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Public profile match · complete reconciled demo receipt · same layout as My Ledger
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Public match receipt

Aug 9, 09:35 PM

Inferno

Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.

30:47 Scoreboard21 roundsIndexed 8/9/2026

Team A

13

:

Team B

8

Top Frag Rating · fs1 enjoyer · 1.49

Public receipt · demoparser2 0.41.3 · frag-rating-v0.2

Opening duels

fs1 enjoyer

7/10

Entries won / attempted

Trade impact

fs1 enjoyer

4

Trade kills

Clutches

RedVicious

1/6

Clutches won / played

Utility

PEPTIDE-GOONER

493

1 enemies flashed

Started on CT

Team A

13
Team A scoreboard with performance statistics
PlayerKDAK/DADRHS%KASTFragΔ CSMVP
fs1 enjoyer
CS25,003FACEIT 1,803 Elo · Level 9 at this match91,803
261461.86125.246%81%1.49+3676
Night Knight
CS—FACEIT—
191431.36103.121%71%1.22—3
gg
CS21,023FACEIT 1,085 Elo · Level 5 at this match51,085
151051.5077.067%71%1.15+3663
RedVicious
CS21,222FACEIT 900 Elo · Level 3 at this match3900
131221.0854.438%76%0.96+3601
PEPTIDE-GOONER
CS17,703FACEIT 1,727 Elo · Level 8 at this match81,727
121370.9275.617%71%0.99+3570

Started on T

Team B

8
Team B scoreboard with performance statistics
PlayerKDAK/DADRHS%KASTFragΔ CSMVP
DaSCHILL
CS24,148FACEIT—
161541.0779.831%57%1.00-3744
Woody
CS21,530FACEIT 1,162 Elo · Level 5 at this match51,162
131840.7274.362%62%0.89-3861
Shockplug
CS18,542FACEIT—
111650.6966.164%52%0.81-3353
BIN
CS21,072FACEIT 1,170 Elo · Level 5 at this match51,170
112030.5559.545%52%0.75-3860
TwiT
CS20,448FACEIT 1,779 Elo · Level 9 at this match91,779
101840.5665.150%57%0.79-1030

Reconciled demo facts

Round contribution

Utility, flash, entry, trade, clutch, and MVP statistics
PlayerUtility dmgEnemies flashedEntriesTradesClutchesMVPsScore
fs1 enjoyer
365127/1040/2655
Night Knight
17813/610/0341
gg
34382/230/0339
DaSCHILL
19410/421/3447
PEPTIDE-GOONER
49311/230/0025
RedVicious
4411/111/6130
Woody
6611/340/2134
Shockplug
15954/700/1329
TwiT
22951/410/4021
BIN
6671/330/4024

Every player · demo measurements

Aim, reaction analogue, and integrity flags

Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.

Pro median HS%
53.3%
Pro median ADR
82.8
Pro sight-to-damage
—
This lobby sight-to-damage
— · floor 150ms
Sight-to-damage, burst connect, first bullet, head-hit share, aim snap, occluded aim, and screening flags for every player in this match
PlayerSight→dmgvs pro / lobbyBurst TTDFirst bulletFB headHead hitsSnapOccluded aimCrosshair errvs pro HS / ADR / KDThis match flags
fs1 enjoyer
—— / —116ms · 3616.2%—15.5%——3455 mdeg87% / 151% / 145%None
Night Knight
—— / —79ms · 2318.5%—6.3%——5529 mdeg40% / 125% / 106%None
gg
—— / —182ms · 124.4%—12.6%——3611 mdeg125% / 93% / 117%None
DaSCHILL
—— / —139ms · 2520.3%—15.8%——4185 mdeg59% / 96% / 83%None
PEPTIDE-GOONER
—— / —61ms · 1926.9%—4.5%——3034 mdeg31% / 91% / 72%None
RedVicious
—— / —112ms · 52.4%—13.9%——2720 mdeg72% / 66% / 85%None
Woody
—— / —95ms · 2014.8%—27.0%——2065 mdeg116% / 90% / 56%None
Shockplug
—— / —204ms · 143.8%—11.7%——2459 mdeg119% / 80% / 54%None
TwiT
—— / —56ms · 149.6%—12.5%——9993 mdeg94% / 79% / 43%None
BIN
—— / —113ms · 1714.0%—11.3%——3129 mdeg85% / 72% / 43%None

vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.

Sequence

Round ledger

Blue = CT side round · Gold = T side round · select a round for the kill feed

  1. 1B/T
  2. 2B/T
  3. 3B/T
  4. 4A/CT
  5. 5B/T
  6. 6A/CT
  7. 7B/T
  8. 8A/CT
  9. 9A/CT
  10. 10A/CT
  11. 11A/CT
  12. 12A/CT
  13. 13A/T
  14. 14A/T
  15. 15B/CT
  16. 16B/CT
  17. 17A/T
  18. 18A/T
  19. 19A/T
  20. 20B/CT
  21. 21A/T

Round events

Round 13 timeline

Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.

Kill feed · partialObjective · partialGrenades · partial
  1. +672 ticks

    DaSCHILL threw a HE grenade

  2. +701 ticks

    TwiT threw a HE grenade

  3. +782 ticks

    DaSCHILL detonated a HE grenade

    29 dmg · 2 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  4. +812 ticks

    TwiT detonated a HE grenade

    48 dmg · 3 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  5. +890 ticks

    fs1 enjoyer eliminated DaSCHILL with glock · assisted by Shockplug
    OpeningHeadshot
  6. +969 ticks

    TwiT threw a incendiary

  7. +1,031 ticks

    fs1 enjoyer eliminated Shockplug with glock
    Headshot
  8. +1,068 ticks

    TwiT detonated a molotov

    40 dmg · 3 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  9. +1,420 ticks

    TwiT molotov expired

  10. +1,488 ticks

    TwiT eliminated gg with usp silencer
    Headshot
  11. +1,543 ticks

    Night Knight dropped the bomb

    24.1s clock
  12. +1,543 ticks

    TwiT eliminated Night Knight with usp silencer
    Headshot
  13. +1,625 ticks

    fs1 enjoyer eliminated TwiT with glock
    TradeHeadshot
  14. +1,712 ticks

    Woody eliminated PEPTIDE-GOONER with usp silencer · assisted by DaSCHILL
    Headshot
  15. +2,347 ticks

    fs1 enjoyer eliminated Woody with glock
    Headshot
  16. +2,446 ticks

    BIN eliminated fs1 enjoyer with usp silencer
    Trade
  17. +2,777 ticks

    RedVicious eliminated BIN with revolver · assisted by fs1 enjoyer
    Headshot

Kill feed

148 of 150 events

Objective

73 of unknown events

Grenades

633 of unknown events