Public match receipt
Jul 12, 04:32 AM
Anubis
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
3
Team B
13
Top Frag Rating · zmoney10 · 1.76
Public receipt · demoparser2 0.41.3 · frag-rating-v0.2
Opening duels
Shockplug
3/7
Entries won / attempted
Trade impact
The Snaffs
5
Trade kills
Clutches
Ronnie Coleman
1/1
Clutches won / played
Utility
Ronnie Coleman
215
3 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
OverratedOperate CS—1,295 | 15 | 14 | 2 | 1.07 | 99.6 | 33% | 63% | 1.10 | — | 1 |
Asuka CS—1,307 | 9 | 14 | 2 | 0.64 | 55.9 | 22% | 56% | 0.77 | — | 1 |
DaSCHILL CS23,001FACEIT— | 9 | 15 | 4 | 0.60 | 65.9 | 33% | 50% | 0.78 | — | 1 |
✯Cara✞ CS—1,074 | 7 | 15 | 4 | 0.47 | 73.8 | 0% | 63% | 0.82 | — | 0 |
Shockplug CS17,434FACEIT— | 4 | 15 | 4 | 0.27 | 54.9 | 50% | 50% | 0.64 | — | 0 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
Ronnie Coleman CS—1,267 | 14 | 8 | 9 | 1.75 | 90.3 | 64% | 88% | 1.34 | — | 2 |
zmoney10 CS—FACEIT— | 18 | 6 | 5 | 3.00 | 107.7 | 39% | 88% | 1.76 | — | 5 |
The Snaffs CS—1,347 | 16 | 8 | 3 | 2.00 | 93.5 | 50% | 94% | 1.44 | — | 2 |
kayc CS—FACEIT— | 11 | 13 | 5 | 0.85 | 86.3 | 45% | 81% | 1.04 | — | 1 |
Triggerfinger CS—FACEIT— | 14 | 9 | 4 | 1.56 | 95.2 | 43% | 81% | 1.28 | — | 3 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
zmoney10 | 166 | 3 | 3/4 | 2 | 1/1 | 5 | 45 |
The Snaffs | 114 | 2 | 1/3 | 5 | 0/1 | 2 | 40 |
Ronnie Coleman | 215 | 3 | 1/1 | 4 | 1/1 | 2 | 48 |
Triggerfinger | 50 | 5 | 2/4 | 1 | 0/0 | 3 | 30 |
OverratedOperate | 85 | 0 | 0/1 | 0 | 0/5 | 1 | 32 |
kayc | 19 | 3 | 2/4 | 0 | 0/2 | 1 | 34 |
✯Cara✞ | 0 | 5 | 0/0 | 0 | 0/2 | 0 | 18 |
DaSCHILL | 0 | 0 | 2/4 | 2 | 0/2 | 1 | 24 |
Asuka | 2 | 2 | 2/4 | 1 | 0/3 | 1 | 26 |
Shockplug | 0 | 8 | 3/7 | 0 | 0/1 | 0 | 13 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
zmoney10 | — | — / — | 118ms · 19 | 21.7% | — | 18.9% | — | — | 4267 mdeg | 73% / 130% / 234% | None |
The Snaffs | — | — / — | 104ms · 18 | 20.8% | — | 15.1% | — | — | 3023 mdeg | 94% / 113% / 156% | None |
Ronnie Coleman | — | — / — | 96ms · 20 | 15.3% | — | 15.5% | — | — | 3769 mdeg | 121% / 109% / 137% | None |
Triggerfinger | — | — / — | 82ms · 13 | 23.5% | — | 20.0% | — | — | 2170 mdeg | 80% / 115% / 122% | None |
OverratedOperate | — | — / — | 208ms · 15 | 7.1% | — | 12.9% | — | — | 2679 mdeg | 63% / 120% / 84% | None |
kayc | — | — / — | 280ms · 18 | 8.1% | — | 12.8% | — | — | 5096 mdeg | 85% / 104% / 66% | None |
✯Cara✞ | — | — / — | 116ms · 14 | 17.0% | — | 17.9% | — | — | 3804 mdeg | 0% / 89% / 37% | None |
DaSCHILL | — | — / — | 28ms · 9 | 20.6% | — | 22.0% | — | — | 2598 mdeg | 63% / 80% / 47% | None |
Asuka | — | — / — | 120ms · 9 | 16.7% | — | 19.4% | — | — | 3633 mdeg | 42% / 68% / 50% | None |
Shockplug | — | — / — | 159ms · 7 | 0.0% | — | 7.4% | — | — | 2927 mdeg | 94% / 66% / 21% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 2 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+461 ticks
The Snaffs threw a flashbang
+484 ticks
Triggerfinger threw a flashbang
+571 ticks
The Snaffs detonated a flashbang
0 dmg · 1 enemies · 1 teammates · 0.5s enemy blind · 0.7s team blind
+586 ticks
Ronnie Coleman threw a HE grenade
+594 ticks
Triggerfinger detonated a flashbang
0 dmg · 3 enemies · 2 teammates · 8.2s enemy blind · 1.5s team blind
+609 ticks
zmoney10 threw a HE grenade
+697 ticks
Ronnie Coleman detonated a HE grenade
68 dmg · 2 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+719 ticks
zmoney10 detonated a HE grenade
56 dmg · 2 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+729 ticks
zmoney10 eliminated Shockplug with mp5sd · assisted by Ronnie ColemanOpening+858 ticks
zmoney10 eliminated DaSCHILL with mp5sd · flashed by Triggerfinger+911 ticks
zmoney10 eliminated Asuka with mp5sd · assisted by Ronnie Coleman+974 ticks
Triggerfinger threw a smoke
+1,132 ticks
Triggerfinger detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,276 ticks
kayc threw a HE grenade
+1,320 ticks
Ronnie Coleman eliminated ✯Cara✞ with mac10Headshot+1,387 ticks
kayc detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,502 ticks
zmoney10 eliminated OverratedOperate with mp5sdHeadshot
Kill feed
117 exact match events
Objective
62 of unknown events
Grenades
481 of unknown events