Public match receipt
Sep 6, 12:11 AM
Inferno
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
16
Team B
14
Top Frag Rating · Descent · 1.33
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
HONK
6/9
Entries won / attempted
Trade impact
Descent
9
Trade kills
Clutches
Descent
2/7
Clutches won / played
Utility
HONK
564
22 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
Descent CS—898 | 33 | 20 | 3 | 1.65 | 105.2 | 39% | 77% | 1.33 | — | 5 |
DaSCHILL CS21,789FACEIT— | 28 | 20 | 6 | 1.40 | 89.8 | 54% | 70% | 1.18 | +329 | 6 |
Wolf CS20,7881,510 | 16 | 22 | 8 | 0.73 | 64.3 | 31% | 70% | 0.88 | +378 | 0 |
Drugs CS—1,059 | 17 | 24 | 11 | 0.71 | 71.5 | 35% | 67% | 0.89 | — | 2 |
Shockplug CS15,118FACEIT— | 16 | 27 | 9 | 0.59 | 73.6 | 56% | 67% | 0.87 | +108 | 3 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
Cups CS18,9921,150 | 27 | 23 | 10 | 1.17 | 93.0 | 30% | 77% | 1.15 | -315 | 5 |
Lapdance For Grandpa CS18,3541,183 | 25 | 23 | 5 | 1.09 | 84.0 | 40% | 63% | 1.04 | -303 | 4 |
ReeperMadness CS18,558FACEIT— | 23 | 22 | 7 | 1.05 | 72.6 | 35% | 73% | 1.01 | -317 | 1 |
Ian CS19,2551,000 | 18 | 20 | 9 | 0.90 | 74.8 | 39% | 73% | 0.98 | -345 | 3 |
HONK CS18,2821,218 | 20 | 22 | 16 | 0.91 | 89.2 | 50% | 83% | 1.08 | -104 | 1 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
Descent | 211 | 6 | 3/5 | 9 | 2/7 | 5 | 68 |
DaSCHILL | 89 | 2 | 1/4 | 7 | 2/2 | 6 | 68 |
Cups | 281 | 13 | 1/4 | 5 | 1/7 | 5 | 76 |
HONK | 564 | 22 | 6/9 | 1 | 0/3 | 1 | 45 |
Lapdance For Grandpa | 66 | 2 | 5/7 | 3 | 0/2 | 4 | 61 |
ReeperMadness | 273 | 20 | 3/7 | 3 | 0/3 | 1 | 50 |
Ian | 461 | 22 | 2/3 | 4 | 1/3 | 3 | 46 |
Drugs | 115 | 12 | 2/6 | 5 | 0/6 | 2 | 45 |
Wolf | 52 | 13 | 2/3 | 2 | 0/2 | 0 | 46 |
Shockplug | 137 | 13 | 5/12 | 1 | 2/3 | 3 | 42 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
Descent | — | — / — | 127ms · 32 | 21.2% | — | 18.2% | — | — | 8664 mdeg | 74% / 127% / 129% | None |
DaSCHILL | — | — / — | 72ms · 37 | 36.2% | — | 22.3% | — | — | 5866 mdeg | 100% / 108% / 109% | None |
Cups | — | — / — | 134ms · 28 | 17.0% | — | 8.5% | — | — | 4597 mdeg | 56% / 112% / 92% | None |
HONK | — | — / — | 200ms · 27 | 7.7% | — | 11.8% | — | — | 5910 mdeg | 94% / 108% / 71% | None |
Lapdance For Grandpa | — | — / — | 107ms · 23 | 16.9% | — | 12.2% | — | — | 4152 mdeg | 75% / 101% / 85% | None |
ReeperMadness | — | — / — | 103ms · 22 | 14.6% | — | 12.9% | — | — | 4386 mdeg | 65% / 88% / 82% | None |
Ian | — | — / — | 136ms · 22 | 6.5% | — | 10.9% | — | — | 4174 mdeg | 73% / 90% / 70% | None |
Drugs | — | — / — | 67ms · 25 | 14.0% | — | 13.2% | — | — | 2867 mdeg | 66% / 86% / 55% | None |
Wolf | — | — / — | 80ms · 28 | 16.2% | — | 9.6% | — | — | 2772 mdeg | 59% / 78% / 57% | None |
Shockplug | — | — / — | 212ms · 25 | 8.6% | — | 16.9% | — | — | 4693 mdeg | 106% / 89% / 46% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 27 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+461 ticks
Shockplug threw a flashbang
+475 ticks
Ian threw a flashbang
+508 ticks
Wolf threw a HE grenade
+534 ticks
DaSCHILL threw a HE grenade
+572 ticks
