Public match receipt
Sep 6, 12:11 AM
Inferno
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
16
Team B
14
Top Frag Rating · Descent · 1.33
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
HONK
6/9
Entries won / attempted
Trade impact
Descent
9
Trade kills
Clutches
Descent
2/7
Clutches won / played
Utility
HONK
564
22 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
Descent CS—898 | 33 | 20 | 3 | 1.65 | 105.2 | 39% | 77% | 1.33 | — | 5 |
DaSCHILL CS21,789FACEIT— | 28 | 20 | 6 | 1.40 | 89.8 | 54% | 70% | 1.18 | +329 | 6 |
Wolf CS20,7881,510 | 16 | 22 | 8 | 0.73 | 64.3 | 31% | 70% | 0.88 | +378 | 0 |
Drugs CS—1,059 | 17 | 24 | 11 | 0.71 | 71.5 | 35% | 67% | 0.89 | — | 2 |
Shockplug CS15,118FACEIT— | 16 | 27 | 9 | 0.59 | 73.6 | 56% | 67% | 0.87 | +108 | 3 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
Cups CS18,9921,150 | 27 | 23 | 10 | 1.17 | 93.0 | 30% | 77% | 1.15 | -315 | 5 |
Lapdance For Grandpa CS18,3541,183 | 25 | 23 | 5 | 1.09 | 84.0 | 40% | 63% | 1.04 | -303 | 4 |
ReeperMadness CS18,558FACEIT— | 23 | 22 | 7 | 1.05 | 72.6 | 35% | 73% | 1.01 | -317 | 1 |
Ian CS19,2551,000 | 18 | 20 | 9 | 0.90 | 74.8 | 39% | 73% | 0.98 | -345 | 3 |
HONK CS18,2821,218 | 20 | 22 | 16 | 0.91 | 89.2 | 50% | 83% | 1.08 | -104 | 1 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
Descent | 211 | 6 | 3/5 | 9 | 2/7 | 5 | 68 |
DaSCHILL | 89 | 2 | 1/4 | 7 | 2/2 | 6 | 68 |
Cups | 281 | 13 | 1/4 | 5 | 1/7 | 5 | 76 |
HONK | 564 | 22 | 6/9 | 1 | 0/3 | 1 | 45 |
Lapdance For Grandpa | 66 | 2 | 5/7 | 3 | 0/2 | 4 | 61 |
ReeperMadness | 273 | 20 | 3/7 | 3 | 0/3 | 1 | 50 |
Ian | 461 | 22 | 2/3 | 4 | 1/3 | 3 | 46 |
Drugs | 115 | 12 | 2/6 | 5 | 0/6 | 2 | 45 |
Wolf | 52 | 13 | 2/3 | 2 | 0/2 | 0 | 46 |
Shockplug | 137 | 13 | 5/12 | 1 | 2/3 | 3 | 42 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
Descent | — | — / — | 127ms · 32 | 21.2% | — | 18.2% | — | — | 8664 mdeg | 74% / 127% / 129% | None |
DaSCHILL | — | — / — | 72ms · 37 | 36.2% | — | 22.3% | — | — | 5866 mdeg | 100% / 108% / 109% | None |
Cups | — | — / — | 134ms · 28 | 17.0% | — | 8.5% | — | — | 4597 mdeg | 56% / 112% / 92% | None |
HONK | — | — / — | 200ms · 27 | 7.7% | — | 11.8% | — | — | 5910 mdeg | 94% / 108% / 71% | None |
Lapdance For Grandpa | — | — / — | 107ms · 23 | 16.9% | — | 12.2% | — | — | 4152 mdeg | 75% / 101% / 85% | None |
ReeperMadness | — | — / — | 103ms · 22 | 14.6% | — | 12.9% | — | — | 4386 mdeg | 65% / 88% / 82% | None |
Ian | — | — / — | 136ms · 22 | 6.5% | — | 10.9% | — | — | 4174 mdeg | 73% / 90% / 70% | None |
Drugs | — | — / — | 67ms · 25 | 14.0% | — | 13.2% | — | — | 2867 mdeg | 66% / 86% / 55% | None |
Wolf | — | — / — | 80ms · 28 | 16.2% | — | 9.6% | — | — | 2772 mdeg | 59% / 78% / 57% | None |
Shockplug | — | — / — | 212ms · 25 | 8.6% | — | 16.9% | — | — | 4693 mdeg | 106% / 89% / 46% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 20 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+372 ticks
Shockplug dropped the bomb
5.8s clock+391 ticks
Ian threw a smoke
+517 ticks
Drugs picked up the bomb
