Public match receipt
Aug 11, 10:56 PM
Inferno
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
12
Team B
16
Top Frag Rating · natedogg663 · 1.36
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
jdawg663
7/7
Entries won / attempted
Trade impact
ArchMage
6
Trade kills
Clutches
Kevin
1/5
Clutches won / played
Utility
ArchMage
482
7 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
shakisimo CS—1,403 | 26 | 18 | 5 | 1.44 | 90.0 | 38% | 79% | 1.22 | — | 4 |
Kevin CS17,1181,162 | 20 | 20 | 4 | 1.00 | 67.5 | 35% | 64% | 0.95 | -361 | 4 |
ArchMage CS18,071FACEIT— | 17 | 24 | 11 | 0.71 | 87.4 | 29% | 79% | 1.00 | -374 | 1 |
Shockplug CS17,020FACEIT— | 15 | 23 | 12 | 0.65 | 75.5 | 40% | 57% | 0.86 | -356 | 1 |
♛ GOTO ♛ CS16,532FACEIT— | 14 | 22 | 4 | 0.64 | 59.5 | 50% | 64% | 0.81 | -343 | 2 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
natedogg663 CS18,1801,222 | 29 | 15 | 5 | 1.93 | 94.9 | 38% | 75% | 1.36 | +358 | 6 |
jdawg663 CS17,326894 | 28 | 20 | 9 | 1.40 | 106.7 | 54% | 79% | 1.28 | +354 | 2 |
Bezani CS17,3971,149 | 18 | 17 | 9 | 1.06 | 82.1 | 44% | 75% | 1.06 | +361 | 4 |
Randy CS16,3051,144 | 18 | 21 | 7 | 0.86 | 76.0 | 44% | 75% | 0.98 | +360 | 0 |
Lord Cthulhu CS16,1591,030 | 13 | 19 | 6 | 0.68 | 55.1 | 38% | 54% | 0.77 | +346 | 4 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
natedogg663 | 309 | 10 | 6/11 | 5 | 1/3 | 6 | 66 |
jdawg663 | 439 | 13 | 7/7 | 6 | 0/1 | 2 | 63 |
shakisimo | 157 | 0 | 5/7 | 2 | 0/1 | 4 | 55 |
Bezani | 133 | 18 | 1/1 | 2 | 0/6 | 4 | 48 |
ArchMage | 482 | 7 | 1/9 | 6 | 0/3 | 1 | 45 |
Randy | 394 | 4 | 3/3 | 4 | 0/2 | 0 | 41 |
Kevin | 102 | 0 | 1/3 | 3 | 1/5 | 4 | 55 |
Shockplug | 271 | 7 | 1/9 | 3 | 0/1 | 1 | 39 |
♛ GOTO ♛ | 392 | 20 | 0/0 | 3 | 0/7 | 2 | 29 |
Lord Cthulhu | 150 | 15 | 3/6 | 0 | 1/2 | 4 | 35 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
natedogg663 | — | — / — | 60ms · 32 | 23.3% | — | 17.7% | — | — | 5155 mdeg | 71% / 115% / 151% | None |
jdawg663 | — | — / — | 97ms · 45 | 13.0% | — | 18.8% | — | — | 3325 mdeg | 100% / 129% / 109% | None |
shakisimo | — | — / — | 53ms · 34 | 28.2% | — | 18.2% | — | — | 1896 mdeg | 72% / 109% / 113% | None |
Bezani | — | — / — | 94ms · 25 | 25.3% | — | 20.5% | — | — | 2035 mdeg | 83% / 99% / 83% | None |
ArchMage | — | — / — | 119ms · 28 | 20.3% | — | 6.1% | — | — | 4848 mdeg | 55% / 106% / 55% | None |
Randy | — | — / — | 239ms · 25 | 7.4% | — | 16.9% | — | — | 3591 mdeg | 83% / 92% / 67% | None |
Kevin | — | — / — | 135ms · 35 | 19.8% | — | 12.3% | — | — | 4231 mdeg | 66% / 82% / 78% | None |
Shockplug | — | — / — | 227ms · 27 | 6.4% | — | 12.1% | — | — | 3816 mdeg | 75% / 91% / 51% | None |
♛ GOTO ♛ | — | — / — | 122ms · 21 | 9.8% | — | 11.3% | — | — | 1861 mdeg | 94% / 72% / 50% | None |
Lord Cthulhu | — | — / — | 103ms · 23 | 31.1% | — | 8.1% | — | — | 3595 mdeg | 72% / 67% / 54% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 17 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+377 ticks
natedogg663 threw a smoke
+473 ticks
natedogg663 detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+496 ticks
Shockplug threw a HE grenade
+545 ticks
natedogg663 threw a HE grenade
+550 ticks
Kevin threw a HE grenade
+586 ticks
Randy threw a HE grenade
+606 ticks
Shockplug detonated a HE grenade
57 dmg · 2 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+612 ticks
jdawg663 threw a HE grenade
+654 ticks
Shockplug threw a flashbang
+655 ticks
natedogg663 detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+660 ticks
Kevin detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+696 ticks
