Public match receipt
Jul 30, 01:46 AM
Inferno
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
11
Team B
13
Top Frag Rating · DaSCHILL · 1.37
Public receipt · demoparser2 0.41.3 · frag-rating-v0.2
Opening duels
robo
9/11
Entries won / attempted
Trade impact
jane rod
6
Trade kills
Clutches
Tough Right?
1/6
Clutches won / played
Utility
Tough Right?
557
4 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
robo CS21,1361,531 | 23 | 17 | 7 | 1.35 | 102.8 | 30% | 88% | 1.28 | -374 | 5 |
Cinder CS21,9851,133 | 23 | 17 | 5 | 1.35 | 97.9 | 35% | 79% | 1.23 | -277 | 4 |
Grizzly CS19,1771,242 | 17 | 20 | 7 | 0.85 | 74.3 | 35% | 75% | 0.97 | -376 | 0 |
Tough Right? CS20,4611,232 | 14 | 16 | 5 | 0.88 | 62.4 | 50% | 67% | 0.90 | -413 | 2 |
willow CS21,280FACEIT— | 6 | 20 | 8 | 0.30 | 48.0 | 33% | 54% | 0.63 | -433 | 0 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
DaSCHILL CS22,707FACEIT— | 27 | 15 | 5 | 1.80 | 99.3 | 59% | 83% | 1.37 | +371 | 5 |
jane rod CS19,884FACEIT— | 25 | 16 | 4 | 1.56 | 82.6 | 32% | 67% | 1.18 | +115 | 3 |
Rizzo CS23,778FACEIT— | 20 | 14 | 5 | 1.43 | 80.8 | 45% | 71% | 1.15 | +353 | 4 |
Shockplug CS18,174FACEIT— | 11 | 19 | 11 | 0.58 | 68.7 | 36% | 67% | 0.84 | +368 | 1 |
IcedOutBaby CS—FACEIT— | 6 | 19 | 13 | 0.32 | 57.6 | 33% | 63% | 0.71 | — | 0 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
DaSCHILL | 137 | 2 | 3/5 | 3 | 0/5 | 5 | 63 |
robo | 141 | 1 | 9/11 | 5 | 1/4 | 5 | 60 |
Cinder | 515 | 16 | 2/2 | 3 | 1/2 | 4 | 46 |
jane rod | 179 | 5 | 0/1 | 6 | 0/2 | 3 | 54 |
Rizzo | 314 | 0 | 2/4 | 3 | 0/2 | 4 | 47 |
Grizzly | 349 | 10 | 1/2 | 2 | 0/4 | 0 | 36 |
Tough Right? | 557 | 4 | 2/4 | 4 | 1/6 | 2 | 31 |
Shockplug | 273 | 5 | 4/7 | 1 | 0/1 | 1 | 30 |
IcedOutBaby | 477 | 2 | 1/7 | 1 | 0/2 | 0 | 21 |
willow | 360 | 3 | 0/5 | 0 | 0/0 | 0 | 17 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
DaSCHILL | — | — / — | 87ms · 29 | 25.0% | — | 22.9% | — | — | 2905 mdeg | 111% / 120% / 141% | None |
robo | — | — / — | 68ms · 30 | 33.3% | — | 11.9% | — | — | 1844 mdeg | 57% / 124% / 106% | None |
Cinder | — | — / — | 206ms · 29 | 6.0% | — | 9.5% | — | — | 12207 mdeg | 65% / 118% / 106% | None |
jane rod | — | — / — | 110ms · 31 | 16.9% | — | 16.4% | — | — | 14428 mdeg | 60% / 100% / 122% | None |
Rizzo | — | — / — | 83ms · 22 | 21.2% | — | 14.1% | — | — | 3809 mdeg | 84% / 98% / 112% | None |
Grizzly | — | — / — | 97ms · 23 | 16.4% | — | 8.0% | — | — | 6733 mdeg | 66% / 90% / 66% | None |
Tough Right? | — | — / — | 206ms · 14 | 14.6% | — | 13.8% | — | — | 6136 mdeg | 94% / 75% / 68% | None |
Shockplug | — | — / — | 372ms · 15 | 7.8% | — | 18.9% | — | — | 3006 mdeg | 68% / 83% / 45% | None |
IcedOutBaby | — | — / — | 145ms · 14 | 11.1% | — | 7.5% | — | — | 3280 mdeg | 63% / 70% / 25% | None |
willow | — | — / — | 108ms · 13 | 27.6% | — | 5.0% | — | — | 16007 mdeg | 63% / 58% / 23% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 14 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+459 ticks
robo threw a HE grenade
+486 ticks
willow threw a HE grenade
+492 ticks
Cinder threw a flashbang
+512 ticks
IcedOutBaby threw a HE grenade
+529 ticks
Rizzo threw a HE grenade
+565 ticks
robo threw a smoke
+569 ticks
robo detonated a HE grenade
13 dmg · 2 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+597 ticks
willow detonated a HE grenade
1 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+602 ticks
Cinder detonated a flashbang
0 dmg · 1 enemies · 3 teammates · 3.4s enemy blind · 1.2s team blind
+608 ticks
Cinder threw a HE grenade
+614 ticks
Shockplug threw a incendiary
+622 ticks
IcedOutBaby detonated a HE grenade
39 dmg · 3 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+640 ticks
Rizzo detonated a HE grenade
129 dmg · 5 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+666 ticks
Shockplug detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+718 ticks
Cinder detonated a HE grenade
6 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+721 ticks
robo eliminated IcedOutBaby with tec9 · assisted by willowOpening+781 ticks
Rizzo threw a incendiary
+849 ticks
Rizzo detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+872 ticks
Cinder threw a smoke
+904 ticks
Cinder detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+922 ticks
Rizzo molotov expired
+960 ticks
Grizzly threw a smoke
+1,018 ticks
Shockplug molotov expired
+1,051 ticks
jane rod threw a HE grenade
+1,064 ticks
Cinder dropped the bomb
16.6s clock+1,064 ticks
Rizzo eliminated Cinder with MP9+1,066 ticks
robo detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,078 ticks
Grizzly detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,100 ticks
jane rod eliminated willow with hegrenade · assisted by IcedOutBaby+1,162 ticks
jane rod detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,314 ticks
Grizzly eliminated Shockplug with tec9+1,350 ticks
jane rod eliminated robo with famas · assisted by IcedOutBabyHeadshot+1,461 ticks
Tough Right? eliminated jane rod with p250TradeHeadshot+1,529 ticks
Rizzo eliminated Tough Right? with MP9 · assisted by jane rodTrade+1,564 ticks
Grizzly threw a HE grenade
+1,674 ticks
Grizzly detonated a HE grenade
1 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,950 ticks
DaSCHILL threw a smoke
+1,951 ticks
Rizzo threw a smoke
+2,035 ticks
DaSCHILL detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,058 ticks
Rizzo detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,228 ticks
Rizzo threw a smoke
+2,316 ticks
Cinder smoke expired
+2,338 ticks
Rizzo detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,478 ticks
robo smoke expired
+2,490 ticks
Grizzly smoke expired
+3,447 ticks
DaSCHILL smoke expired
+3,470 ticks
Rizzo smoke expired
+3,750 ticks
Rizzo smoke expired
+4,486 ticks
DaSCHILL eliminated Grizzly with m4a1 · assisted by RizzoHeadshot
Kill feed
172 of 173 events
Objective
100 of unknown events
Grenades
896 of unknown events