Public match receipt
Jul 12, 04:32 AM
Anubis
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
3
Team B
13
Top Frag Rating · zmoney10 · 1.76
Public receipt · demoparser2 0.41.3 · frag-rating-v0.2
Opening duels
Shockplug
3/7
Entries won / attempted
Trade impact
The Snaffs
5
Trade kills
Clutches
Ronnie Coleman
1/1
Clutches won / played
Utility
Ronnie Coleman
215
3 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
OverratedOperate CS—1,295 | 15 | 14 | 2 | 1.07 | 99.6 | 33% | 63% | 1.10 | — | 1 |
Asuka CS—1,307 | 9 | 14 | 2 | 0.64 | 55.9 | 22% | 56% | 0.77 | — | 1 |
DaSCHILL CS23,001FACEIT— | 9 | 15 | 4 | 0.60 | 65.9 | 33% | 50% | 0.78 | — | 1 |
✯Cara✞ CS—1,074 | 7 | 15 | 4 | 0.47 | 73.8 | 0% | 63% | 0.82 | — | 0 |
Shockplug CS17,434FACEIT— | 4 | 15 | 4 | 0.27 | 54.9 | 50% | 50% | 0.64 | — | 0 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
Ronnie Coleman CS—1,267 | 14 | 8 | 9 | 1.75 | 90.3 | 64% | 88% | 1.34 | — | 2 |
zmoney10 CS—FACEIT— | 18 | 6 | 5 | 3.00 | 107.7 | 39% | 88% | 1.76 | — | 5 |
The Snaffs CS—1,347 | 16 | 8 | 3 | 2.00 | 93.5 | 50% | 94% | 1.44 | — | 2 |
kayc CS—FACEIT— | 11 | 13 | 5 | 0.85 | 86.3 | 45% | 81% | 1.04 | — | 1 |
Triggerfinger CS—FACEIT— | 14 | 9 | 4 | 1.56 | 95.2 | 43% | 81% | 1.28 | — | 3 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
zmoney10 | 166 | 3 | 3/4 | 2 | 1/1 | 5 | 45 |
The Snaffs | 114 | 2 | 1/3 | 5 | 0/1 | 2 | 40 |
Ronnie Coleman | 215 | 3 | 1/1 | 4 | 1/1 | 2 | 48 |
Triggerfinger | 50 | 5 | 2/4 | 1 | 0/0 | 3 | 30 |
OverratedOperate | 85 | 0 | 0/1 | 0 | 0/5 | 1 | 32 |
kayc | 19 | 3 | 2/4 | 0 | 0/2 | 1 | 34 |
✯Cara✞ | 0 | 5 | 0/0 | 0 | 0/2 | 0 | 18 |
DaSCHILL | 0 | 0 | 2/4 | 2 | 0/2 | 1 | 24 |
Asuka | 2 | 2 | 2/4 | 1 | 0/3 | 1 | 26 |
Shockplug | 0 | 8 | 3/7 | 0 | 0/1 | 0 | 13 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
zmoney10 | — | — / — | 118ms · 19 | 21.7% | — | 18.9% | — | — | 4267 mdeg | 73% / 130% / 234% | None |
The Snaffs | — | — / — | 104ms · 18 | 20.8% | — | 15.1% | — | — | 3023 mdeg | 94% / 113% / 156% | None |
Ronnie Coleman | — | — / — | 96ms · 20 | 15.3% | — | 15.5% | — | — | 3769 mdeg | 121% / 109% / 137% | None |
Triggerfinger | — | — / — | 82ms · 13 | 23.5% | — | 20.0% | — | — | 2170 mdeg | 80% / 115% / 122% | None |
OverratedOperate | — | — / — | 208ms · 15 | 7.1% | — | 12.9% | — | — | 2679 mdeg | 63% / 120% / 84% | None |
kayc | — | — / — | 280ms · 18 | 8.1% | — | 12.8% | — | — | 5096 mdeg | 85% / 104% / 66% | None |
✯Cara✞ | — | — / — | 116ms · 14 | 17.0% | — | 17.9% | — | — | 3804 mdeg | 0% / 89% / 37% | None |
DaSCHILL | — | — / — | 28ms · 9 | 20.6% | — | 22.0% | — | — | 2598 mdeg | 63% / 80% / 47% | None |
Asuka | — | — / — | 120ms · 9 | 16.7% | — | 19.4% | — | — | 3633 mdeg | 42% / 68% / 50% | None |
Shockplug | — | — / — | 159ms · 7 | 0.0% | — | 7.4% | — | — | 2927 mdeg | 94% / 66% / 21% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 10 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+351 ticks
Asuka threw a smoke
+416 ticks
Ronnie Coleman threw a molotov
