Public match receipt
Jul 30, 01:46 AM
Inferno
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
11
Team B
13
Top Frag Rating · DaSCHILL · 1.37
Public receipt · demoparser2 0.41.3 · frag-rating-v0.2
Opening duels
robo
9/11
Entries won / attempted
Trade impact
jane rod
6
Trade kills
Clutches
Tough Right?
1/6
Clutches won / played
Utility
Tough Right?
557
4 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
robo CS21,1361,531 | 23 | 17 | 7 | 1.35 | 102.8 | 30% | 88% | 1.28 | -374 | 5 |
Cinder CS21,9851,133 | 23 | 17 | 5 | 1.35 | 97.9 | 35% | 79% | 1.23 | -277 | 4 |
Grizzly CS19,1771,242 | 17 | 20 | 7 | 0.85 | 74.3 | 35% | 75% | 0.97 | -376 | 0 |
Tough Right? CS20,4611,232 | 14 | 16 | 5 | 0.88 | 62.4 | 50% | 67% | 0.90 | -413 | 2 |
willow CS21,280FACEIT— | 6 | 20 | 8 | 0.30 | 48.0 | 33% | 54% | 0.63 | -433 | 0 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
DaSCHILL CS22,707FACEIT— | 27 | 15 | 5 | 1.80 | 99.3 | 59% | 83% | 1.37 | +371 | 5 |
jane rod CS19,884FACEIT— | 25 | 16 | 4 | 1.56 | 82.6 | 32% | 67% | 1.18 | +115 | 3 |
Rizzo CS23,778FACEIT— | 20 | 14 | 5 | 1.43 | 80.8 | 45% | 71% | 1.15 | +353 | 4 |
Shockplug CS18,174FACEIT— | 11 | 19 | 11 | 0.58 | 68.7 | 36% | 67% | 0.84 | +368 | 1 |
IcedOutBaby CS—FACEIT— | 6 | 19 | 13 | 0.32 | 57.6 | 33% | 63% | 0.71 | — | 0 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
DaSCHILL | 137 | 2 | 3/5 | 3 | 0/5 | 5 | 63 |
robo | 141 | 1 | 9/11 | 5 | 1/4 | 5 | 60 |
Cinder | 515 | 16 | 2/2 | 3 | 1/2 | 4 | 46 |
jane rod | 179 | 5 | 0/1 | 6 | 0/2 | 3 | 54 |
Rizzo | 314 | 0 | 2/4 | 3 | 0/2 | 4 | 47 |
Grizzly | 349 | 10 | 1/2 | 2 | 0/4 | 0 | 36 |
Tough Right? | 557 | 4 | 2/4 | 4 | 1/6 | 2 | 31 |
Shockplug | 273 | 5 | 4/7 | 1 | 0/1 | 1 | 30 |
IcedOutBaby | 477 | 2 | 1/7 | 1 | 0/2 | 0 | 21 |
willow | 360 | 3 | 0/5 | 0 | 0/0 | 0 | 17 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
DaSCHILL | — | — / — | 87ms · 29 | 25.0% | — | 22.9% | — | — | 2905 mdeg | 111% / 120% / 141% | None |
robo | — | — / — | 68ms · 30 | 33.3% | — | 11.9% | — | — | 1844 mdeg | 57% / 124% / 106% | None |
Cinder | — | — / — | 206ms · 29 | 6.0% | — | 9.5% | — | — | 12207 mdeg | 65% / 118% / 106% | None |
jane rod | — | — / — | 110ms · 31 | 16.9% | — | 16.4% | — | — | 14428 mdeg | 60% / 100% / 122% | None |
Rizzo | — | — / — | 83ms · 22 | 21.2% | — | 14.1% | — | — | 3809 mdeg | 84% / 98% / 112% | None |
Grizzly | — | — / — | 97ms · 23 | 16.4% | — | 8.0% | — | — | 6733 mdeg | 66% / 90% / 66% | None |
Tough Right? | — | — / — | 206ms · 14 | 14.6% | — | 13.8% | — | — | 6136 mdeg | 94% / 75% / 68% | None |
Shockplug | — | — / — | 372ms · 15 | 7.8% | — | 18.9% | — | — | 3006 mdeg | 68% / 83% / 45% | None |
IcedOutBaby | — | — / — | 145ms · 14 | 11.1% | — | 7.5% | — | — | 3280 mdeg | 63% / 70% / 25% | None |
willow | — | — / — | 108ms · 13 | 27.6% | — | 5.0% | — | — | 16007 mdeg | 63% / 58% / 23% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 24 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+17 ticks
Cinder dropped the bomb
