Public match receipt
Sep 6, 12:11 AM
Inferno
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
16
Team B
14
Top Frag Rating · Descent · 1.33
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
HONK
6/9
Entries won / attempted
Trade impact
Descent
9
Trade kills
Clutches
Descent
2/7
Clutches won / played
Utility
HONK
564
22 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
Descent CS—898 | 33 | 20 | 3 | 1.65 | 105.2 | 39% | 77% | 1.33 | — | 5 |
DaSCHILL CS21,789FACEIT— | 28 | 20 | 6 | 1.40 | 89.8 | 54% | 70% | 1.18 | +329 | 6 |
Wolf CS20,7881,510 | 16 | 22 | 8 | 0.73 | 64.3 | 31% | 70% | 0.88 | +378 | 0 |
Drugs CS—1,059 | 17 | 24 | 11 | 0.71 | 71.5 | 35% | 67% | 0.89 | — | 2 |
Shockplug CS15,118FACEIT— | 16 | 27 | 9 | 0.59 | 73.6 | 56% | 67% | 0.87 | +108 | 3 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
Cups CS18,9921,150 | 27 | 23 | 10 | 1.17 | 93.0 | 30% | 77% | 1.15 | -315 | 5 |
Lapdance For Grandpa CS18,3541,183 | 25 | 23 | 5 | 1.09 | 84.0 | 40% | 63% | 1.04 | -303 | 4 |
ReeperMadness CS18,558FACEIT— | 23 | 22 | 7 | 1.05 | 72.6 | 35% | 73% | 1.01 | -317 | 1 |
Ian CS19,2551,000 | 18 | 20 | 9 | 0.90 | 74.8 | 39% | 73% | 0.98 | -345 | 3 |
HONK CS18,2821,218 | 20 | 22 | 16 | 0.91 | 89.2 | 50% | 83% | 1.08 | -104 | 1 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
Descent | 211 | 6 | 3/5 | 9 | 2/7 | 5 | 68 |
DaSCHILL | 89 | 2 | 1/4 | 7 | 2/2 | 6 | 68 |
Cups | 281 | 13 | 1/4 | 5 | 1/7 | 5 | 76 |
HONK | 564 | 22 | 6/9 | 1 | 0/3 | 1 | 45 |
Lapdance For Grandpa | 66 | 2 | 5/7 | 3 | 0/2 | 4 | 61 |
ReeperMadness | 273 | 20 | 3/7 | 3 | 0/3 | 1 | 50 |
Ian | 461 | 22 | 2/3 | 4 | 1/3 | 3 | 46 |
Drugs | 115 | 12 | 2/6 | 5 | 0/6 | 2 | 45 |
Wolf | 52 | 13 | 2/3 | 2 | 0/2 | 0 | 46 |
Shockplug | 137 | 13 | 5/12 | 1 | 2/3 | 3 | 42 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
Descent | — | — / — | 127ms · 32 | 21.2% | — | 18.2% | — | — | 8664 mdeg | 74% / 127% / 129% | None |
DaSCHILL | — | — / — | 72ms · 37 | 36.2% | — | 22.3% | — | — | 5866 mdeg | 100% / 108% / 109% | None |
Cups | — | — / — | 134ms · 28 | 17.0% | — | 8.5% | — | — | 4597 mdeg | 56% / 112% / 92% | None |
HONK | — | — / — | 200ms · 27 | 7.7% | — | 11.8% | — | — | 5910 mdeg | 94% / 108% / 71% | None |
Lapdance For Grandpa | — | — / — | 107ms · 23 | 16.9% | — | 12.2% | — | — | 4152 mdeg | 75% / 101% / 85% | None |
ReeperMadness | — | — / — | 103ms · 22 | 14.6% | — | 12.9% | — | — | 4386 mdeg | 65% / 88% / 82% | None |
Ian | — | — / — | 136ms · 22 | 6.5% | — | 10.9% | — | — | 4174 mdeg | 73% / 90% / 70% | None |
Drugs | — | — / — | 67ms · 25 | 14.0% | — | 13.2% | — | — | 2867 mdeg | 66% / 86% / 55% | None |
Wolf | — | — / — | 80ms · 28 | 16.2% | — | 9.6% | — | — | 2772 mdeg | 59% / 78% / 57% | None |
Shockplug | — | — / — | 212ms · 25 | 8.6% | — | 16.9% | — | — | 4693 mdeg | 106% / 89% / 46% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 24 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+508 ticks
Ian threw a smoke
+589 ticks
HONK threw a HE grenade
+612 ticks
Wolf threw a flashbang
+641 ticks
