Public match receipt
Aug 15, 10:57 PM
Mirage
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
3
Team B
13
Top Frag Rating · Wolf · 1.39
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
🗿⃤⃢ k4z
7/10
Entries won / attempted
Trade impact
Mdem198
3
Trade kills
Clutches
Saipine
1/1
Clutches won / played
Utility
x5unit
250
0 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
🗿⃤⃢ k4z CS17,3821,371 | 18 | 14 | 1 | 1.29 | 134.0 | 67% | 69% | 1.33 | -434 | 1 |
Wolf CS20,4001,510 | 7 | 4 | 2 | 1.75 | 97.0 | 43% | 94% | 1.39 | — | 1 |
x5unit CS13,200FACEIT— | 5 | 5 | 0 | 1.00 | 66.3 | 60% | 75% | 0.98 | — | 1 |
Shockplug CS17,434FACEIT— | 3 | 4 | 2 | 0.75 | 49.6 | 0% | 100% | 0.92 | — | 0 |
Sleepyhead CS—1,065 | 1 | 6 | 0 | 0.17 | 33.9 | 100% | 69% | 0.59 | — | 0 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
Mdem198 CS9,895FACEIT— | 11 | 6 | 3 | 1.83 | 61.9 | 64% | 81% | 1.22 | +104 | 6 |
Big Mukmuk CS13,103972 | 5 | 7 | 5 | 0.71 | 53.0 | 60% | 75% | 0.84 | +374 | 2 |
Saipine CS16,485993 | 6 | 7 | 1 | 0.86 | 27.1 | 33% | 69% | 0.75 | +357 | 2 |
Trox. CS20,704FACEIT— | 6 | 7 | 1 | 0.86 | 37.3 | 33% | 81% | 0.84 | +352 | 3 |
Pressure CS13,090FACEIT— | 4 | 7 | 3 | 0.57 | 39.9 | 25% | 81% | 0.77 | +367 | 0 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
Wolf | 0 | 4 | 0/0 | 0 | 0/1 | 1 | 14 |
🗿⃤⃢ k4z | 78 | 0 | 7/10 | 2 | 0/1 | 1 | 37 |
Mdem198 | 1 | 4 | 3/5 | 3 | 0/0 | 6 | 27 |
x5unit | 250 | 0 | 1/1 | 0 | 0/1 | 1 | 8 |
Shockplug | 0 | 0 | 1/2 | 0 | 0/1 | 0 | 6 |
Big Mukmuk | 0 | 2 | 0/2 | 3 | 0/0 | 2 | 17 |
Trox. | 66 | 6 | 2/5 | 0 | 0/0 | 3 | 13 |
Pressure | 81 | 1 | 1/2 | 0 | 0/3 | 0 | 11 |
Saipine | 0 | 2 | 0/2 | 1 | 1/1 | 2 | 14 |
Sleepyhead | 0 | 0 | 1/3 | 0 | 0/0 | 0 | 0 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
Wolf | — | — / — | 101ms · 11 | 25.9% | — | 13.8% | — | — | 2737 mdeg | 80% / 117% / 137% | None |
🗿⃤⃢ k4z | — | — / — | 46ms · 16 | 22.0% | — | 24.6% | — | — | 2106 mdeg | 125% / 162% / 100% | None |
Mdem198 | — | — / — | 114ms · 17 | 21.9% | — | 18.4% | — | — | 3954 mdeg | 119% / 75% / 143% | None |
x5unit | — | — / — | 20ms · 12 | 22.5% | — | 28.6% | — | — | 1095 mdeg | 113% / 80% / 78% | None |
Shockplug | — | — / — | 62ms · 5 | 13.3% | — | 0.0% | — | — | 9161 mdeg | 0% / 60% / 59% | None |
Big Mukmuk | — | — / — | 248ms · 13 | 16.7% | — | 27.3% | — | — | 12869 mdeg | 113% / 64% / 56% | None |
Trox. | — | — / — | 161ms · 7 | 14.3% | — | 6.9% | — | — | 3358 mdeg | 63% / 45% / 67% | None |
Pressure | — | — / — | 182ms · 8 | 10.3% | — | 10.5% | — | — | 4064 mdeg | 47% / 48% / 45% | None |
Saipine | — | — / — | 174ms · 9 | 8.2% | — | 10.5% | — | — | 3458 mdeg | 63% / 33% / 67% | None |
Sleepyhead | — | — / — | 146ms · 6 | 10.0% | — | 16.7% | — | — | 9136 mdeg | 188% / 41% / 13% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 13 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+547 ticks
Pressure threw a HE grenade
+657 ticks
Pressure detonated a HE grenade
4 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,176 ticks
🗿⃤⃢ k4z eliminated Trox. with glockOpeningHeadshot+1,222 ticks
🗿⃤⃢ k4z eliminated Pressure with glockHeadshot+1,762 ticks
🗿⃤⃢ k4z eliminated Saipine with glockHeadshot+1,880 ticks
🗿⃤⃢ k4z dropped the bomb
29.4s clock+1,880 ticks
Big Mukmuk eliminated 🗿⃤⃢ k4z with knife flipTrade
Kill feed
67 exact match events
Objective
21 of unknown events
Grenades
273 of unknown events