Public match receipt
Jul 9, 11:14 PM
Inferno
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
13
Team B
7
Top Frag Rating · Mr.Bubbles · 1.51
Public receipt · demoparser2 0.41.3 · frag-rating-v0.2
Opening duels
Shockplug
5/10
Entries won / attempted
Trade impact
spingebill
6
Trade kills
Clutches
Hydro
1/2
Clutches won / played
Utility
Sheen
557
5 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
Mr.Bubbles CS—1,176 | 22 | 9 | 7 | 2.44 | 91.8 | 45% | 80% | 1.51 | — | 4 |
Hydro CS—1,345 | 15 | 14 | 10 | 1.07 | 97.3 | 60% | 75% | 1.13 | — | 2 |
Sheen CS—1,424 | 14 | 12 | 7 | 1.17 | 97.8 | 43% | 80% | 1.18 | — | 2 |
toohigh CS—1,289 | 12 | 11 | 4 | 1.09 | 70.8 | 33% | 70% | 1.01 | — | 3 |
[RB] Rilly - VIVII CS—853 | 12 | 16 | 8 | 0.75 | 81.5 | 50% | 65% | 0.94 | — | 2 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
DaSCHILL CS23,001FACEIT— | 17 | 16 | 4 | 1.06 | 88.3 | 59% | 80% | 1.11 | — | 2 |
spingebill CS—FACEIT— | 18 | 16 | 1 | 1.13 | 79.5 | 67% | 60% | 1.02 | — | 2 |
Shockplug CS17,434FACEIT— | 10 | 16 | 7 | 0.63 | 72.0 | 50% | 55% | 0.83 | — | 1 |
Wolf CS20,4001,499 | 10 | 16 | 3 | 0.63 | 69.4 | 70% | 65% | 0.85 | — | 1 |
Jopp$tin CS—822 | 6 | 15 | 4 | 0.40 | 33.6 | 17% | 60% | 0.62 | — | 1 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
Mr.Bubbles | 391 | 12 | 3/3 | 5 | 0/1 | 4 | 53 |
Sheen | 557 | 5 | 2/4 | 2 | 1/2 | 2 | 33 |
Hydro | 318 | 9 | 4/6 | 0 | 1/2 | 2 | 37 |
DaSCHILL | 26 | 0 | 1/3 | 3 | 0/5 | 2 | 47 |
spingebill | 63 | 0 | 1/2 | 6 | 0/1 | 2 | 40 |
toohigh | 292 | 0 | 1/3 | 5 | 0/2 | 3 | 32 |
[RB] Rilly - VIVII | 329 | 7 | 2/4 | 0 | 0/1 | 2 | 28 |
Wolf | 55 | 4 | 0/1 | 1 | 0/5 | 1 | 24 |
Shockplug | 131 | 8 | 5/10 | 0 | 1/2 | 1 | 30 |
Jopp$tin | 280 | 1 | 1/4 | 1 | 0/1 | 1 | 17 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
Mr.Bubbles | — | — / — | 203ms · 22 | 13.8% | — | 14.5% | — | — | 8074 mdeg | 85% / 111% / 191% | None |
Sheen | — | — / — | 205ms · 21 | 13.3% | — | 15.2% | — | — | 3214 mdeg | 80% / 118% / 91% | None |
Hydro | — | — / — | 99ms · 26 | 13.8% | — | 15.6% | — | — | 3783 mdeg | 113% / 118% / 84% | None |
DaSCHILL | — | — / — | 127ms · 26 | 14.1% | — | 21.0% | — | — | 2999 mdeg | 110% / 107% / 83% | None |
spingebill | — | — / — | 84ms · 17 | 14.7% | — | 40.5% | — | — | 2970 mdeg | 125% / 96% / 88% | None |
toohigh | — | — / — | 91ms · 6 | 5.7% | — | 7.0% | — | — | 14187 mdeg | 63% / 85% / 85% | None |
[RB] Rilly - VIVII | — | — / — | 167ms · 21 | 12.7% | — | 9.7% | — | — | 3633 mdeg | 94% / 98% / 59% | None |
Wolf | — | — / — | 145ms · 15 | 7.1% | — | 15.4% | — | — | 4213 mdeg | 131% / 84% / 49% | None |
Shockplug | — | — / — | 236ms · 19 | 12.6% | — | 18.9% | — | — | 2324 mdeg | 94% / 87% / 49% | None |
Jopp$tin | — | — / — | 82ms · 15 | 11.9% | — | 3.8% | — | — | 4059 mdeg | 31% / 41% / 31% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 12 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+369 ticks
Wolf threw a flashbang
+479 ticks
Wolf detonated a flashbang
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+539 ticks
Mr.Bubbles threw a HE grenade
+541 ticks
Sheen threw a HE grenade
+593 ticks
Jopp$tin threw a HE grenade
+595 ticks
Hydro threw a incendiary
+616 ticks
Shockplug threw a flashbang
+649 ticks
Mr.Bubbles detonated a HE grenade
7 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+651 ticks
Hydro detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+651 ticks
Sheen detonated a HE grenade
