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Public profile match · complete reconciled demo receipt · same layout as My Ledger
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Public match receipt

Sep 27, 09:37 PM

Dust II

Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.

22:55 Scoreboard16 roundsIndexed 9/27/2026

Team A

3

:

Team B

13

Top Frag Rating · Shockplug · 1.85

Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2

Opening duels

Shockplug

5/5

Entries won / attempted

Trade impact

Hiemshmiel

4

Trade kills

Clutches

Shockplug

2/4

Clutches won / played

Utility

Ron Jeremy

54

0 enemies flashed

Started on CT

Team A

3
Team A scoreboard with performance statistics
PlayerKDAK/DADRHS%KASTFragΔ CSMVP
Hiemshmiel
CS5,473FACEIT—
121320.9253.133%50%0.82-1191
CORNMAN
CS19,678FACEIT—
111650.6994.082%69%0.99-1210
Michael Vick
CS14,898FACEIT 916 Elo · Level 4 at this match4916
101550.6775.640%63%0.88-1230
Ron Jeremy
CS9,664FACEIT 664 Elo · Level 2 at this match2664
41470.2971.725%56%0.74-1121
s1mpleton
CS6,178FACEIT—
71430.5044.343%63%0.70-1741

Started on T

Team B

13

Reconciled demo facts

Round contribution

Utility, flash, entry, trade, clutch, and MVP statistics
PlayerUtility dmgEnemies flashedEntriesTradesClutchesMVPsScore
Shockplug
2265/532/4348
DaSCHILL
010/320/0444
Shasha
690/221/2441
Grandmaster Baiter
4162/211/1135
CORNMAN
032/630/4029
Pretzel
2874/420/0126
Michael Vick
2151/440/2025
Hiemshmiel
011/140/2131
Ron Jeremy
5400/310/2122
s1mpleton
201/201/3121

Every player · demo measurements

Aim, reaction analogue, and integrity flags

Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.

Pro median HS%
53.3%
Pro median ADR
82.8
Pro sight-to-damage
—
This lobby sight-to-damage
— · floor 150ms
Sight-to-damage, burst connect, first bullet, head-hit share, aim snap, occluded aim, and screening flags for every player in this match
PlayerSight→dmgvs pro / lobbyBurst TTDFirst bulletFB headHead hitsSnapOccluded aimCrosshair errvs pro HS / ADR / KDThis match flags
Shockplug
—— / —214ms · 287.9%16.7%11.7%6° p90—572 mdeg73% / 136% / 352%None
DaSCHILL
—— / —117ms · 2414.3%0.0%12.8%7° p90—1152 mdeg63% / 132% / 141%None
Shasha
—— / —106ms · 2010.0%16.7%18.5%6° p90—791 mdeg94% / 118% / 109%None
Grandmaster Baiter
—— / —64ms · 2216.3%42.9%22.0%17° p90—2572 mdeg88% / 116% / 117%None
CORNMAN
—— / —63ms · 2125.4%33.3%32.1%18° p90—972 mdeg154% / 114% / 54%None
Pretzel
—— / —151ms · 127.7%0.0%8.6%3° p90—988 mdeg54% / 78% / 55%None
Michael Vick
—— / —95ms · 1612.2%16.7%16.3%5° p90—629 mdeg75% / 91% / 52%None
Hiemshmiel
—— / —170ms · 2126.1%16.7%11.6%11° p90—950 mdeg63% / 64% / 72%None
Ron Jeremy
—— / —155ms · 1825.0%0.0%8.1%10° p90—487 mdeg47% / 87% / 22%None
s1mpleton
—— / —386ms · 1112.1%25.0%9.4%9° p90—1012 mdeg80% / 54% / 39%None

vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.

Sequence

Round ledger

Blue = CT side round · Gold = T side round · select a round for the kill feed

  1. 1B/T
  2. 2A/CT
  3. 3A/CT
  4. 4B/T
  5. 5B/T
  6. 6B/T
  7. 7B/T
  8. 8B/T
  9. 9B/T
  10. 10A/CT
  11. 11B/T
  12. 12B/T
  13. 13B/CT
  14. 14B/CT
  15. 15B/CT
  16. 16B/CT

Round events

Round 2 timeline

Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.

Kill feed · partialObjective · partialGrenades · partial
  1. +229 ticks

    DaSCHILL threw a flashbang

  2. +340 ticks

    DaSCHILL detonated a flashbang

    0 dmg · 0 enemies · 2 teammates · 0.0s enemy blind · 3.4s team blind

  3. +410 ticks

    Michael Vick threw a HE grenade

  4. +411 ticks

    DaSCHILL threw a flashbang

  5. +491 ticks

    Hiemshmiel threw a HE grenade

  6. +520 ticks

    Michael Vick detonated a HE grenade

    2 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  7. +522 ticks

    DaSCHILL detonated a flashbang

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  8. +554 ticks

    s1mpleton threw a HE grenade

  9. +601 ticks

    Hiemshmiel detonated a HE grenade

    2 dmg · 0 enemies · 1 teammates · 0.0s enemy blind · 0.0s team blind

  10. +664 ticks

    s1mpleton detonated a HE grenade

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  11. +792 ticks

    s1mpleton eliminated DaSCHILL with usp silencer · assisted by Michael Vick
    Opening
  12. +852 ticks

    Shasha threw a smoke

  13. +945 ticks

    Shasha detonated a smoke

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  14. +1,392 ticks

    Grandmaster Baiter started planting

    21.8s clock
  15. +1,592 ticks

    Grandmaster Baiter planted the bomb

    24.9s clock
  16. +2,244 ticks

    Grandmaster Baiter eliminated s1mpleton with glock
    Headshot
  17. +2,287 ticks

    Hiemshmiel eliminated Pretzel with usp silencer · assisted by Ron Jeremy
    Headshot
  18. +2,309 ticks

    Michael Vick eliminated Grandmaster Baiter with usp silencer
    TradeHeadshot
  19. +2,357 ticks

    Shasha smoke expired

  20. +2,551 ticks

    Shasha eliminated CORNMAN with mp7 · assisted by Pretzel
  21. +2,646 ticks

    Hiemshmiel eliminated Shasha with AK-47 · assisted by CORNMAN
    Trade
  22. +2,974 ticks

    Ron Jeremy started defusing

    No kit46.5s clock
  23. +3,614 ticks

    Ron Jeremy defused the bomb

    56.5s clock

Kill feed

114 of 116 events

Objective

52 of unknown events

Grenades

400 of unknown events