Public match receipt
Aug 15, 10:57 PM
Mirage
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
3
Team B
13
Top Frag Rating · Wolf · 1.39
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
🗿⃤⃢ k4z
7/10
Entries won / attempted
Trade impact
Mdem198
3
Trade kills
Clutches
Saipine
1/1
Clutches won / played
Utility
x5unit
250
0 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
🗿⃤⃢ k4z CS17,3821,371 | 18 | 14 | 1 | 1.29 | 134.0 | 67% | 69% | 1.33 | -434 | 1 |
Wolf CS20,4001,510 | 7 | 4 | 2 | 1.75 | 97.0 | 43% | 94% | 1.39 | — | 1 |
x5unit CS13,200FACEIT— | 5 | 5 | 0 | 1.00 | 66.3 | 60% | 75% | 0.98 | — | 1 |
Shockplug CS17,434FACEIT— | 3 | 4 | 2 | 0.75 | 49.6 | 0% | 100% | 0.92 | — | 0 |
Sleepyhead CS—1,065 | 1 | 6 | 0 | 0.17 | 33.9 | 100% | 69% | 0.59 | — | 0 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
Mdem198 CS9,895FACEIT— | 11 | 6 | 3 | 1.83 | 61.9 | 64% | 81% | 1.22 | +104 | 6 |
Big Mukmuk CS13,103972 | 5 | 7 | 5 | 0.71 | 53.0 | 60% | 75% | 0.84 | +374 | 2 |
Saipine CS16,485993 | 6 | 7 | 1 | 0.86 | 27.1 | 33% | 69% | 0.75 | +357 | 2 |
Trox. CS20,704FACEIT— | 6 | 7 | 1 | 0.86 | 37.3 | 33% | 81% | 0.84 | +352 | 3 |
Pressure CS13,090FACEIT— | 4 | 7 | 3 | 0.57 | 39.9 | 25% | 81% | 0.77 | +367 | 0 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
Wolf | 0 | 4 | 0/0 | 0 | 0/1 | 1 | 14 |
🗿⃤⃢ k4z | 78 | 0 | 7/10 | 2 | 0/1 | 1 | 37 |
Mdem198 | 1 | 4 | 3/5 | 3 | 0/0 | 6 | 27 |
x5unit | 250 | 0 | 1/1 | 0 | 0/1 | 1 | 8 |
Shockplug | 0 | 0 | 1/2 | 0 | 0/1 | 0 | 6 |
Big Mukmuk | 0 | 2 | 0/2 | 3 | 0/0 | 2 | 17 |
Trox. | 66 | 6 | 2/5 | 0 | 0/0 | 3 | 13 |
Pressure | 81 | 1 | 1/2 | 0 | 0/3 | 0 | 11 |
Saipine | 0 | 2 | 0/2 | 1 | 1/1 | 2 | 14 |
Sleepyhead | 0 | 0 | 1/3 | 0 | 0/0 | 0 | 0 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
Wolf | — | — / — | 101ms · 11 | 25.9% | — | 13.8% | — | — | 2737 mdeg | 80% / 117% / 137% | None |
🗿⃤⃢ k4z | — | — / — | 46ms · 16 | 22.0% | — | 24.6% | — | — | 2106 mdeg | 125% / 162% / 100% | None |
Mdem198 | — | — / — | 114ms · 17 | 21.9% | — | 18.4% | — | — | 3954 mdeg | 119% / 75% / 143% | None |
x5unit | — | — / — | 20ms · 12 | 22.5% | — | 28.6% | — | — | 1095 mdeg | 113% / 80% / 78% | None |
Shockplug | — | — / — | 62ms · 5 | 13.3% | — | 0.0% | — | — | 9161 mdeg | 0% / 60% / 59% | None |
Big Mukmuk | — | — / — | 248ms · 13 | 16.7% | — | 27.3% | — | — | 12869 mdeg | 113% / 64% / 56% | None |
Trox. | — | — / — | 161ms · 7 | 14.3% | — | 6.9% | — | — | 3358 mdeg | 63% / 45% / 67% | None |
Pressure | — | — / — | 182ms · 8 | 10.3% | — | 10.5% | — | — | 4064 mdeg | 47% / 48% / 45% | None |
Saipine | — | — / — | 174ms · 9 | 8.2% | — | 10.5% | — | — | 3458 mdeg | 63% / 33% / 67% | None |
Sleepyhead | — | — / — | 146ms · 6 | 10.0% | — | 16.7% | — | — | 9136 mdeg | 188% / 41% / 13% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 1 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+585 ticks
Trox. threw a smoke
+733 ticks
Mdem198 eliminated Shockplug with glock · assisted by PressureOpeningHeadshot+795 ticks
Big Mukmuk threw a smoke
+850 ticks
x5unit threw a HE grenade
+960 ticks
x5unit detonated a HE grenade
87 dmg · 4 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,162 ticks
Big Mukmuk detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,165 ticks
x5unit eliminated Saipine with fivesevenHeadshot+1,167 ticks
Trox. detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,255 ticks
x5unit eliminated Mdem198 with fivesevenHeadshot+1,370 ticks
Trox. dropped the bomb
21.4s clock+1,370 ticks
Wolf eliminated Trox. with usp silencerHeadshot+1,418 ticks
x5unit eliminated Big Mukmuk with fiveseven+1,498 ticks
Wolf eliminated Pressure with usp silencer · assisted by Shockplug
Kill feed
67 exact match events
Objective
21 of unknown events
Grenades
273 of unknown events