Public match receipt
Jul 19, 03:58 AM
Cache
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
8
Team B
13
Top Frag Rating · keezy · 1.48
Public receipt · demoparser2 0.41.3 · frag-rating-v0.2
Opening duels
Shockplug
4/8
Entries won / attempted
Trade impact
Pace
6
Trade kills
Clutches
Zootron
1/6
Clutches won / played
Utility
CoolWhip
146
0 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
Yung_Pecker CS—FACEIT— | 18 | 16 | 1 | 1.13 | 73.7 | 39% | 81% | 1.07 | — | 2 |
Zootron CS—FACEIT— | 15 | 14 | 7 | 1.07 | 82.3 | 40% | 71% | 1.06 | — | 2 |
Sυρяα CS—FACEIT— | 15 | 16 | 2 | 0.94 | 72.0 | 87% | 48% | 0.89 | — | 1 |
CoolWhip CS—FACEIT— | 10 | 19 | 5 | 0.53 | 68.3 | 40% | 57% | 0.79 | — | 1 |
MikeOxlong CS—FACEIT— | 8 | 18 | 5 | 0.44 | 51.1 | 25% | 52% | 0.68 | — | 2 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
Pace CS—FACEIT— | 22 | 11 | 4 | 2.00 | 98.6 | 23% | 86% | 1.43 | — | 5 |
keezy CS—FACEIT— | 22 | 10 | 3 | 2.20 | 93.1 | 27% | 90% | 1.48 | — | 2 |
DaSCHILL CS23,001FACEIT— | 17 | 14 | 7 | 1.21 | 76.5 | 41% | 86% | 1.12 | — | 3 |
Shockplug CS17,434FACEIT— | 12 | 16 | 10 | 0.75 | 90.3 | 67% | 81% | 1.03 | — | 2 |
Wolf CS20,4001,499 | 10 | 16 | 6 | 0.63 | 61.8 | 40% | 67% | 0.83 | — | 1 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
keezy | 0 | 0 | 2/2 | 2 | 0/5 | 2 | 49 |
Pace | 42 | 1 | 3/3 | 6 | 1/2 | 5 | 60 |
DaSCHILL | 34 | 3 | 3/6 | 4 | 1/1 | 3 | 43 |
Yung_Pecker | 7 | 3 | 0/0 | 3 | 1/3 | 2 | 42 |
Zootron | 108 | 3 | 2/5 | 4 | 1/6 | 2 | 42 |
Shockplug | 0 | 2 | 4/8 | 3 | 0/0 | 2 | 34 |
Sυρяα | 114 | 1 | 2/9 | 2 | 0/2 | 1 | 32 |
Wolf | 0 | 10 | 1/2 | 1 | 0/2 | 1 | 24 |
CoolWhip | 146 | 0 | 3/6 | 1 | 0/3 | 1 | 24 |
MikeOxlong | 2 | 12 | 1/1 | 1 | 0/1 | 2 | 24 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
Aim measurements were not stored for this match. Older receipts and tracker-only rows stay blank rather than guessed.
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 2 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+820 ticks
Shockplug eliminated Sυρяα with AK-47Opening+1,069 ticks
Yung_Pecker eliminated DaSCHILL with fiveseven · assisted by Zootron+1,075 ticks
Shockplug eliminated Yung_Pecker with AK-47TradeHeadshot+1,595 ticks
Shockplug eliminated Zootron with AK-47 · assisted by Yung_PeckerHeadshot+1,644 ticks
Wolf eliminated CoolWhip with Galil ARHeadshot+2,072 ticks
Pace eliminated MikeOxlong with AK-47
Kill feed
148 of 150 events
Objective
Marked unavailable by the source
Grenades
Marked unavailable by the source