Shockplug detonated a flashbang
0 dmg · 1 enemies · 4 teammates · 4.7s enemy blind · 9.3s team blind
+580 ticks
Descent threw a HE grenade
+585 ticks
Ian detonated a flashbang
0 dmg · 1 enemies · 1 teammates · 0.5s enemy blind · 4.5s team blind
+589 ticks
Cups threw a flashbang
+618 ticks
Wolf detonated a HE grenade
1 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+625 ticks
Drugs threw a HE grenade
+644 ticks
DaSCHILL detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+655 ticks
HONK threw a flashbang
+690 ticks
Descent detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+700 ticks
Cups detonated a flashbang
0 dmg · 2 enemies · 1 teammates · 1.9s enemy blind · 3.9s team blind
+736 ticks
Drugs detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+755 ticks
Shockplug threw a HE grenade
+765 ticks
HONK detonated a flashbang
0 dmg · 2 enemies · 0 teammates · 4.4s enemy blind · 0.0s team blind
+835 ticks
Wolf threw a flashbang
+850 ticks
Ian threw a incendiary
+866 ticks
Shockplug detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+900 ticks
Descent threw a smoke
+933 ticks
DaSCHILL threw a smoke
+946 ticks
Wolf detonated a flashbang
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+977 ticks
Ian detonated a molotov
51 dmg · 2 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,019 ticks
DaSCHILL detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,035 ticks
Descent threw a flashbang
+1,063 ticks
Descent detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,146 ticks
Descent detonated a flashbang
0 dmg · 0 enemies · 1 teammates · 0.0s enemy blind · 0.6s team blind
+1,156 ticks
Drugs threw a flashbang
+1,159 ticks
Shockplug eliminated Ian with AK-47Opening+1,266 ticks
Drugs detonated a flashbang
0 dmg · 1 enemies · 3 teammates · 4.0s enemy blind · 0.6s team blind
+1,278 ticks
ReeperMadness eliminated Shockplug with AWPTrade+1,329 ticks
Ian molotov expired
+1,424 ticks
DaSCHILL eliminated ReeperMadness with AK-47Trade+1,672 ticks
Descent threw a molotov
+1,722 ticks
Descent detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,894 ticks
HONK eliminated Wolf with M4A1-SHeadshot+2,055 ticks
Drugs started planting
32.1s clock+2,139 ticks
Drugs dropped the bomb
33.4s clock+2,139 ticks
Lapdance For Grandpa eliminated Drugs with M4A1-S+2,171 ticks
Descent molotov expired
+2,178 ticks
DaSCHILL eliminated Lapdance For Grandpa with AK-47Trade+2,296 ticks
DaSCHILL picked up the bomb
35.9s clock+2,431 ticks
DaSCHILL smoke expired
+2,467 ticks
DaSCHILL started planting
38.5s clock+2,475 ticks
Descent smoke expired
+2,573 ticks
Descent eliminated Cups with AK-47HeadshotWallbang+2,667 ticks
DaSCHILL planted the bomb
41.7s clock+3,810 ticks
HONK threw a incendiary
+3,911 ticks
HONK detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+4,177 ticks
HONK threw a smoke
+4,263 ticks
HONK molotov expired
+4,345 ticks
HONK detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+4,685 ticks
DaSCHILL eliminated HONK with AK-47 · assisted by Wolf
Kill feed
222 of 223 events
Objective
119 of unknown events
Grenades
1,216 of unknown events