67% / 52% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 13 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+462 ticks
vgd139rut threw a HE grenade
+573 ticks
vgd139rut detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+698 ticks
Snapiyy threw a HE grenade
+808 ticks
Snapiyy detonated a HE grenade
4 dmg · 0 enemies · 1 teammates · 0.0s enemy blind · 0.0s team blind
+856 ticks
Groundskeeper Willie eliminated vgd139rut with usp silencerOpeningHeadshot+988 ticks
-23 eliminated mvnsurrkkkk with glockHeadshot+1,068 ticks
MariO dropped the bomb
16.7s clock+1,068 ticks
Snapiyy eliminated MariO with usp silencer · assisted by Groundskeeper WillieHeadshot+1,081 ticks
Illy Apturo eliminated -23 with usp silencerTradeHeadshot+1,222 ticks
K1do eliminated Snapiyy with glockTradeHeadshot+1,328 ticks
K1do eliminated Groundskeeper Willie with glock · assisted by MariO+1,581 ticks
Charles 'Da Pookie' Oliveira eliminated K1do with usp silencerTrade+1,864 ticks
YANKYU eliminated Charles 'Da Pookie' Oliveira with glock · assisted by K1doTrade+1,958 ticks
YANKYU eliminated Illy Apturo with glockHeadshot
Kill feed
172 of 174 events
Objective
64 of unknown events
Grenades
383 of unknown events