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Public profile match · complete reconciled demo receipt · same layout as My Ledger
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Public match receipt

Sep 6, 01:13 AM

Nuke

Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.

31:46 Scoreboard23 roundsIndexed 9/6/2026

Team A

10

:

Team B

13

Top Frag Rating · Wolf · 1.31

Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2

Opening duels

Shockplug

5/9

Entries won / attempted

Trade impact

Ziptye

5

Trade kills

Clutches

Mr. Loopie

1/4

Clutches won / played

Utility

IM WALKIN HERE

273

9 enemies flashed

Started on CT

Team A

10

Started on T

Team B

13
Team B scoreboard with performance statistics
PlayerKDAK/DADRHS%KASTFragΔ CSMVP
DaSCHILL
CS22,118FACEIT—
221331.6983.855%74%1.24+3522
Wolf
CS21,166FACEIT 1,510 Elo · Level 7 at this match71,510
2114111.50105.148%83%1.31+3654
Just some dude
CS—FACEIT—
171791.0096.059%74%1.10—4
0rijinal ✎⦿
CS17,865FACEIT—
191361.4681.526%91%1.23+3642
Shockplug
CS15,226FACEIT—
111740.6551.964%65%0.79+2221

Reconciled demo facts

Round contribution

Utility, flash, entry, trade, clutch, and MVP statistics
PlayerUtility dmgEnemies flashedEntriesTradesClutchesMVPsScore
Wolf
8232/450/5451
DaSCHILL
803/330/2255
0rijinal ✎⦿
12531/210/1250
Mr. Loopie
512/641/4453
Just some dude
002/521/2451
Hanz Rimmer
4234/720/2241
Ziptye
002/451/4343
IM WALKIN HERE
27390/230/3132
Shockplug
16115/900/1126
peepeepolice
4512/410/2022

Every player · demo measurements

Aim, reaction analogue, and integrity flags

Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.

Pro median HS%
53.3%
Pro median ADR
82.8
Pro sight-to-damage
—
This lobby sight-to-damage
— · floor 150ms
Sight-to-damage, burst connect, first bullet, head-hit share, aim snap, occluded aim, and screening flags for every player in this match
PlayerSight→dmgvs pro / lobbyBurst TTDFirst bulletFB headHead hitsSnapOccluded aimCrosshair errvs pro HS / ADR / KDThis match flags
Wolf
—— / —83ms · 3635.4%—14.6%——5898 mdeg89% / 127% / 117%None
DaSCHILL
—— / —103ms · 2010.7%—22.2%——2660 mdeg102% / 101% / 132%None
0rijinal ✎⦿
—— / —84ms · 2320.9%—4.8%——3719 mdeg49% / 98% / 114%None
Mr. Loopie
—— / —94ms · 2819.1%—22.2%——3874 mdeg99% / 116% / 74%None
Just some dude
—— / —147ms · 3728.8%—12.9%——4237 mdeg110% / 116% / 78%None
Hanz Rimmer
—— / —146ms · 2922.2%—9.2%——3606 mdeg77% / 116% / 74%None
Ziptye
—— / —213ms · 208.2%—13.0%——3281 mdeg63% / 70% / 78%None
IM WALKIN HERE
—— / —185ms · 2519.2%—6.1%——7361 mdeg51% / 84% / 48%None
Shockplug
—— / —102ms · 1317.5%—24.1%——3545 mdeg119% / 63% / 51%None
peepeepolice
—— / —178ms · 2224.1%—12.0%——9764 mdeg78% / 70% / 47%None

vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.

Sequence

Round ledger

Blue = CT side round · Gold = T side round · select a round for the kill feed

  1. 1B/T
  2. 2B/T
  3. 3A/CT
  4. 4B/T
  5. 5B/T
  6. 6A/CT
  7. 7A/CT
  8. 8B/T
  9. 9B/T
  10. 10B/T
  11. 11A/CT
  12. 12A/CT
  13. 13B/CT
  14. 14A/T
  15. 15A/T
  16. 16A/T
  17. 17B/CT
  18. 18A/T
  19. 19B/CT
  20. 20B/CT
  21. 21B/CT
  22. 22A/T
  23. 23B/CT

Round events

Round 1 timeline

Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.

Kill feed · partialObjective · partialGrenades · partial
  1. +186 ticks

    DaSCHILL dropped the bomb

    2.9s clock
  2. +282 ticks

    Shockplug picked up the bomb

    4.4s clock
  3. +479 ticks

    peepeepolice threw a smoke

  4. +632 ticks

    Mr. Loopie threw a smoke

  5. +637 ticks

    peepeepolice detonated a smoke

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  6. +641 ticks

    Hanz Rimmer threw a incendiary

  7. +736 ticks

    Hanz Rimmer detonated a molotov

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  8. +805 ticks

    Mr. Loopie detonated a smoke

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  9. +934 ticks

    Hanz Rimmer threw a HE grenade

  10. +1,044 ticks

    Hanz Rimmer detonated a HE grenade

    3 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  11. +1,088 ticks

    Hanz Rimmer molotov expired

  12. +1,144 ticks

    Wolf eliminated Mr. Loopie with glock
    OpeningHeadshot
  13. +1,926 ticks

    Ziptye threw a incendiary

  14. +1,990 ticks

    Ziptye detonated a molotov

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  15. +2,049 ticks

    peepeepolice smoke expired

  16. +2,072 ticks

    Wolf eliminated IM WALKIN HERE with glock · assisted by Just some dude
  17. +2,176 ticks

    Shockplug started planting

    34.0s clock
  18. +2,217 ticks

    Mr. Loopie smoke expired

  19. +2,275 ticks

    DaSCHILL eliminated Ziptye with glock
    Headshot
  20. +2,342 ticks

    Ziptye molotov expired

  21. +2,376 ticks

    Shockplug planted the bomb

    37.1s clock
  22. +2,639 ticks

    peepeepolice eliminated Just some dude with elite · assisted by IM WALKIN HERE
    Headshot
  23. +2,957 ticks

    Wolf eliminated Hanz Rimmer with knife survival bowie
  24. +3,056 ticks

    peepeepolice threw a flashbang

  25. +3,167 ticks

    peepeepolice detonated a flashbang

    0 dmg · 0 enemies · 1 teammates · 0.0s enemy blind · 0.8s team blind

  26. +3,721 ticks

    0rijinal ✎⦿ eliminated peepeepolice with glock · assisted by Just some dude

Kill feed

163 of 165 events

Objective

59 of unknown events

Grenades

502 of unknown events