Public match receipt
Aug 30, 05:16 PM
Nuke
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
8
Team B
13
Top Frag Rating · YeastInspector · 1.29
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
witchy balls
4/6
Entries won / attempted
Trade impact
Mr.Bloodhound
4
Trade kills
Clutches
Doofs
2/2
Clutches won / played
Utility
Shockplug
92
15 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
Asnee CS18,177966 | 22 | 13 | 4 | 1.69 | 89.6 | 36% | 76% | 1.28 | -322 | 3 |
Pengu CS14,8881,000 | 15 | 19 | 9 | 0.79 | 88.5 | 47% | 76% | 1.02 | -558 | 3 |
Mr.Bloodhound CS4,303FACEIT— | 15 | 17 | 5 | 0.88 | 71.6 | 33% | 81% | 0.99 | -183 | 2 |
witchy balls CS18,2651,000 | 16 | 19 | 7 | 0.84 | 79.1 | 19% | 76% | 0.99 | -341 | 0 |
DixbieFloppin CS—737 | 7 | 18 | 5 | 0.39 | 51.8 | 43% | 52% | 0.67 | — | 0 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
YeastInspector CS13,670951 | 24 | 16 | 8 | 1.50 | 100.9 | 38% | 81% | 1.29 | +355 | 4 |
TaintTickler CS13,035FACEIT— | 16 | 17 | 8 | 0.94 | 97.0 | 38% | 76% | 1.10 | +354 | 2 |
I be gaming CS12,094921 | 17 | 18 | 7 | 0.94 | 94.5 | 53% | 76% | 1.09 | +282 | 2 |
Shockplug CS14,068FACEIT— | 14 | 14 | 10 | 1.00 | 80.8 | 36% | 81% | 1.06 | +317 | 2 |
Doofs CS13,072940 | 14 | 12 | 1 | 1.17 | 60.7 | 7% | 62% | 0.96 | +365 | 3 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
YeastInspector | 22 | 3 | 1/4 | 4 | 1/3 | 4 | 62 |
Asnee | 31 | 0 | 3/9 | 2 | 1/5 | 3 | 59 |
TaintTickler | 0 | 2 | 2/5 | 1 | 1/1 | 2 | 50 |
I be gaming | 18 | 0 | 4/5 | 3 | 0/3 | 2 | 47 |
Shockplug | 92 | 15 | 1/3 | 0 | 0/3 | 2 | 40 |
Pengu | 20 | 2 | 2/3 | 3 | 0/2 | 3 | 45 |
witchy balls | 0 | 1 | 4/6 | 4 | 0/3 | 0 | 43 |
Mr.Bloodhound | 0 | 0 | 2/2 | 4 | 0/3 | 2 | 44 |
Doofs | 0 | 0 | 2/4 | 2 | 2/2 | 3 | 34 |
DixbieFloppin | 32 | 4 | 0/1 | 4 | 0/1 | 0 | 18 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
YeastInspector | — | — / — | 69ms · 39 | 46.2% | — | 15.3% | — | — | 3439 mdeg | 70% / 122% / 117% | None |
Asnee | — | — / — | 49ms · 23 | 27.9% | — | 17.4% | — | — | 1809 mdeg | 68% / 108% / 132% | None |
TaintTickler | — | — / — | 154ms · 30 | 15.3% | — | 7.4% | — | — | 5201 mdeg | 70% / 117% / 74% | None |
I be gaming | — | — / — | 114ms · 23 | 17.3% | — | 22.4% | — | — | 2781 mdeg | 99% / 114% / 74% | None |
Shockplug | — | — / — | 142ms · 30 | 13.3% | — | 10.8% | — | — | 8280 mdeg | 67% / 98% / 78% | None |
Pengu | — | — / — | 150ms · 15 | 9.7% | — | 11.4% | — | — | 3574 mdeg | 88% / 107% / 62% | None |
witchy balls | — | — / — | 128ms · 26 | 15.4% | — | 5.1% | — | — | 3358 mdeg | 35% / 96% / 66% | None |
Mr.Bloodhound | — | — / — | 249ms · 18 | 12.2% | — | 10.3% | — | — | 7108 mdeg | 63% / 87% / 69% | None |
Doofs | — | — / — | 26ms · 19 | 41.5% | — | 4.8% | — | — | 15769 mdeg | 13% / 73% / 91% | None |
DixbieFloppin | — | — / — | 101ms · 19 | 13.5% | — | 10.5% | — | — | 5163 mdeg | 80% / 63% / 30% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 2 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+612 ticks
witchy balls threw a incendiary
+663 ticks
witchy balls detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+754 ticks
I be gaming threw a flashbang
+865 ticks
I be gaming detonated a flashbang
0 dmg · 1 enemies · 0 teammates · 1.0s enemy blind · 0.0s team blind
+906 ticks
I be gaming eliminated Asnee with tec9OpeningHeadshot+995 ticks
TaintTickler eliminated Mr.Bloodhound with tec9 · assisted by I be gamingHeadshot+1,015 ticks
witchy balls molotov expired
+1,420 ticks
Pengu threw a HE grenade
+1,511 ticks
witchy balls eliminated I be gaming with m4a1 · assisted by Mr.Bloodhound+1,531 ticks
Pengu detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,566 ticks
YeastInspector eliminated witchy balls with glock · assisted by I be gamingTrade+1,665 ticks
Shockplug eliminated Pengu with ssg08+2,057 ticks
TaintTickler started planting
32.1s clock+2,257 ticks
TaintTickler planted the bomb
35.3s clock+2,837 ticks
DixbieFloppin eliminated Shockplug with m4a1 · assisted by PenguWallbang+3,467 ticks
TaintTickler eliminated DixbieFloppin with m4a1 · assisted by Shockplug
Kill feed
162 of 163 events
Objective
94 of unknown events
Grenades
349 of unknown events