FL
Public profile match · complete reconciled demo receipt · same layout as My Ledger
#3830335290082328934

Public match receipt

Jul 9, 11:14 PM

Inferno

Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.

33:12 Scoreboard20 roundsIndexed 7/9/2026

Team A

13

:

Team B

7

Top Frag Rating · Mr.Bubbles · 1.51

Public receipt · demoparser2 0.41.3 · frag-rating-v0.2

Opening duels

Shockplug

5/10

Entries won / attempted

Trade impact

spingebill

6

Trade kills

Clutches

Hydro

1/2

Clutches won / played

Utility

Sheen

557

5 enemies flashed

Started on CT

Team A

13
Team A scoreboard with performance statistics
PlayerKDAK/DADRHS%KASTFragΔ CSMVP
Mr.Bubbles
CS—FACEIT 1,176 Elo · Level 5 at this match51,176
22972.4491.845%80%1.51—4
Hydro
CS—FACEIT 1,345 Elo · Level 6 at this match61,345
1514101.0797.360%75%1.13—2
Sheen
CS—FACEIT 1,424 Elo · Level 7 at this match71,424
141271.1797.843%80%1.18—2
toohigh
CS—FACEIT 1,289 Elo · Level 6 at this match61,289
121141.0970.833%70%1.01—3
[RB] Rilly - VIVII
CS—FACEIT 853 Elo · Level 3 at this match3853
121680.7581.550%65%0.94—2

Started on T

Team B

7
Team B scoreboard with performance statistics
PlayerKDAK/DADRHS%KASTFragΔ CSMVP
DaSCHILL
CS23,001FACEIT—
171641.0688.359%80%1.11—2
spingebill
CS—FACEIT—
181611.1379.567%60%1.02—2
Shockplug
CS17,434FACEIT—
101670.6372.050%55%0.83—1
Wolf
CS20,400FACEIT 1,499 Elo · Level 7 at this match71,499
101630.6369.470%65%0.85—1
Jopp$tin
CS—FACEIT 822 Elo · Level 3 at this match3822
61540.4033.617%60%0.62—1

Reconciled demo facts

Round contribution

Utility, flash, entry, trade, clutch, and MVP statistics
PlayerUtility dmgEnemies flashedEntriesTradesClutchesMVPsScore
Mr.Bubbles
391123/350/1453
Sheen
55752/421/2233
Hydro
31894/601/2237
DaSCHILL
2601/330/5247
spingebill
6301/260/1240
toohigh
29201/350/2332
[RB] Rilly - VIVII
32972/400/1228
Wolf
5540/110/5124
Shockplug
13185/1001/2130
Jopp$tin
28011/410/1117

Every player · demo measurements

Aim, reaction analogue, and integrity flags

Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.

Pro median HS%
53.3%
Pro median ADR
82.8
Pro sight-to-damage
—
This lobby sight-to-damage
— · floor 150ms
Sight-to-damage, burst connect, first bullet, head-hit share, aim snap, occluded aim, and screening flags for every player in this match
PlayerSight→dmgvs pro / lobbyBurst TTDFirst bulletFB headHead hitsSnapOccluded aimCrosshair errvs pro HS / ADR / KDThis match flags
Mr.Bubbles
—— / —203ms · 2213.8%—14.5%——8074 mdeg85% / 111% / 191%None
Sheen
—— / —205ms · 2113.3%—15.2%——3214 mdeg80% / 118% / 91%None
Hydro
—— / —99ms · 2613.8%—15.6%——3783 mdeg113% / 118% / 84%None
DaSCHILL
—— / —127ms · 2614.1%—21.0%——2999 mdeg110% / 107% / 83%None
spingebill
—— / —84ms · 1714.7%—40.5%——2970 mdeg125% / 96% / 88%None
toohigh
—— / —91ms · 65.7%—7.0%——14187 mdeg63% / 85% / 85%None
[RB] Rilly - VIVII
—— / —167ms · 2112.7%—9.7%——3633 mdeg94% / 98% / 59%None
Wolf
—— / —145ms · 157.1%—15.4%——4213 mdeg131% / 84% / 49%None
Shockplug
—— / —236ms · 1912.6%—18.9%——2324 mdeg94% / 87% / 49%None
Jopp$tin
—— / —82ms · 1511.9%—3.8%——4059 mdeg31% / 41% / 31%None

vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.

