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Public profile match · complete reconciled demo receipt · same layout as My Ledger
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Public match receipt

Oct 20, 01:40 AM

Inferno

Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.

33:48 Scoreboard23 roundsIndexed 18d ago

Team A

10

:

Team B

13

Top Frag Rating · Jav · 1.16

Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2

Opening duels

colZ

4/8

Entries won / attempted

Trade impact

perc30peter

5

Trade kills

Clutches

Norman

1/4

Clutches won / played

Utility

Jav

209

1 enemies flashed

Started on CT

Team A

10

Started on T

Team B

13
Team B scoreboard with performance statistics
PlayerKDAK/DADRHS%KASTFragΔ CSMVP
Jav
CS21,937FACEIT 1,295 Elo · Level 6 at this match61,295
191651.1997.332%74%1.16+3593
cosmos
CS20,000FACEIT 1,234 Elo · Level 6 at this match61,234
201941.0596.560%65%1.09+1905
Randall
CS19,887FACEIT 1,017 Elo · Level 4 at this match41,017
191531.2782.742%74%1.12+1122
Norman
CS18,356FACEIT 1,135 Elo · Level 5 at this match51,135
181421.2974.444%74%1.09+3341
Tiller
CS14,651FACEIT 1,045 Elo · Level 4 at this match41,045
71970.3758.743%65%0.74+3482

Reconciled demo facts

Round contribution

Utility, flash, entry, trade, clutch, and MVP statistics
PlayerUtility dmgEnemies flashedEntriesTradesClutchesMVPsScore
Jav
20912/550/2351
DaSCHILL
7003/340/3350
Randall
16541/440/2244
Norman
6942/431/4138
cosmos
125233/740/1547
gas huffer 2KForever
10742/300/3242
Shockplug
6082/410/2043
colZ
86104/820/3337
perc30peter
13104/550/3231
Tiller
10630/320/1220

Every player · demo measurements

Aim, reaction analogue, and integrity flags

Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.

Pro median HS%
53.3%
Pro median ADR
82.8
Pro sight-to-damage
—
This lobby sight-to-damage
— · floor 150ms
Sight-to-damage, burst connect, first bullet, head-hit share, aim snap, occluded aim, and screening flags for every player in this match
PlayerSight→dmgvs pro / lobbyBurst TTDFirst bulletFB headHead hitsSnapOccluded aimCrosshair errvs pro HS / ADR / KDThis match flags
Jav
—— / —134ms · 2925.5%7.7%9.9%7° p90—1248 mdeg59% / 118% / 93%None
DaSCHILL
—— / —172ms · 2217.5%10.0%11.4%6° p90—1137 mdeg59% / 100% / 93%None
Randall
—— / —171ms · 258.5%60.0%14.7%6° p90—1368 mdeg79% / 100% / 99%None
Norman
—— / —108ms · 2325.4%26.7%13.6%14° p90—1162 mdeg83% / 90% / 100%None
cosmos
—— / —44ms · 2313.6%18.8%19.0%8° p90—1080 mdeg113% / 117% / 82%None
gas huffer 2KForever
—— / —139ms · 229.9%16.7%20.0%9° p90—621 mdeg104% / 106% / 83%None
Shockplug
—— / —299ms · 2913.1%30.8%14.1%13° p90—1017 mdeg100% / 104% / 65%None
colZ
—— / —60ms · 1822.8%23.1%20.8%26° p90—958 mdeg134% / 92% / 64%None
perc30peter
—— / —129ms · 1823.8%30.0%25.6%12° p90—1677 mdeg107% / 68% / 68%None
Tiller
—— / —80ms · 2520.0%0.0%7.4%4° p90—1041 mdeg80% / 71% / 29%None

vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.

Sequence

Round ledger

Blue = CT side round · Gold = T side round · select a round for the kill feed

  1. 1A/CT
  2. 2A/CT
  3. 3B/T
  4. 4B/T
  5. 5B/T
  6. 6B/T
  7. 7B/T
  8. 8A/CT
  9. 9A/CT
  10. 10B/T
  11. 11A/CT
  12. 12B/T
  13. 13B/CT
  14. 14B/CT
  15. 15B/CT
  16. 16A/T
  17. 17A/T
  18. 18A/T
  19. 19A/T
  20. 20B/CT
  21. 21B/CT
  22. 22A/T
  23. 23B/CT

Round events

Round 13 timeline

Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.

Kill feed · partialObjective · partialGrenades · partial
  1. +230 ticks

    Shockplug dropped the bomb

    3.6s clock
  2. +237 ticks

    DaSCHILL picked up the bomb

    3.7s clock
  3. +647 ticks

    Jav threw a incendiary

  4. +731 ticks

    Jav detonated a molotov

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  5. +759 ticks

    Jav threw a HE grenade

  6. +869 ticks

    Jav detonated a HE grenade

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  7. +883 ticks

    cosmos eliminated colZ with usp silencer
    OpeningHeadshot
  8. +955 ticks

    DaSCHILL dropped the bomb

    14.9s clock
  9. +955 ticks

    cosmos eliminated DaSCHILL with usp silencer
    Headshot
  10. +1,083 ticks

    Jav molotov expired

  11. +1,127 ticks

    gas huffer 2KForever picked up the bomb

    17.6s clock
  12. +1,283 ticks

    Shockplug eliminated cosmos with glock
    Headshot
  13. +1,827 ticks

    gas huffer 2KForever eliminated Tiller with glock
    Headshot
  14. +1,987 ticks

    gas huffer 2KForever dropped the bomb

    31.0s clock
  15. +1,987 ticks

    Jav eliminated gas huffer 2KForever with usp silencer
    TradeHeadshot
  16. +2,392 ticks

    Norman eliminated perc30peter with usp silencer
    Headshot
  17. +2,891 ticks

    Shockplug eliminated Randall with glock
    Headshot
  18. +4,041 ticks

    Shockplug eliminated Jav with usp silencer · assisted by gas huffer 2KForever
  19. +4,316 ticks

    Norman eliminated Shockplug with usp silencer
    Trade

Kill feed

163 of 167 events

Objective

87 of unknown events

Grenades

626 of unknown events