Randy detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+703 ticks
ArchMage threw a molotov
+723 ticks
jdawg663 detonated a HE grenade
24 dmg · 2 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+765 ticks
Shockplug detonated a flashbang
0 dmg · 1 enemies · 2 teammates · 0.7s enemy blind · 0.8s team blind
+773 ticks
jdawg663 threw a incendiary
+794 ticks
Lord Cthulhu threw a incendiary
+804 ticks
Randy threw a incendiary
+830 ticks
ArchMage detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+846 ticks
jdawg663 detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+897 ticks
Lord Cthulhu detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+905 ticks
Randy threw a flashbang
+909 ticks
Randy detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+936 ticks
jdawg663 eliminated Shockplug with m4a1Opening+974 ticks
Kevin threw a molotov
+1,004 ticks
ArchMage threw a HE grenade
+1,016 ticks
Randy detonated a flashbang
0 dmg · 2 enemies · 0 teammates · 9.7s enemy blind · 0.0s team blind
+1,062 ticks
Kevin detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,078 ticks
Randy threw a flashbang
+1,114 ticks
ArchMage detonated a HE grenade
17 dmg · 2 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,188 ticks
Randy detonated a flashbang
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,198 ticks
jdawg663 molotov expired
+1,249 ticks
Lord Cthulhu molotov expired
+1,261 ticks
Randy molotov expired
+1,279 ticks
ArchMage molotov expired
+1,341 ticks
jdawg663 threw a flashbang
+1,399 ticks
Lord Cthulhu threw a smoke
+1,452 ticks
jdawg663 detonated a flashbang
0 dmg · 2 enemies · 1 teammates · 3.9s enemy blind · 0.7s team blind
+1,489 ticks
Lord Cthulhu detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,511 ticks
Kevin molotov expired
+1,548 ticks
shakisimo eliminated Randy with AK-47Headshot+1,610 ticks
shakisimo eliminated jdawg663 with AK-47Headshot+1,864 ticks
♛ GOTO ♛ threw a molotov
+1,885 ticks
natedogg663 smoke expired
+1,901 ticks
Kevin threw a smoke
+1,984 ticks
♛ GOTO ♛ detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,073 ticks
Kevin detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,073 ticks
ArchMage threw a smoke
+2,076 ticks
Kevin eliminated Lord Cthulhu with AK-47 · assisted by ShockplugHeadshot+2,120 ticks
shakisimo threw a smoke
+2,167 ticks
ArchMage detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,383 ticks
shakisimo detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,433 ticks
♛ GOTO ♛ molotov expired
+2,473 ticks
ArchMage started planting
38.6s clock+2,669 ticks
ArchMage eliminated Bezani with AK-47Headshot+2,784 ticks
ArchMage started planting
43.5s clock+2,901 ticks
Lord Cthulhu smoke expired
+2,984 ticks
ArchMage planted the bomb
46.6s clock+3,446 ticks
natedogg663 eliminated shakisimo with AK-47 · assisted by jdawg663HeadshotThrough smoke+3,485 ticks
Kevin smoke expired
+3,579 ticks
ArchMage smoke expired
+3,795 ticks
shakisimo smoke expired
+3,835 ticks
ArchMage threw a HE grenade
+3,946 ticks
ArchMage detonated a HE grenade
14 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+4,288 ticks
natedogg663 threw a incendiary
+4,369 ticks
natedogg663 detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+4,442 ticks
ArchMage threw a smoke
+4,537 ticks
ArchMage detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+4,687 ticks
natedogg663 eliminated ♛ GOTO ♛ with AK-47Headshot+4,721 ticks
natedogg663 molotov expired
+4,823 ticks
ArchMage eliminated natedogg663 with AK-47Trade
Kill feed
199 exact match events
Objective
110 of unknown events
Grenades
1,078 of unknown events