Public match receipt
Aug 11, 10:56 PM
Inferno
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
12
Team B
16
Top Frag Rating · natedogg663 · 1.36
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
jdawg663
7/7
Entries won / attempted
Trade impact
ArchMage
6
Trade kills
Clutches
Kevin
1/5
Clutches won / played
Utility
ArchMage
482
7 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
shakisimo CS—1,403 | 26 | 18 | 5 | 1.44 | 90.0 | 38% | 79% | 1.22 | — | 4 |
Kevin CS17,1181,162 | 20 | 20 | 4 | 1.00 | 67.5 | 35% | 64% | 0.95 | -361 | 4 |
ArchMage CS18,071FACEIT— | 17 | 24 | 11 | 0.71 | 87.4 | 29% | 79% | 1.00 | -374 | 1 |
Shockplug CS17,020FACEIT— | 15 | 23 | 12 | 0.65 | 75.5 | 40% | 57% | 0.86 | -356 | 1 |
♛ GOTO ♛ CS16,532FACEIT— | 14 | 22 | 4 | 0.64 | 59.5 | 50% | 64% | 0.81 | -343 | 2 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
natedogg663 CS18,1801,222 | 29 | 15 | 5 | 1.93 | 94.9 | 38% | 75% | 1.36 | +358 | 6 |
jdawg663 CS17,326894 | 28 | 20 | 9 | 1.40 | 106.7 | 54% | 79% | 1.28 | +354 | 2 |
Bezani CS17,3971,149 | 18 | 17 | 9 | 1.06 | 82.1 | 44% | 75% | 1.06 | +361 | 4 |
Randy CS16,3051,144 | 18 | 21 | 7 | 0.86 | 76.0 | 44% | 75% | 0.98 | +360 | 0 |
Lord Cthulhu CS16,1591,030 | 13 | 19 | 6 | 0.68 | 55.1 | 38% | 54% | 0.77 | +346 | 4 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
natedogg663 | 309 | 10 | 6/11 | 5 | 1/3 | 6 | 66 |
jdawg663 | 439 | 13 | 7/7 | 6 | 0/1 | 2 | 63 |
shakisimo | 157 | 0 | 5/7 | 2 | 0/1 | 4 | 55 |
Bezani | 133 | 18 | 1/1 | 2 | 0/6 | 4 | 48 |
ArchMage | 482 | 7 | 1/9 | 6 | 0/3 | 1 | 45 |
Randy | 394 | 4 | 3/3 | 4 | 0/2 | 0 | 41 |
Kevin | 102 | 0 | 1/3 | 3 | 1/5 | 4 | 55 |
Shockplug | 271 | 7 | 1/9 | 3 | 0/1 | 1 | 39 |
♛ GOTO ♛ | 392 | 20 | 0/0 | 3 | 0/7 | 2 | 29 |
Lord Cthulhu | 150 | 15 | 3/6 | 0 | 1/2 | 4 | 35 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
natedogg663 | — | — / — | 60ms · 32 | 23.3% | — | 17.7% | — | — | 5155 mdeg | 71% / 115% / 151% | None |
jdawg663 | — | — / — | 97ms · 45 | 13.0% | — | 18.8% | — | — | 3325 mdeg | 100% / 129% / 109% | None |
shakisimo | — | — / — | 53ms · 34 | 28.2% | — | 18.2% | — | — | 1896 mdeg | 72% / 109% / 113% | None |
Bezani | — | — / — | 94ms · 25 | 25.3% | — | 20.5% | — | — | 2035 mdeg | 83% / 99% / 83% | None |
ArchMage | — | — / — | 119ms · 28 | 20.3% | — | 6.1% | — | — | 4848 mdeg | 55% / 106% / 55% | None |
Randy | — | — / — | 239ms · 25 | 7.4% | — | 16.9% | — | — | 3591 mdeg | 83% / 92% / 67% | None |
Kevin | — | — / — | 135ms · 35 | 19.8% | — | 12.3% | — | — | 4231 mdeg | 66% / 82% / 78% | None |
Shockplug | — | — / — | 227ms · 27 | 6.4% | — | 12.1% | — | — | 3816 mdeg | 75% / 91% / 51% | None |
♛ GOTO ♛ | — | — / — | 122ms · 21 | 9.8% | — | 11.3% | — | — | 1861 mdeg | 94% / 72% / 50% | None |
Lord Cthulhu | — | — / — | 103ms · 23 | 31.1% | — | 8.1% | — | — | 3595 mdeg | 72% / 67% / 54% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 6 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+527 ticks
♛ GOTO ♛ threw a HE grenade
+584 ticks
Randy threw a molotov
+584 ticks
natedogg663 dropped the bomb
9.1s clock+637 ticks
♛ GOTO ♛ detonated a HE grenade
20 dmg · 2 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+649 ticks
Lord Cthulhu threw a flashbang
+712 ticks
Randy detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+722 ticks
Kevin threw a HE grenade
+738 ticks
ArchMage threw a HE grenade
+759 ticks
Lord Cthulhu detonated a flashbang
0 dmg · 4 enemies · 2 teammates · 6.9s enemy blind · 1.5s team blind