8.1s clock+522 ticks
Ian detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+631 ticks
Cups threw a smoke
+651 ticks
HONK threw a HE grenade
+674 ticks
Ian threw a flashbang
+761 ticks
HONK detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+780 ticks
Cups detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+784 ticks
Ian detonated a flashbang
0 dmg · 1 enemies · 0 teammates · 3.5s enemy blind · 0.0s team blind
+1,127 ticks
HONK threw a incendiary
+1,229 ticks
HONK detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,314 ticks
Drugs threw a smoke
+1,488 ticks
Drugs detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,581 ticks
HONK molotov expired
+1,654 ticks
Drugs threw a HE grenade
+1,764 ticks
Drugs detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,934 ticks
Ian smoke expired
+2,157 ticks
Lapdance For Grandpa eliminated Descent with M4A1-SOpeningHeadshot+2,192 ticks
Cups smoke expired
+2,220 ticks
Ian threw a incendiary
+2,240 ticks
Wolf threw a flashbang
+2,350 ticks
Ian detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,354 ticks
Lapdance For Grandpa threw a smoke
+2,357 ticks
Wolf detonated a flashbang
0 dmg · 0 enemies · 3 teammates · 0.0s enemy blind · 1.4s team blind
+2,484 ticks
DaSCHILL eliminated ReeperMadness with AK-47 · assisted by Drugs+2,512 ticks
Lapdance For Grandpa detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,552 ticks
Lapdance For Grandpa eliminated DaSCHILL with M4A1-STrade+2,556 ticks
Ian threw a HE grenade
+2,667 ticks
Ian detonated a HE grenade
7 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,675 ticks
Lapdance For Grandpa threw a incendiary
+2,686 ticks
Drugs eliminated Lapdance For Grandpa with AK-47 · assisted by DescentTrade+2,702 ticks
Ian molotov expired
+2,716 ticks
Lapdance For Grandpa detonated a molotov
7 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,900 ticks
Drugs smoke expired
+2,993 ticks
Wolf threw a flashbang
+3,068 ticks
Lapdance For Grandpa molotov expired
+3,104 ticks
Wolf detonated a flashbang
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+3,309 ticks
Drugs started planting
51.7s clock+3,509 ticks
Drugs planted the bomb
54.8s clock+3,729 ticks
Cups eliminated Shockplug with M4A1-S · assisted by Ian+3,750 ticks
HONK threw a flashbang
+3,860 ticks
HONK detonated a flashbang
0 dmg · 0 enemies · 3 teammates · 0.0s enemy blind · 3.9s team blind
+3,924 ticks
Lapdance For Grandpa smoke expired
+4,188 ticks
Wolf eliminated HONK with Galil ARHeadshot+4,507 ticks
Cups eliminated Drugs with M4A1-S · assisted by HONKWallbang+4,672 ticks
Wolf eliminated Ian with AK-47+4,844 ticks
Cups started defusing
Kit75.7s clock+4,854 ticks
Cups started defusing
Kit75.8s clock+5,020 ticks
Cups started defusing
Kit78.4s clock+5,194 ticks
Cups started defusing
Kit81.2s clock+5,225 ticks
Cups eliminated Wolf with M4A1-S · assisted by HONK+5,267 ticks
Cups started defusing
Kit82.3s clock+5,587 ticks
Cups defused the bomb
87.3s clock
Kill feed
222 of 223 events
Objective
119 of unknown events
Grenades
1,216 of unknown events