0.3s clock+24 ticks
willow picked up the bomb
0.4s clock+172 ticks
willow dropped the bomb
2.7s clock+236 ticks
Tough Right? picked up the bomb
3.7s clock+350 ticks
Tough Right? dropped the bomb
5.5s clock+454 ticks
Grizzly picked up the bomb
7.1s clock+486 ticks
Cinder threw a molotov
+566 ticks
IcedOutBaby eliminated robo with AWPOpening+588 ticks
Tough Right? threw a molotov
+603 ticks
Cinder threw a flashbang
+622 ticks
DaSCHILL threw a incendiary
+628 ticks
Cinder detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+675 ticks
Tough Right? threw a HE grenade
+698 ticks
DaSCHILL detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+707 ticks
IcedOutBaby threw a incendiary
+720 ticks
Cinder detonated a flashbang
0 dmg · 2 enemies · 0 teammates · 1.9s enemy blind · 0.0s team blind
+724 ticks
Tough Right? detonated a molotov
24 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+786 ticks
Tough Right? detonated a HE grenade
52 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+795 ticks
Shockplug threw a HE grenade
+800 ticks
IcedOutBaby detonated a molotov
25 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+824 ticks
Rizzo threw a smoke
+857 ticks
Cinder threw a HE grenade
+860 ticks
IcedOutBaby threw a smoke
+905 ticks
Shockplug detonated a HE grenade
6 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+917 ticks
Rizzo detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+967 ticks
Cinder detonated a HE grenade
35 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+971 ticks
IcedOutBaby detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+993 ticks
IcedOutBaby threw a HE grenade
+1,025 ticks
DaSCHILL threw a smoke
+1,050 ticks
DaSCHILL molotov expired
+1,077 ticks
Cinder molotov expired
+1,084 ticks
jane rod threw a HE grenade
+1,086 ticks
Cinder threw a smoke
+1,103 ticks
IcedOutBaby detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,121 ticks
DaSCHILL detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,152 ticks
IcedOutBaby molotov expired
+1,173 ticks
Tough Right? molotov expired
+1,195 ticks
jane rod detonated a HE grenade
5 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,225 ticks
Grizzly dropped the bomb
19.1s clock+1,225 ticks
Shockplug eliminated Grizzly with scar20Through smoke+1,243 ticks
Cinder detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,278 ticks
jane rod eliminated willow with AWPThrough smoke+1,339 ticks
Rizzo threw a HE grenade
+1,399 ticks
jane rod eliminated Cinder with AWP · assisted by IcedOutBabyThrough smokeNo-scope+1,400 ticks
IcedOutBaby threw a flashbang
+1,449 ticks
Rizzo detonated a HE grenade
3 dmg · 0 enemies · 1 teammates · 0.0s enemy blind · 0.0s team blind
+1,510 ticks
IcedOutBaby detonated a flashbang
0 dmg · 1 enemies · 1 teammates · 1.0s enemy blind · 4.7s team blind
+1,623 ticks
DaSCHILL threw a HE grenade
+1,690 ticks
Shockplug eliminated Tough Right? with scar20HeadshotThrough smoke
Kill feed
172 of 173 events
Objective
100 of unknown events
Grenades
896 of unknown events