+789 ticks
shakisimo threw a HE grenade
+833 ticks
Kevin detonated a HE grenade
34 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+849 ticks
ArchMage detonated a HE grenade
78 dmg · 2 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+899 ticks
shakisimo detonated a HE grenade
8 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+985 ticks
Lord Cthulhu threw a molotov
+1,039 ticks
ArchMage threw a smoke
+1,070 ticks
Lord Cthulhu detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,150 ticks
natedogg663 threw a HE grenade
+1,155 ticks
ArchMage detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,162 ticks
Randy molotov expired
+1,261 ticks
natedogg663 detonated a HE grenade
63 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,264 ticks
natedogg663 threw a molotov
+1,378 ticks
ArchMage threw a flashbang
+1,395 ticks
natedogg663 detonated a molotov
40 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,489 ticks
ArchMage detonated a flashbang
0 dmg · 1 enemies · 2 teammates · 4.7s enemy blind · 4.9s team blind
+1,520 ticks
Lord Cthulhu molotov expired
+1,568 ticks
jdawg663 threw a smoke
+1,614 ticks
natedogg663 eliminated Shockplug with infernoOpening+1,710 ticks
jdawg663 detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,845 ticks
natedogg663 molotov expired
+2,053 ticks
natedogg663 threw a smoke
+2,066 ticks
Bezani threw a smoke
+2,168 ticks
Bezani detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,300 ticks
Randy threw a flashbang
+2,301 ticks
jdawg663 eliminated ♛ GOTO ♛ with AK-47+2,324 ticks
natedogg663 detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,411 ticks
Randy detonated a flashbang
0 dmg · 1 enemies · 0 teammates · 4.9s enemy blind · 0.0s team blind
+2,428 ticks
Bezani threw a flashbang
+2,453 ticks
natedogg663 threw a flashbang
+2,539 ticks
Bezani detonated a flashbang
0 dmg · 2 enemies · 0 teammates · 7.8s enemy blind · 0.0s team blind
+2,563 ticks
natedogg663 detonated a flashbang
0 dmg · 2 enemies · 0 teammates · 7.9s enemy blind · 0.0s team blind
+2,567 ticks
ArchMage smoke expired
+2,718 ticks
Bezani threw a molotov
+2,735 ticks
Kevin eliminated Randy with MP9 · assisted by Shockplug+2,797 ticks
Bezani detonated a molotov
16 dmg · 2 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,838 ticks
Bezani eliminated ArchMage with AWP · assisted by natedogg663+2,888 ticks
Lord Cthulhu threw a HE grenade
+2,998 ticks
Lord Cthulhu detonated a HE grenade
41 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+3,122 ticks
jdawg663 smoke expired
+3,142 ticks
jdawg663 threw a HE grenade
+3,246 ticks
Bezani molotov expired
+3,252 ticks
jdawg663 detonated a HE grenade
1 dmg · 0 enemies · 1 teammates · 0.0s enemy blind · 0.0s team blind
+3,388 ticks
Kevin eliminated jdawg663 with MP9 · assisted by ♛ GOTO ♛Headshot+3,549 ticks
Lord Cthulhu threw a smoke
+3,580 ticks
Bezani smoke expired
+3,598 ticks
Bezani picked up the bomb
56.2s clock+3,688 ticks
Lord Cthulhu detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+3,736 ticks
natedogg663 smoke expired
+3,823 ticks
shakisimo eliminated natedogg663 with Desert Eagle · assisted by ShockplugHeadshot+3,904 ticks
shakisimo eliminated Lord Cthulhu with Desert Eagle · assisted by ArchMageHeadshot+4,789 ticks
Bezani dropped the bomb
74.8s clock+4,789 ticks
shakisimo eliminated Bezani with AK-47 · assisted by ArchMageHeadshot
Kill feed
199 exact match events
Objective
110 of unknown events
Grenades
1,078 of unknown events