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Public profile match · complete reconciled demo receipt · same layout as My Ledger
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Public match receipt

Jul 9, 04:07 PM

Mirage

Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.

22:52 Scoreboard17 roundsIndexed 7/9/2026

Team A

13

:

Team B

4

Top Frag Rating · DONKey Kong · 1.66

Public receipt · demoparser2 0.41.3 · frag-rating-v0.2

Opening duels

Norman

4/4

Entries won / attempted

Trade impact

DaSCHILL

5

Trade kills

Clutches

intensity-;-

1/5

Clutches won / played

Utility

cr1mson

248

0 enemies flashed

Started on CT

Team A

13
Team A scoreboard with performance statistics
PlayerKDAK/DADRHS%KASTFragΔ CSMVP
DONKey Kong
CS—FACEIT 2,033 Elo · Level 10 at this match102,033
23952.56109.352%94%1.66—5
Norman
CS—FACEIT 1,807 Elo · Level 9 at this match91,807
18862.25111.622%94%1.59—1
shrimpina
CS—FACEIT 2,088 Elo · Level 10 at this match102,088
191031.9099.921%76%1.38—4
Crazyfrog29
CS—FACEIT—
111370.8585.855%94%1.09—3
cr1mson
CS—FACEIT 1,353 Elo · Level 7 at this match71,353
7591.4056.529%88%1.10—0

Started on T

Team B

4
Team B scoreboard with performance statistics
PlayerKDAK/DADRHS%KASTFragΔ CSMVP
DaSCHILL
CS23,001FACEIT—
131530.8790.538%59%0.99—3
MunchmaQuchi
CS—FACEIT 1,241 Elo · Level 6 at this match61,241
101530.6763.230%76%0.88—0
intensity-;-
CS—FACEIT 1,466 Elo · Level 7 at this match71,466
91500.6056.078%47%0.73—1
1 molecule of meow
CS—FACEIT 1,157 Elo · Level 5 at this match51,157
61660.3867.933%71%0.80—0
Shockplug
CS17,434FACEIT—
51700.2937.520%35%0.52—0

Reconciled demo facts

Round contribution

Utility, flash, entry, trade, clutch, and MVP statistics
PlayerUtility dmgEnemies flashedEntriesTradesClutchesMVPsScore
DONKey Kong
84143/340/0553
Norman
12184/430/1143
shrimpina
128121/530/0442
cr1mson
24800/010/3022
Crazyfrog29
67133/520/0329
DaSCHILL
4022/551/4336
MunchmaQuchi
041/250/5027
1 molecule of meow
001/320/0020
intensity-;-
041/221/5122
Shockplug
011/520/1010

Every player · demo measurements

Aim, reaction analogue, and integrity flags

Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.

Pro median HS%
53.3%
Pro median ADR
82.8
Pro sight-to-damage
—
This lobby sight-to-damage
419ms · floor 150ms
Sight-to-damage, burst connect, first bullet, head-hit share, aim snap, occluded aim, and screening flags for every player in this match
PlayerSight→dmgvs pro / lobbyBurst TTDFirst bulletFB headHead hitsSnapOccluded aimCrosshair errvs pro HS / ADR / KDThis match flags
DONKey Kong
410ms · 23— / 98%99ms · 2521.1%—25.4%——5509 mdeg98% / 132% / 200%None
Norman
399ms · 24— / 95%79ms · 2116.7%—12.9%——2327 mdeg42% / 135% / 176%None
shrimpina
490ms · 19— / 117%80ms · 2934.0%—7.2%——3877 mdeg40% / 121% / 148%None
cr1mson
384ms · 11— / 92%272ms · 104.0%—7.8%——4683 mdeg54% / 68% / 109%None
Crazyfrog29
427ms · 15— / 102%162ms · 2119.0%—17.9%——3177 mdeg102% / 104% / 66%None
DaSCHILL
497ms · 17— / 118%77ms · 2225.0%—16.3%——3204 mdeg72% / 109% / 68%None
MunchmaQuchi
389ms · 14— / 93%81ms · 2013.9%—17.1%——4195 mdeg56% / 76% / 52%None
1 molecule of meow
412ms · 12— / 98%123ms · 1712.6%—10.7%——3560 mdeg63% / 82% / 29%None
intensity-;-
585ms · 14— / 140%219ms · 166.8%—28.0%——4634 mdeg146% / 68% / 47%None
Shockplug
500ms · 10— / 119%132ms · 97.5%—8.0%——6748 mdeg38% / 45% / 23%None

vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.

Sequence

Round ledger

Blue = CT side round · Gold = T side round · select a round for the kill feed

  1. 1A/CT
  2. 2A/CT
  3. 3A/CT
  4. 4A/CT
  5. 5B/T
  6. 6B/T
  7. 7A/CT
  8. 8A/CT
  9. 9A/CT
  10. 10B/T
  11. 11B/T
  12. 12A/CT
  13. 13A/T
  14. 14A/T
  15. 15A/T
  16. 16A/T
  17. 17A/T

Round events

Round 1 timeline

Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.

Kill feed · partialObjective · partialGrenades · partial
  1. +416 ticks

    1 molecule of meow threw a decoy

  2. +551 ticks

    1 molecule of meow detonated a decoy

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  3. +600 ticks

    DaSCHILL dropped the bomb

    9.4s clock
  4. +600 ticks

    Norman eliminated DaSCHILL with usp silencer
    OpeningHeadshot
  5. +739 ticks

    intensity-;- eliminated shrimpina with glock
    Headshot
  6. +834 ticks

    Norman eliminated intensity-;- with usp silencer · assisted by shrimpina
    TradeHeadshot
  7. +978 ticks

    DONKey Kong eliminated Shockplug with usp silencer
    Headshot
  8. +1,494 ticks

    1 molecule of meow decoy expired

  9. +1,616 ticks

    1 molecule of meow eliminated Crazyfrog29 with glock
    Headshot
  10. +1,716 ticks

    DONKey Kong eliminated 1 molecule of meow with usp silencer
    TradeHeadshot
  11. +1,929 ticks

    MunchmaQuchi picked up the bomb

    30.1s clock
  12. +1,957 ticks

    MunchmaQuchi eliminated Norman with glock
    Headshot
  13. +2,182 ticks

    MunchmaQuchi dropped the bomb

    34.1s clock
  14. +2,182 ticks

    DONKey Kong eliminated MunchmaQuchi with usp silencer · assisted by Norman
    Trade

Kill feed

121 of 123 events

Objective

46 of unknown events

Grenades

536 of unknown events