Public match receipt
Sep 7, 01:26 AM
Mirage
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
13
Team B
10
Top Frag Rating · ✪ Hypzii · 1.32
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
|Red|
5/8
Entries won / attempted
Trade impact
✪ Hypzii
5
Trade kills
Clutches
✪ Hypzii
1/5
Clutches won / played
Utility
u6h
178
6 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
u6h CS19,638FACEIT— | 20 | 13 | 7 | 1.54 | 96.3 | 60% | 83% | 1.29 | +359 | 0 |
EverybodyGangstaTillDoodlePullUp CS20,1751,342 | 21 | 14 | 4 | 1.50 | 74.2 | 52% | 74% | 1.15 | +296 | 4 |
Ken Kaneki CS18,6621,068 | 16 | 17 | 7 | 0.94 | 86.1 | 44% | 70% | 1.03 | +317 | 3 |
DaSCHILL CS23,413FACEIT— | 17 | 16 | 5 | 1.06 | 84.1 | 47% | 78% | 1.08 | +307 | 4 |
Shockplug CS15,408FACEIT— | 14 | 21 | 5 | 0.67 | 80.0 | 36% | 61% | 0.90 | +482 | 2 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
✪ Hypzii CS19,3801,088 | 25 | 14 | 1 | 1.79 | 98.8 | 44% | 70% | 1.32 | -280 | 2 |
Lob0EP CS24,4441,000 | 21 | 19 | 4 | 1.11 | 87.2 | 67% | 78% | 1.11 | -361 | 2 |
|Red| CS18,7301,197 | 17 | 17 | 4 | 1.00 | 84.3 | 41% | 78% | 1.07 | -319 | 3 |
🗿⃤⃢TheHuskinator CS15,253886 | 11 | 18 | 6 | 0.61 | 64.1 | 55% | 61% | 0.81 | -253 | 2 |
nirun CS18,2331,163 | 6 | 20 | 6 | 0.30 | 57.9 | 83% | 48% | 0.65 | -301 | 1 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
✪ Hypzii | 0 | 13 | 1/1 | 5 | 1/5 | 2 | 62 |
u6h | 178 | 6 | 1/3 | 2 | 0/3 | 0 | 54 |
EverybodyGangstaTillDoodlePullUp | 20 | 10 | 3/5 | 0 | 0/2 | 4 | 50 |
Lob0EP | 127 | 5 | 3/6 | 4 | 0/1 | 2 | 46 |
DaSCHILL | 59 | 2 | 2/4 | 2 | 1/2 | 4 | 41 |
|Red| | 59 | 1 | 5/8 | 1 | 1/5 | 3 | 46 |
Ken Kaneki | 23 | 2 | 2/2 | 3 | 0/3 | 3 | 50 |
Shockplug | 41 | 12 | 3/9 | 0 | 0/1 | 2 | 34 |
🗿⃤⃢TheHuskinator | 85 | 3 | 1/1 | 3 | 0/1 | 2 | 30 |
nirun | 125 | 9 | 2/7 | 2 | 1/3 | 1 | 21 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
✪ Hypzii | — | — / — | 73ms · 33 | 27.3% | — | 19.3% | — | — | 2205 mdeg | 83% / 119% / 140% | None |
u6h | — | — / — | 145ms · 38 | 15.5% | — | 26.6% | — | — | 3355 mdeg | 113% / 116% / 120% | None |
EverybodyGangstaTillDoodlePullUp | — | — / — | 88ms · 24 | 20.9% | — | 32.4% | — | — | 2743 mdeg | 98% / 90% / 117% | None |
Lob0EP | — | — / — | 124ms · 28 | 17.6% | — | 18.4% | — | — | 2219 mdeg | 125% / 105% / 86% | None |
DaSCHILL | — | — / — | 141ms · 23 | 16.9% | — | 17.2% | — | — | 2485 mdeg | 88% / 102% / 83% | None |
|Red| | — | — / — | 171ms · 22 | 17.2% | — | 14.0% | — | — | 2635 mdeg | 77% / 102% / 78% | None |
Ken Kaneki | — | — / — | 108ms · 30 | 15.6% | — | 9.5% | — | — | 4955 mdeg | 82% / 104% / 74% | None |
Shockplug | — | — / — | 112ms · 15 | 6.3% | — | 14.8% | — | — | 4356 mdeg | 67% / 97% / 52% | None |
🗿⃤⃢TheHuskinator | — | — / — | 70ms · 13 | 11.8% | — | 20.5% | — | — | 3149 mdeg | 102% / 77% / 48% | None |
nirun | — | — / — | 117ms · 22 | 12.6% | — | 23.1% | — | — | 1599 mdeg | 156% / 70% / 23% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 14 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+543 ticks
✪ Hypzii threw a incendiary
+649 ticks
✪ Hypzii detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+661 ticks
nirun threw a HE grenade
+771 ticks
nirun detonated a HE grenade
27 dmg · 2 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+816 ticks
|Red| eliminated u6h with M4A1-SOpening+933 ticks
Lob0EP eliminated Shockplug with M4A1-S · assisted by |Red|+1,001 ticks
✪ Hypzii molotov expired
+1,635 ticks
DaSCHILL dropped the bomb
25.5s clock+1,635 ticks
✪ Hypzii eliminated DaSCHILL with m4a1Headshot+1,796 ticks
🗿⃤⃢TheHuskinator eliminated EverybodyGangstaTillDoodlePullUp with MP9Headshot+1,803 ticks
✪ Hypzii eliminated Ken Kaneki with m4a1Headshot
Kill feed
168 of 169 events
Objective
93 of unknown events
Grenades
689 of unknown events