Public match receipt
Jul 27, 04:22 AM
Mirage
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
13
Team B
3
Top Frag Rating · Big_MrE · 1.85
Public receipt · demoparser2 0.41.3 · frag-rating-v0.2
Opening duels
bullkn0x | Building CSFit.io
5/5
Entries won / attempted
Trade impact
Lawrence
3
Trade kills
Clutches
CP
1/3
Clutches won / played
Utility
Lawrence
149
8 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
Big_MrE CS10,286757 | 21 | 6 | 3 | 3.50 | 109.9 | 57% | 94% | 1.85 | +171 | 2 |
bullkn0x | Building CSFit.io CS11,0051,002 | 16 | 7 | 2 | 2.29 | 96.1 | 13% | 88% | 1.51 | +159 | 4 |
Lawrence CS10,712895 | 16 | 7 | 7 | 2.29 | 89.4 | 44% | 81% | 1.46 | +378 | 4 |
BadAim | CSFIT CS—952 | 6 | 5 | 9 | 1.20 | 72.6 | 67% | 88% | 1.11 | — | 1 |
[] CS—FACEIT— | 12 | 10 | 2 | 1.20 | 75.3 | 42% | 69% | 1.05 | — | 2 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
washingtonwizardsFan CS17,5771,111 | 11 | 15 | 2 | 0.73 | 92.4 | 45% | 56% | 0.95 | — | 1 |
Auxis CS5,284673 | 7 | 14 | 3 | 0.50 | 55.8 | 43% | 44% | 0.69 | — | 1 |
CP CS—FACEIT— | 7 | 13 | 2 | 0.54 | 57.1 | 43% | 44% | 0.70 | — | 1 |
xcurry156 CS2,154FACEIT— | 3 | 15 | 1 | 0.20 | 20.4 | 33% | 31% | 0.41 | — | 0 |
Sleepyhead CS—1,065 | 4 | 15 | 0 | 0.27 | 30.0 | 50% | 19% | 0.43 | — | 0 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
Big_MrE | 109 | 12 | 2/2 | 2 | 0/0 | 2 | 44 |
bullkn0x | Building CSFit.io | 40 | 6 | 5/5 | 0 | 0/0 | 4 | 38 |
Lawrence | 149 | 8 | 2/2 | 3 | 0/2 | 4 | 38 |
BadAim | CSFIT | 29 | 0 | 1/4 | 1 | 0/0 | 1 | 24 |
[] | 8 | 3 | 2/3 | 1 | 0/1 | 2 | 23 |
washingtonwizardsFan | 67 | 1 | 3/7 | 1 | 0/2 | 1 | 25 |
CP | 50 | 0 | 1/4 | 1 | 1/3 | 1 | 17 |
Auxis | 6 | 0 | 0/0 | 2 | 0/1 | 1 | 19 |
Sleepyhead | 0 | 0 | 0/4 | 0 | 0/5 | 0 | 10 |
xcurry156 | 0 | 1 | 0/1 | 2 | 0/3 | 0 | 11 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- 482ms · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
Big_MrE | 503ms · 19 | — / 104% | 154ms · 32 | 29.3% | — | 27.1% | — | — | 4372 mdeg | 107% / 133% / 273% | None |
bullkn0x | Building CSFit.io | 457ms · 18 | — / 95% | 68ms · 22 | 26.7% | — | 5.8% | — | — | 2677 mdeg | 24% / 116% / 179% | None |
Lawrence | 598ms · 15 | — / 124% | 80ms · 25 | 35.6% | — | 11.7% | — | — | 3420 mdeg | 82% / 108% / 179% | None |
BadAim | CSFIT | 420ms · 14 | — / 87% | 44ms · 18 | 29.2% | — | 15.4% | — | — | 1164 mdeg | 125% / 88% / 94% | None |
[] | 414ms · 12 | — / 86% | 26ms · 15 | 27.9% | — | 33.3% | — | — | 1639 mdeg | 78% / 91% / 94% | None |
washingtonwizardsFan | 399ms · 20 | — / 83% | 82ms · 23 | 21.4% | — | 14.9% | — | — | 3908 mdeg | 85% / 112% / 57% | None |
CP | 549ms · 9 | — / 114% | 134ms · 14 | 36.0% | — | 10.8% | — | — | 2753 mdeg | 80% / 69% / 42% | None |
Auxis | 461ms · 12 | — / 96% | 150ms · 16 | 11.5% | — | 14.8% | — | — | 4214 mdeg | 80% / 67% / 39% | None |
Sleepyhead | 656ms · 4 | — / 136% | 39ms · 10 | 23.3% | — | 17.6% | — | — | 2470 mdeg | 94% / 36% / 21% | None |
xcurry156 | 644ms · 5 | — / 134% | 180ms · 10 | 7.1% | — | 5.9% | — | — | 2231 mdeg | 63% / 25% / 16% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 13 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+369 ticks
BadAim | CSFIT threw a smoke
+809 ticks
BadAim | CSFIT detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,049 ticks
Lawrence eliminated Sleepyhead with glockOpeningHeadshot+1,476 ticks
Big_MrE eliminated Auxis with glockHeadshot+1,700 ticks
Lawrence eliminated CP with glock · assisted by []+1,872 ticks
xcurry156 eliminated Big_MrE with usp silencer · assisted by AuxisHeadshot+2,016 ticks
bullkn0x | Building CSFit.io started planting
31.5s clock+2,216 ticks
bullkn0x | Building CSFit.io planted the bomb
34.6s clock+2,221 ticks
BadAim | CSFIT smoke expired
+2,342 ticks
washingtonwizardsFan eliminated [] with usp silencerHeadshot+2,386 ticks
Lawrence eliminated xcurry156 with glockHeadshot+2,634 ticks
Lawrence eliminated washingtonwizardsFan with glockTradeHeadshot
Kill feed
105 of 107 events
Objective
41 of unknown events
Grenades
328 of unknown events