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Public profile match · complete reconciled demo receipt · same layout as My Ledger
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Public match receipt

Aug 18, 01:34 AM

Nuke

Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.

25:07 Scoreboard18 roundsIndexed 8/18/2026

Team A

5

:

Team B

13

Top Frag Rating · Rezzrad · 1.53

Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2

Opening duels

Rezzrad

7/8

Entries won / attempted

Trade impact

Aizen

5

Trade kills

Clutches

Aizen

3/8

Clutches won / played

Utility

s0ka+

72

6 enemies flashed

Started on CT

Team A

5
Team A scoreboard with performance statistics
PlayerKDAK/DADRHS%KASTFragΔ CSMVP
Aizen
CS3,516FACEIT—
181431.2986.272%83%1.17-1042
Fakhirhuh
CS4,487FACEIT 824 Elo · Level 3 at this match3824
101770.5991.240%67%0.94-1492
[ sQr ]
CS4,145FACEIT—
81610.5030.013%56%0.62-1690
@@@@@@TAO@@@@@@
CS4,150FACEIT 578 Elo · Level 2 at this match2578
71670.4468.343%61%0.78-1680
Happy Ghost
CS1,992FACEIT 600 Elo · Level 2 at this match2600
41860.2247.950%44%0.58-1131

Started on T

Team B

13
Team B scoreboard with performance statistics
PlayerKDAK/DADRHS%KASTFragΔ CSMVP
Rezzrad
CS5,491FACEIT 1,096 Elo · Level 5 at this match51,096
201181.82135.235%83%1.53+1975
-23
CS2,402FACEIT—
17732.4389.835%89%1.53+1044
Koorosh
CS9,398FACEIT 716 Elo · Level 2 at this match2716
211211.7599.457%89%1.38+3413
s0ka+
CS4,254FACEIT 486 Elo · Level 1 at this match1486
14841.7574.150%89%1.27—1
KingFace Pooli
CS3,335FACEIT 697 Elo · Level 2 at this match2697
91240.7558.044%83%0.90+1760

Reconciled demo facts

Round contribution

Utility, flash, entry, trade, clutch, and MVP statistics
PlayerUtility dmgEnemies flashedEntriesTradesClutchesMVPsScore
Rezzrad
007/830/0548
-23
011/200/1443
Koorosh
4704/630/1343
s0ka+
7260/040/3134
Aizen
031/553/8239
Fakhirhuh
57101/330/2229
KingFace Pooli
2221/210/0023
@@@@@@TAO@@@@@@
082/400/2020
[ sQr ]
2720/110/2021
Happy Ghost
001/510/2114

Every player · demo measurements

Aim, reaction analogue, and integrity flags

Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.

Pro median HS%
53.3%
Pro median ADR
82.8
Pro sight-to-damage
—
This lobby sight-to-damage
— · floor 150ms
Sight-to-damage, burst connect, first bullet, head-hit share, aim snap, occluded aim, and screening flags for every player in this match
PlayerSight→dmgvs pro / lobbyBurst TTDFirst bulletFB headHead hitsSnapOccluded aimCrosshair errvs pro HS / ADR / KDThis match flags
Rezzrad
—— / —102ms · 3638.5%—15.5%——5588 mdeg66% / 163% / 142%None
-23
—— / —115ms · 2720.3%—11.7%——4689 mdeg66% / 108% / 190%None
Koorosh
—— / —10ms · 2033.9%—31.7%——2046 mdeg107% / 120% / 137%None
s0ka+
—— / —168ms · 1925.0%—19.5%——4897 mdeg94% / 89% / 137%None
Aizen
—— / —79ms · 2528.6%—28.0%——4570 mdeg136% / 104% / 100%None
Fakhirhuh
—— / —64ms · 2732.7%—10.1%——3939 mdeg75% / 110% / 46%None
KingFace Pooli
—— / —103ms · 1414.3%—12.2%——4235 mdeg83% / 70% / 59%None
@@@@@@TAO@@@@@@
—— / —109ms · 2013.2%—17.4%——3799 mdeg80% / 83% / 34%None
[ sQr ]
—— / —123ms · 914.3%—5.3%——4174 mdeg24% / 36% / 39%None
Happy Ghost
—— / —134ms · 1310.0%—9.1%——5793 mdeg94% / 58% / 17%None

vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.

Sequence

Round ledger

Blue = CT side round · Gold = T side round · select a round for the kill feed

  1. 1B/T
  2. 2B/T
  3. 3A/CT
  4. 4A/CT
  5. 5B/T
  6. 6B/T
  7. 7B/T
  8. 8B/T
  9. 9B/T
  10. 10A/CT
  11. 11B/T
  12. 12B/T
  13. 13B/CT
  14. 14B/CT
  15. 15B/CT
  16. 16A/T
  17. 17A/T
  18. 18B/CT

Round events

Round 4 timeline

Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.

Kill feed · partialObjective · partialGrenades · partial
  1. +385 ticks

    @@@@@@TAO@@@@@@ threw a smoke

  2. +534 ticks

    @@@@@@TAO@@@@@@ detonated a smoke

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  3. +994 ticks

    @@@@@@TAO@@@@@@ eliminated KingFace Pooli with M4A1-S
    Opening
  4. +995 ticks

    Rezzrad dropped the bomb

    15.5s clock
  5. +995 ticks

    Fakhirhuh eliminated Rezzrad with m4a1
    HeadshotWallbang
  6. +1,138 ticks

    s0ka+ threw a HE grenade

  7. +1,176 ticks

    Koorosh eliminated Fakhirhuh with Desert Eagle · assisted by Rezzrad
    TradeHeadshot
  8. +1,249 ticks

    s0ka+ detonated a HE grenade

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  9. +1,419 ticks

    s0ka+ threw a molotov

  10. +1,545 ticks

    s0ka+ detonated a molotov

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  11. +1,572 ticks

    s0ka+ eliminated @@@@@@TAO@@@@@@ with AK-47
    Headshot
  12. +1,875 ticks

    s0ka+ eliminated Happy Ghost with AK-47
    Headshot
  13. +1,946 ticks

    @@@@@@TAO@@@@@@ smoke expired

  14. +1,995 ticks

    s0ka+ molotov expired

  15. +2,765 ticks

    [ sQr ] eliminated Koorosh with taser · assisted by Fakhirhuh
  16. +2,875 ticks

    s0ka+ eliminated -23 with AK-47 · assisted by @@@@@@TAO@@@@@@
    Teamkill
  17. +2,923 ticks

    s0ka+ eliminated [ sQr ] with AK-47
    Trade
  18. +3,887 ticks

    s0ka+ threw a flashbang

  19. +3,983 ticks

    Aizen eliminated s0ka+ with AK-47
    Headshot

Kill feed

128 of 131 events

Objective

45 of unknown events

Grenades

365 of unknown events