Ian detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+651 ticks
Cups threw a HE grenade
+663 ticks
HONK threw a incendiary
+699 ticks
HONK detonated a HE grenade
96 dmg · 3 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+712 ticks
Descent threw a molotov
+722 ticks
Wolf detonated a flashbang
0 dmg · 2 enemies · 0 teammates · 9.6s enemy blind · 0.0s team blind
+724 ticks
HONK detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+762 ticks
Cups detonated a HE grenade
40 dmg · 3 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+793 ticks
Cups threw a incendiary
+822 ticks
Ian threw a flashbang
+836 ticks
Descent detonated a molotov
72 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+865 ticks
Cups detonated a molotov
13 dmg · 0 enemies · 1 teammates · 0.0s enemy blind · 0.0s team blind
+932 ticks
Ian detonated a flashbang
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,076 ticks
HONK molotov expired
+1,134 ticks
HONK threw a smoke
+1,188 ticks
Cups threw a smoke
+1,217 ticks
Cups molotov expired
+1,223 ticks
HONK detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,285 ticks
Descent molotov expired
+1,305 ticks
Cups detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,358 ticks
Descent threw a flashbang
+1,415 ticks
Drugs threw a smoke
+1,468 ticks
Descent detonated a flashbang
0 dmg · 1 enemies · 2 teammates · 2.8s enemy blind · 3.9s team blind
+1,477 ticks
HONK threw a flashbang
+1,546 ticks
Drugs detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,587 ticks
HONK detonated a flashbang
0 dmg · 2 enemies · 1 teammates · 7.5s enemy blind · 1.1s team blind
+1,696 ticks
Descent threw a smoke
+1,790 ticks
Wolf threw a molotov
+1,856 ticks
Descent detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,925 ticks
Wolf detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,946 ticks
HONK eliminated Drugs with AK-47OpeningHeadshotThrough smoke+2,009 ticks
Ian threw a HE grenade
+2,030 ticks
Cups eliminated Shockplug with M4A1-S+2,034 ticks
Wolf threw a smoke
+2,053 ticks
Ian smoke expired
+2,120 ticks
Ian detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,120 ticks
Cups eliminated DaSCHILL with M4A1-S · assisted by HONKThrough smoke+2,161 ticks
Wolf detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,174 ticks
Wolf threw a flashbang
+2,284 ticks
Wolf detonated a flashbang
0 dmg · 3 enemies · 2 teammates · 10.4s enemy blind · 1.8s team blind
+2,374 ticks
Wolf molotov expired
+2,496 ticks
Cups eliminated Wolf with M4A1-SHeadshot+2,635 ticks
HONK smoke expired
+2,717 ticks
Cups smoke expired
+2,958 ticks
Drugs smoke expired
+3,092 ticks
Ian threw a flashbang
+3,202 ticks
Ian detonated a flashbang
0 dmg · 0 enemies · 1 teammates · 0.0s enemy blind · 0.6s team blind
+3,268 ticks
Descent smoke expired
+3,573 ticks
Wolf smoke expired
+3,622 ticks
Descent dropped the bomb
56.6s clock+3,622 ticks
Ian eliminated Descent with MP9 · assisted by HONK
Kill feed
222 of 223 events
Objective
119 of unknown events
Grenades
1,216 of unknown events