Public match receipt
Sep 6, 11:15 PM
Cache
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
8
Team B
13
Top Frag Rating · Z-top · 1.43
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
Chomp
5/9
Entries won / attempted
Trade impact
avg cs enjoyer
7
Trade kills
Clutches
avg cs enjoyer
1/6
Clutches won / played
Utility
Z-top
156
6 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
avg cs enjoyer CS21,486910 | 17 | 16 | 4 | 1.06 | 88.0 | 59% | 71% | 1.08 | -395 | 2 |
prestin CS22,972FACEIT— | 17 | 18 | 4 | 0.94 | 84.8 | 47% | 67% | 1.01 | -360 | 2 |
Chomp CS22,595FACEIT— | 14 | 16 | 3 | 0.88 | 68.4 | 50% | 67% | 0.93 | -359 | 1 |
assquake CS18,9171,149 | 14 | 17 | 5 | 0.82 | 66.4 | 57% | 67% | 0.90 | -355 | 1 |
luig1CR CS12,8321,235 | 6 | 17 | 8 | 0.35 | 52.7 | 50% | 62% | 0.70 | -117 | 2 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
Z-top CS22,1111,568 | 25 | 13 | 3 | 1.92 | 105.7 | 32% | 81% | 1.43 | +354 | 3 |
DaSCHILL CS22,470FACEIT— | 16 | 12 | 2 | 1.33 | 68.6 | 44% | 90% | 1.14 | +354 | 3 |
Shockplug CS15,808FACEIT— | 16 | 18 | 9 | 0.89 | 100.1 | 44% | 90% | 1.15 | +353 | 0 |
WhoDis? CS17,033FACEIT— | 14 | 14 | 3 | 1.00 | 64.5 | 36% | 71% | 0.96 | +364 | 4 |
tek CS21,0701,338 | 13 | 13 | 6 | 1.00 | 81.1 | 62% | 81% | 1.06 | +361 | 3 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
Z-top | 156 | 6 | 4/5 | 3 | 0/2 | 3 | 54 |
Shockplug | 12 | 8 | 5/8 | 3 | 0/0 | 0 | 43 |
DaSCHILL | 48 | 3 | 1/2 | 5 | 1/3 | 3 | 45 |
avg cs enjoyer | 141 | 8 | 0/3 | 7 | 1/6 | 2 | 43 |
tek | 32 | 4 | 3/6 | 1 | 1/3 | 3 | 33 |
prestin | 49 | 0 | 1/3 | 2 | 0/3 | 2 | 43 |
WhoDis? | 91 | 7 | 0/0 | 5 | 1/3 | 4 | 43 |
Chomp | 20 | 6 | 5/9 | 2 | 0/2 | 1 | 34 |
assquake | 95 | 16 | 0/2 | 4 | 0/2 | 1 | 32 |
luig1CR | 100 | 9 | 2/4 | 1 | 0/1 | 2 | 26 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
Z-top | — | — / — | 55ms · 30 | 16.5% | — | 14.5% | — | — | 4172 mdeg | 60% / 128% / 150% | None |
Shockplug | — | — / — | 145ms · 23 | 6.3% | — | 10.6% | — | — | 4419 mdeg | 82% / 121% / 69% | None |
DaSCHILL | — | — / — | 135ms · 18 | 12.0% | — | 16.0% | — | — | 4146 mdeg | 82% / 83% / 104% | None |
avg cs enjoyer | — | — / — | 197ms · 16 | 10.7% | — | 23.7% | — | — | 2233 mdeg | 110% / 106% / 83% | None |
tek | — | — / — | 139ms · 15 | 7.6% | — | 21.2% | — | — | 4427 mdeg | 116% / 98% / 78% | None |
prestin | — | — / — | 102ms · 20 | 18.9% | — | 15.2% | — | — | 3699 mdeg | 88% / 102% / 74% | None |
WhoDis? | — | — / — | 149ms · 22 | 14.3% | — | 9.3% | — | — | 4932 mdeg | 67% / 78% / 78% | None |
Chomp | — | — / — | 189ms · 16 | 13.3% | — | 21.6% | — | — | 3082 mdeg | 94% / 83% / 68% | None |
assquake | — | — / — | 195ms · 18 | 14.9% | — | 23.9% | — | — | 1783 mdeg | 107% / 80% / 64% | None |
luig1CR | — | — / — | 108ms · 10 | 8.7% | — | 7.5% | — | — | 2845 mdeg | 94% / 64% / 28% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 9 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+385 ticks
assquake threw a flashbang
+467 ticks
tek threw a smoke
+495 ticks
assquake detonated a flashbang
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+525 ticks
prestin threw a smoke
+589 ticks
luig1CR threw a smoke
+626 ticks
Shockplug picked up the bomb
9.8s clock+674 ticks
prestin detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+738 ticks
Chomp eliminated DaSCHILL with AWPOpening+740 ticks
Z-top eliminated Chomp with AWPTrade+754 ticks
luig1CR detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+807 ticks
avg cs enjoyer threw a flashbang
+810 ticks
tek detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+846 ticks
prestin threw a incendiary
+874 ticks
tek threw a HE grenade
+925 ticks
avg cs enjoyer detonated a flashbang
0 dmg · 1 enemies · 0 teammates · 4.3s enemy blind · 0.0s team blind
+941 ticks
Z-top threw a HE grenade
+974 ticks
prestin detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+985 ticks
tek detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,049 ticks
avg cs enjoyer eliminated WhoDis? with M4A1-SHeadshot+1,058 ticks
Z-top detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,092 ticks
Z-top eliminated luig1CR with AWP+1,218 ticks
Z-top threw a smoke
+1,310 ticks
Shockplug eliminated prestin with AK-47+1,326 ticks
prestin molotov expired
+1,339 ticks
Z-top detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,430 ticks
Z-top threw a molotov
+1,566 ticks
Z-top detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,592 ticks
assquake eliminated Z-top with m4a1 · assisted by luig1CRHeadshotWallbang+1,728 ticks
assquake threw a incendiary
+1,737 ticks
Shockplug dropped the bomb
27.1s clock+1,737 ticks
avg cs enjoyer eliminated Shockplug with M4A1-S · assisted by prestinHeadshot+1,815 ticks
assquake detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,015 ticks
Z-top molotov expired
+2,041 ticks
avg cs enjoyer eliminated tek with M4A1-S
Kill feed
153 of 154 events
Objective
80 of unknown events
Grenades
734 of unknown events