+422 ticks
The Snaffs threw a flashbang
+490 ticks
Shockplug threw a flashbang
+524 ticks
Ronnie Coleman threw a HE grenade
+532 ticks
The Snaffs detonated a flashbang
0 dmg · 1 enemies · 0 teammates · 0.8s enemy blind · 0.0s team blind
+556 ticks
Asuka detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+558 ticks
Ronnie Coleman detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+585 ticks
DaSCHILL threw a flashbang
+600 ticks
Shockplug detonated a flashbang
0 dmg · 1 enemies · 1 teammates · 3.4s enemy blind · 0.8s team blind
+635 ticks
Ronnie Coleman detonated a HE grenade
5 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+683 ticks
The Snaffs threw a HE grenade
+695 ticks
DaSCHILL detonated a flashbang
0 dmg · 0 enemies · 1 teammates · 0.0s enemy blind · 1.8s team blind
+789 ticks
Shockplug eliminated kayc with mp7Opening+794 ticks
The Snaffs detonated a HE grenade
46 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,007 ticks
Ronnie Coleman molotov expired
+1,112 ticks
The Snaffs eliminated Asuka with AK-47Through smoke+1,179 ticks
Ronnie Coleman threw a flashbang
+1,211 ticks
Triggerfinger eliminated DaSCHILL with AK-47Headshot+1,289 ticks
Ronnie Coleman detonated a flashbang
0 dmg · 2 enemies · 0 teammates · 4.8s enemy blind · 0.0s team blind
+1,321 ticks
Shockplug threw a flashbang
+1,343 ticks
Ronnie Coleman eliminated Shockplug with AK-47 · assisted by kaycHeadshot+1,431 ticks
Shockplug detonated a flashbang
0 dmg · 3 enemies · 1 teammates · 7.5s enemy blind · 4.6s team blind
+1,545 ticks
The Snaffs eliminated ✯Cara✞ with AK-47 · assisted by Ronnie ColemanHeadshot+1,575 ticks
Ronnie Coleman threw a smoke
+1,735 ticks
Ronnie Coleman detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,940 ticks
Triggerfinger threw a smoke
+1,968 ticks
Asuka smoke expired
+2,053 ticks
Triggerfinger detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,195 ticks
The Snaffs threw a molotov
+2,228 ticks
The Snaffs detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,291 ticks
OverratedOperate eliminated Ronnie Coleman with famas · assisted by ✯Cara✞Through smoke+2,660 ticks
OverratedOperate threw a HE grenade
+2,677 ticks
The Snaffs molotov expired
+2,735 ticks
zmoney10 started planting
42.7s clock+2,770 ticks
OverratedOperate detonated a HE grenade
3 dmg · 0 enemies · 1 teammates · 0.0s enemy blind · 0.0s team blind
+2,935 ticks
zmoney10 planted the bomb
45.9s clock+3,147 ticks
Ronnie Coleman smoke expired
+3,155 ticks
The Snaffs threw a smoke
+3,250 ticks
The Snaffs detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+3,285 ticks
zmoney10 threw a molotov
+3,344 ticks
zmoney10 detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+3,465 ticks
Triggerfinger smoke expired
+3,793 ticks
zmoney10 molotov expired
+3,979 ticks
The Snaffs threw a incendiary
+4,007 ticks
Triggerfinger eliminated OverratedOperate with AK-47Headshot
Kill feed
117 exact match events
Objective
62 of unknown events
Grenades
481 of unknown events