Sequence

Round ledger

Blue = CT side round · Gold = T side round · select a round for the kill feed

  1. 1B/T
  2. 2A/CT
  3. 3A/CT
  4. 4B/T
  5. 5A/CT
  6. 6A/CT
  7. 7B/T
  8. 8A/CT
  9. 9A/CT
  10. 10A/CT
  11. 11A/CT
  12. 12B/T
  13. 13A/T
  14. 14A/T
  15. 15B/CT
  16. 16B/CT
  17. 17B/CT
  18. 18A/T
  19. 19A/T
  20. 20A/T

Round events

Round 13 timeline

Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.

Kill feed · partialObjective · partialGrenades · partial
  1. +487 ticks

    toohigh threw a decoy

  2. +504 ticks

    Mr.Bubbles threw a HE grenade

  3. +516 ticks

    Jopp$tin threw a HE grenade

  4. +557 ticks

    spingebill threw a HE grenade

  5. +562 ticks

    Hydro threw a flashbang

  6. +608 ticks

    [RB] Rilly - VIVII threw a decoy

  7. +614 ticks

    Mr.Bubbles detonated a HE grenade

    38 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  8. +626 ticks

    Jopp$tin detonated a HE grenade

    2 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  9. +667 ticks

    spingebill detonated a HE grenade

    5 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  10. +673 ticks

    Hydro detonated a flashbang

    0 dmg · 2 enemies · 0 teammates · 6.0s enemy blind · 0.0s team blind

  11. +754 ticks

    [RB] Rilly - VIVII eliminated spingebill with glock · assisted by Mr.Bubbles
    OpeningHeadshot
  12. +847 ticks

    [RB] Rilly - VIVII detonated a decoy

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  13. +899 ticks

    [RB] Rilly - VIVII eliminated Jopp$tin with glock
    Headshot
  14. +972 ticks

    toohigh detonated a decoy

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  15. +1,099 ticks

    Sheen threw a flashbang

  16. +1,209 ticks

    Sheen detonated a flashbang

    0 dmg · 0 enemies · 1 teammates · 0.0s enemy blind · 0.3s team blind

  17. +1,286 ticks

    Sheen threw a smoke

  18. +1,361 ticks

    DaSCHILL eliminated [RB] Rilly - VIVII with usp silencer
    Headshot
  19. +1,434 ticks

    Sheen detonated a smoke

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  20. +1,592 ticks

    Hydro eliminated Shockplug with p250
    Headshot
  21. +1,741 ticks

    DaSCHILL eliminated toohigh with usp silencer
    Headshot
  22. +1,756 ticks

    [RB] Rilly - VIVII decoy expired

  23. +1,783 ticks

    Wolf eliminated Hydro with usp silencer · assisted by Shockplug
    TradeHeadshot
  24. +1,895 ticks

    Sheen threw a HE grenade

  25. +1,969 ticks

    toohigh decoy expired

  26. +2,006 ticks

    Sheen detonated a HE grenade

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  27. +2,114 ticks

    Mr.Bubbles threw a molotov

  28. +2,199 ticks

    Mr.Bubbles started planting

    34.4s clock
  29. +2,227 ticks

    Mr.Bubbles detonated a molotov

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  30. +2,399 ticks

    Mr.Bubbles planted the bomb

    37.5s clock
  31. +2,676 ticks

    Mr.Bubbles molotov expired

  32. +2,846 ticks

    Sheen smoke expired

  33. +3,365 ticks

    Sheen eliminated DaSCHILL with glock · assisted by toohigh
    Headshot
  34. +4,006 ticks

    Mr.Bubbles eliminated Wolf with glock · assisted by Sheen
    Headshot

Kill feed

135 of 141 events

Objective

66 of unknown events

Grenades

782 of unknown events