Public match receipt
Sep 2, 10:21 PM
Cache
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
7
Team B
13
Top Frag Rating · Meldum · 1.52
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
DaSCHILL
5/7
Entries won / attempted
Trade impact
Yoko Kurama
5
Trade kills
Clutches
xulric
1/3
Clutches won / played
Utility
imoLate
174
1 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
DaSCHILL CS22,886FACEIT— | 19 | 17 | 8 | 1.12 | 106.7 | 84% | 75% | 1.19 | -379 | 3 |
TWICE | Fancy <KPOP> CS22,0881,370 | 14 | 13 | 9 | 1.08 | 87.2 | 43% | 70% | 1.07 | -384 | 2 |
Shockplug CS15,124FACEIT— | 16 | 19 | 4 | 0.84 | 74.2 | 44% | 80% | 0.99 | -100 | 1 |
imoLate CS18,3311,152 | 14 | 17 | 5 | 0.82 | 73.7 | 36% | 70% | 0.94 | -369 | 1 |
Lightning Lemur CS19,4391,005 | 6 | 16 | 6 | 0.38 | 54.8 | 33% | 55% | 0.69 | -365 | 0 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
Meldum CS20,7881,495 | 23 | 12 | 6 | 1.92 | 125.0 | 26% | 85% | 1.52 | +360 | 5 |
Yoko Kurama CS17,704921 | 22 | 13 | 3 | 1.69 | 89.3 | 50% | 85% | 1.31 | +350 | 4 |
xulric CS20,7611,166 | 19 | 13 | 4 | 1.46 | 98.1 | 37% | 75% | 1.24 | +359 | 4 |
Jakey CS20,000749 | 10 | 16 | 7 | 0.63 | 70.3 | 30% | 65% | 0.86 | +287 | 0 |
Ekko666 CS20,0001,241 | 8 | 15 | 3 | 0.53 | 49.3 | 38% | 75% | 0.78 | +370 | 0 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
Meldum | 132 | 6 | 3/5 | 4 | 0/0 | 5 | 59 |
Yoko Kurama | 10 | 1 | 4/4 | 5 | 0/2 | 4 | 54 |
xulric | 0 | 0 | 1/3 | 1 | 1/3 | 4 | 52 |
DaSCHILL | 0 | 0 | 5/7 | 2 | 0/3 | 3 | 47 |
TWICE | Fancy <KPOP> | 7 | 0 | 1/3 | 1 | 1/2 | 2 | 43 |
Shockplug | 16 | 2 | 2/3 | 3 | 0/3 | 1 | 38 |
imoLate | 174 | 1 | 3/4 | 1 | 0/2 | 1 | 30 |
Jakey | 104 | 2 | 0/5 | 3 | 0/0 | 0 | 24 |
Ekko666 | 2 | 0 | 1/3 | 2 | 0/3 | 0 | 22 |
Lightning Lemur | 40 | 0 | 0/3 | 0 | 0/4 | 0 | 20 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
Meldum | — | — / — | 126ms · 28 | 14.8% | — | 7.9% | — | — | 4138 mdeg | 49% / 151% / 150% | None |
Yoko Kurama | — | — / — | 90ms · 30 | 35.8% | — | 21.4% | — | — | 2638 mdeg | 94% / 108% / 132% | None |
xulric | — | — / — | 63ms · 32 | 33.8% | — | 9.4% | — | — | 2489 mdeg | 69% / 119% / 114% | None |
DaSCHILL | — | — / — | 186ms · 28 | 21.8% | — | 33.9% | — | — | 2100 mdeg | 158% / 129% / 87% | None |
TWICE | Fancy <KPOP> | — | — / — | 163ms · 20 | 12.3% | — | 14.8% | — | — | 2039 mdeg | 80% / 105% / 84% | None |
Shockplug | — | — / — | 658ms · 22 | 2.9% | — | 20.9% | — | — | 3499 mdeg | 82% / 90% / 66% | None |
imoLate | — | — / — | 147ms · 19 | 10.6% | — | 12.2% | — | — | 3520 mdeg | 67% / 89% / 64% | None |
Jakey | — | — / — | 52ms · 13 | 12.3% | — | 8.2% | — | — | 4597 mdeg | 56% / 85% / 49% | None |
Ekko666 | — | — / — | 238ms · 17 | 13.3% | — | 13.5% | — | — | 5301 mdeg | 70% / 60% / 42% | None |
Lightning Lemur | — | — / — | 189ms · 18 | 13.6% | — | 5.3% | — | — | 2273 mdeg | 63% / 66% / 29% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 20 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+225 ticks
Shockplug threw a flashbang
+335 ticks
Shockplug detonated a flashbang
0 dmg · 0 enemies · 1 teammates · 0.0s enemy blind · 0.4s team blind
+403 ticks
Jakey threw a incendiary
+492 ticks
Jakey detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+527 ticks
Jakey threw a HE grenade
+614 ticks
Yoko Kurama threw a smoke
+627 ticks
Ekko666 threw a smoke
+637 ticks
Jakey detonated a HE grenade
39 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+721 ticks
Yoko Kurama detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+808 ticks
Ekko666 detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+844 ticks
Jakey molotov expired
+881 ticks
Ekko666 threw a incendiary
+934 ticks
Shockplug eliminated Jakey with AK-47 · assisted by TWICE | Fancy <KPOP>Opening+993 ticks
Ekko666 detonated a molotov
1 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,024 ticks
Meldum eliminated DaSCHILL with AK-47 · assisted by JakeyHeadshot+1,140 ticks
Meldum threw a HE grenade
+1,146 ticks
Shockplug eliminated Ekko666 with AK-47Headshot+1,250 ticks
Meldum detonated a HE grenade
40 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,261 ticks
Shockplug dropped the bomb
19.7s clock+1,261 ticks
Meldum eliminated Shockplug with AK-47 · assisted by JakeyTrade+1,345 ticks
Ekko666 molotov expired
+1,426 ticks
Meldum threw a molotov
+1,528 ticks
Meldum detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,665 ticks
Lightning Lemur threw a HE grenade
+1,719 ticks
Meldum threw a smoke
+1,751 ticks
imoLate eliminated Yoko Kurama with AK-47Headshot+1,776 ticks
Lightning Lemur detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,795 ticks
Lightning Lemur threw a smoke
+1,806 ticks
Meldum detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,927 ticks
Lightning Lemur detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,977 ticks
Meldum molotov expired
+2,133 ticks
Yoko Kurama smoke expired
+2,220 ticks
Ekko666 smoke expired
+2,248 ticks
xulric eliminated imoLate with M4A1-S · assisted by Yoko KuramaHeadshot+2,678 ticks
TWICE | Fancy <KPOP> eliminated Meldum with Galil AR+3,218 ticks
Meldum smoke expired
+3,339 ticks
Lightning Lemur smoke expired
+3,644 ticks
xulric eliminated TWICE | Fancy <KPOP> with M4A1-S · assisted by Jakey+3,725 ticks
Lightning Lemur picked up the bomb
58.2s clock+3,736 ticks
Lightning Lemur dropped the bomb
58.4s clock+3,736 ticks
xulric eliminated Lightning Lemur with M4A1-S
Kill feed
150 of 151 events
Objective
72 of unknown events
Grenades
487 of unknown events