Public match receipt
Jul 27, 04:22 AM
Mirage
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
13
Team B
3
Top Frag Rating · Big_MrE · 1.85
Public receipt · demoparser2 0.41.3 · frag-rating-v0.2
Opening duels
bullkn0x | Building CSFit.io
5/5
Entries won / attempted
Trade impact
Lawrence
3
Trade kills
Clutches
CP
1/3
Clutches won / played
Utility
Lawrence
149
8 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
Big_MrE CS10,286757 | 21 | 6 | 3 | 3.50 | 109.9 | 57% | 94% | 1.85 | +171 | 2 |
bullkn0x | Building CSFit.io CS11,0051,002 | 16 | 7 | 2 | 2.29 | 96.1 | 13% | 88% | 1.51 | +159 | 4 |
Lawrence CS10,712895 | 16 | 7 | 7 | 2.29 | 89.4 | 44% | 81% | 1.46 | +378 | 4 |
BadAim | CSFIT CS—952 | 6 | 5 | 9 | 1.20 | 72.6 | 67% | 88% | 1.11 | — | 1 |
[] CS—FACEIT— | 12 | 10 | 2 | 1.20 | 75.3 | 42% | 69% | 1.05 | — | 2 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
washingtonwizardsFan CS17,5771,111 | 11 | 15 | 2 | 0.73 | 92.4 | 45% | 56% | 0.95 | — | 1 |
Auxis CS5,284673 | 7 | 14 | 3 | 0.50 | 55.8 | 43% | 44% | 0.69 | — | 1 |
CP CS—FACEIT— | 7 | 13 | 2 | 0.54 | 57.1 | 43% | 44% | 0.70 | — | 1 |
xcurry156 CS2,154FACEIT— | 3 | 15 | 1 | 0.20 | 20.4 | 33% | 31% | 0.41 | — | 0 |
Sleepyhead CS—1,065 | 4 | 15 | 0 | 0.27 | 30.0 | 50% | 19% | 0.43 | — | 0 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
Big_MrE | 109 | 12 | 2/2 | 2 | 0/0 | 2 | 44 |
bullkn0x | Building CSFit.io | 40 | 6 | 5/5 | 0 | 0/0 | 4 | 38 |
Lawrence | 149 | 8 | 2/2 | 3 | 0/2 | 4 | 38 |
BadAim | CSFIT | 29 | 0 | 1/4 | 1 | 0/0 | 1 | 24 |
[] | 8 | 3 | 2/3 | 1 | 0/1 | 2 | 23 |
washingtonwizardsFan | 67 | 1 | 3/7 | 1 | 0/2 | 1 | 25 |
CP | 50 | 0 | 1/4 | 1 | 1/3 | 1 | 17 |
Auxis | 6 | 0 | 0/0 | 2 | 0/1 | 1 | 19 |
Sleepyhead | 0 | 0 | 0/4 | 0 | 0/5 | 0 | 10 |
xcurry156 | 0 | 1 | 0/1 | 2 | 0/3 | 0 | 11 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- 482ms · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
Big_MrE | 503ms · 19 | — / 104% | 154ms · 32 | 29.3% | — | 27.1% | — | — | 4372 mdeg | 107% / 133% / 273% | None |
bullkn0x | Building CSFit.io | 457ms · 18 | — / 95% | 68ms · 22 | 26.7% | — | 5.8% | — | — | 2677 mdeg | 24% / 116% / 179% | None |
Lawrence | 598ms · 15 | — / 124% | 80ms · 25 | 35.6% | — | 11.7% | — | — | 3420 mdeg | 82% / 108% / 179% | None |
BadAim | CSFIT | 420ms · 14 | — / 87% | 44ms · 18 | 29.2% | — | 15.4% | — | — | 1164 mdeg | 125% / 88% / 94% | None |
[] | 414ms · 12 | — / 86% | 26ms · 15 | 27.9% | — | 33.3% | — | — | 1639 mdeg | 78% / 91% / 94% | None |
washingtonwizardsFan | 399ms · 20 | — / 83% | 82ms · 23 | 21.4% | — | 14.9% | — | — | 3908 mdeg | 85% / 112% / 57% | None |
CP | 549ms · 9 | — / 114% | 134ms · 14 | 36.0% | — | 10.8% | — | — | 2753 mdeg | 80% / 69% / 42% | None |
Auxis | 461ms · 12 | — / 96% | 150ms · 16 | 11.5% | — | 14.8% | — | — | 4214 mdeg | 80% / 67% / 39% | None |
Sleepyhead | 656ms · 4 | — / 136% | 39ms · 10 | 23.3% | — | 17.6% | — | — | 2470 mdeg | 94% / 36% / 21% | None |
xcurry156 | 644ms · 5 | — / 134% | 180ms · 10 | 7.1% | — | 5.9% | — | — | 2231 mdeg | 63% / 25% / 16% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 1 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+470 ticks
Big_MrE threw a HE grenade
+581 ticks
Big_MrE detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+925 ticks
washingtonwizardsFan eliminated BadAim | CSFIT with glockOpeningHeadshot+1,305 ticks
Big_MrE eliminated washingtonwizardsFan with fiveseven+1,602 ticks
Auxis eliminated Big_MrE with glockTradeHeadshot+1,906 ticks
[] eliminated Auxis with usp silencer · assisted by Big_MrETradeHeadshot+1,934 ticks
Sleepyhead started planting
30.2s clock+1,997 ticks
[] eliminated xcurry156 with usp silencerHeadshot+2,134 ticks
Sleepyhead planted the bomb
33.3s clock+2,193 ticks
CP eliminated bullkn0x | Building CSFit.io with glockHeadshot+2,232 ticks
CP eliminated Lawrence with glockHeadshot+3,702 ticks
[] eliminated Sleepyhead with usp silencerHeadshot+3,916 ticks
[] started defusing
No kit61.2s clock+4,393 ticks
CP eliminated [] with glock · assisted by xcurry156+4,758 ticks
Bomb exploded
74.3s clock
Kill feed
105 of 107 events
Objective
41 of unknown events
Grenades
328 of unknown events