104 dmg · 4 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+703 ticks
Mr.Bubbles threw a incendiary
+704 ticks
Jopp$tin detonated a HE grenade
64 dmg · 0 enemies · 4 teammates · 0.0s enemy blind · 0.0s team blind
+726 ticks
Shockplug detonated a flashbang
0 dmg · 1 enemies · 1 teammates · 4.5s enemy blind · 0.1s team blind
+769 ticks
Shockplug dropped the bomb
12.0s clock+776 ticks
Jopp$tin picked up the bomb
12.1s clock+803 ticks
Mr.Bubbles detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+832 ticks
Sheen threw a flashbang
+849 ticks
toohigh threw a smoke
+947 ticks
Mr.Bubbles threw a flashbang
+950 ticks
Sheen detonated a flashbang
0 dmg · 1 enemies · 0 teammates · 3.8s enemy blind · 0.0s team blind
+971 ticks
toohigh detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+991 ticks
Hydro threw a HE grenade
+1,003 ticks
Hydro molotov expired
+1,057 ticks
Mr.Bubbles detonated a flashbang
0 dmg · 2 enemies · 0 teammates · 2.7s enemy blind · 0.0s team blind
+1,102 ticks
Hydro detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,155 ticks
Mr.Bubbles molotov expired
+1,178 ticks
Sheen threw a smoke
+1,198 ticks
Hydro threw a smoke
+1,382 ticks
Sheen detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,386 ticks
toohigh threw a decoy
+1,391 ticks
Hydro detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,521 ticks
toohigh detonated a decoy
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,583 ticks
Shockplug eliminated Hydro with AK-47OpeningWallbang+1,600 ticks
toohigh threw a HE grenade
+1,689 ticks
Mr.Bubbles threw a smoke
+1,710 ticks
toohigh detonated a HE grenade
12 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,774 ticks
Mr.Bubbles detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,812 ticks
spingebill eliminated Mr.Bubbles with AK-47HeadshotThrough smoke+1,966 ticks
Sheen threw a flashbang
+1,973 ticks
Wolf threw a smoke
+2,023 ticks
Shockplug threw a flashbang
+2,051 ticks
DaSCHILL threw a smoke
+2,076 ticks
Sheen detonated a flashbang
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,081 ticks
Wolf detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,132 ticks
[RB] Rilly - VIVII threw a incendiary
+2,134 ticks
Shockplug detonated a flashbang
0 dmg · 0 enemies · 4 teammates · 0.0s enemy blind · 13.9s team blind
+2,159 ticks
DaSCHILL detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,184 ticks
[RB] Rilly - VIVII detonated a molotov
31 dmg · 3 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,383 ticks
toohigh smoke expired
+2,466 ticks
toohigh decoy expired
+2,477 ticks
Jopp$tin started planting
38.7s clock+2,536 ticks
[RB] Rilly - VIVII molotov expired
+2,615 ticks
Sheen threw a HE grenade
+2,672 ticks
spingebill eliminated [RB] Rilly - VIVII with AK-47Headshot+2,677 ticks
Jopp$tin planted the bomb
41.8s clock+2,725 ticks
Sheen detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,794 ticks
Sheen smoke expired
+2,803 ticks
Hydro smoke expired
+2,808 ticks
DaSCHILL eliminated Sheen with AK-47HeadshotThrough smoke+2,859 ticks
toohigh threw a incendiary
+2,920 ticks
Wolf threw a flashbang
+3,030 ticks
Wolf detonated a flashbang
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+3,030 ticks
toohigh eliminated DaSCHILL with M4A1-STrade+3,186 ticks
Mr.Bubbles smoke expired
+3,364 ticks
spingebill eliminated toohigh with AK-47 · assisted by DaSCHILLHeadshot
Kill feed
135 of 141 events
Objective
66 of unknown events
Grenades
782 of unknown events