Public match receipt
Sep 27, 09:37 PM
Dust II
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
3
Team B
13
Top Frag Rating · Shockplug · 1.85
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
Shockplug
5/5
Entries won / attempted
Trade impact
Hiemshmiel
4
Trade kills
Clutches
Shockplug
2/4
Clutches won / played
Utility
Ron Jeremy
54
0 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
Hiemshmiel CS5,473FACEIT— | 12 | 13 | 2 | 0.92 | 53.1 | 33% | 50% | 0.82 | -119 | 1 |
CORNMAN CS19,678FACEIT— | 11 | 16 | 5 | 0.69 | 94.0 | 82% | 69% | 0.99 | -121 | 0 |
Michael Vick CS14,898916 | 10 | 15 | 5 | 0.67 | 75.6 | 40% | 63% | 0.88 | -123 | 0 |
Ron Jeremy CS9,664664 | 4 | 14 | 7 | 0.29 | 71.7 | 25% | 56% | 0.74 | -112 | 1 |
s1mpleton CS6,178FACEIT— | 7 | 14 | 3 | 0.50 | 44.3 | 43% | 63% | 0.70 | -174 | 1 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
Shockplug CS12,6261,204 | 18 | 4 | 3 | 4.50 | 112.5 | 39% | 94% | 1.85 | +183 | 3 |
DaSCHILL CS19,9891,490 | 18 | 10 | 4 | 1.80 | 109.4 | 33% | 81% | 1.41 | +10 | 4 |
Shasha CS17,093879 | 14 | 10 | 7 | 1.40 | 97.4 | 50% | 88% | 1.27 | +174 | 4 |
Grandmaster Baiter CS15,6411,065 | 15 | 10 | 4 | 1.50 | 96.1 | 47% | 75% | 1.25 | +169 | 1 |
Pretzel CS15,7861,000 | 7 | 10 | 4 | 0.70 | 64.3 | 29% | 94% | 0.95 | +294 | 1 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
Shockplug | 22 | 6 | 5/5 | 3 | 2/4 | 3 | 48 |
DaSCHILL | 0 | 1 | 0/3 | 2 | 0/0 | 4 | 44 |
Shasha | 6 | 9 | 0/2 | 2 | 1/2 | 4 | 41 |
Grandmaster Baiter | 41 | 6 | 2/2 | 1 | 1/1 | 1 | 35 |
CORNMAN | 0 | 3 | 2/6 | 3 | 0/4 | 0 | 29 |
Pretzel | 28 | 7 | 4/4 | 2 | 0/0 | 1 | 26 |
Michael Vick | 21 | 5 | 1/4 | 4 | 0/2 | 0 | 25 |
Hiemshmiel | 0 | 1 | 1/1 | 4 | 0/2 | 1 | 31 |
Ron Jeremy | 54 | 0 | 0/3 | 1 | 0/2 | 1 | 22 |
s1mpleton | 2 | 0 | 1/2 | 0 | 1/3 | 1 | 21 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
Shockplug | — | — / — | 214ms · 28 | 7.9% | 16.7% | 11.7% | 6° p90 | — | 572 mdeg | 73% / 136% / 352% | None |
DaSCHILL | — | — / — | 117ms · 24 | 14.3% | 0.0% | 12.8% | 7° p90 | — | 1152 mdeg | 63% / 132% / 141% | None |
Shasha | — | — / — | 106ms · 20 | 10.0% | 16.7% | 18.5% | 6° p90 | — | 791 mdeg | 94% / 118% / 109% | None |
Grandmaster Baiter | — | — / — | 64ms · 22 | 16.3% | 42.9% | 22.0% | 17° p90 | — | 2572 mdeg | 88% / 116% / 117% | None |
CORNMAN | — | — / — | 63ms · 21 | 25.4% | 33.3% | 32.1% | 18° p90 | — | 972 mdeg | 154% / 114% / 54% | None |
Pretzel | — | — / — | 151ms · 12 | 7.7% | 0.0% | 8.6% | 3° p90 | — | 988 mdeg | 54% / 78% / 55% | None |
Michael Vick | — | — / — | 95ms · 16 | 12.2% | 16.7% | 16.3% | 5° p90 | — | 629 mdeg | 75% / 91% / 52% | None |
Hiemshmiel | — | — / — | 170ms · 21 | 26.1% | 16.7% | 11.6% | 11° p90 | — | 950 mdeg | 63% / 64% / 72% | None |
Ron Jeremy | — | — / — | 155ms · 18 | 25.0% | 0.0% | 8.1% | 10° p90 | — | 487 mdeg | 47% / 87% / 22% | None |
s1mpleton | — | — / — | 386ms · 11 | 12.1% | 25.0% | 9.4% | 9° p90 | — | 1012 mdeg | 80% / 54% / 39% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 16 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+377 ticks
Shasha threw a incendiary
+493 ticks
Shasha detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+548 ticks
Michael Vick threw a flashbang
+586 ticks
Shockplug threw a HE grenade
+648 ticks
Michael Vick threw a smoke
+658 ticks
Michael Vick detonated a flashbang
0 dmg · 1 enemies · 0 teammates · 1.5s enemy blind · 0.0s team blind
+696 ticks
Shockplug detonated a HE grenade
1 dmg · 0 enemies · 1 teammates · 0.0s enemy blind · 0.0s team blind
+701 ticks
Michael Vick detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+772 ticks
Shasha molotov expired
+870 ticks
Shockplug threw a incendiary
+872 ticks
Michael Vick eliminated Shasha with mac10Opening+954 ticks
Shockplug detonated a molotov
8 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,059 ticks
Michael Vick threw a decoy
+1,157 ticks
CORNMAN threw a smoke
+1,196 ticks
Michael Vick threw a HE grenade
+1,228 ticks
s1mpleton threw a smoke
+1,245 ticks
Michael Vick detonated a decoy
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,301 ticks
CORNMAN detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,306 ticks
Michael Vick detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,306 ticks
Shockplug molotov expired
+1,306 ticks
Shockplug eliminated Hiemshmiel with scar20Wallbang+1,336 ticks
s1mpleton detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,348 ticks
Michael Vick threw a smoke
+1,405 ticks
s1mpleton threw a molotov
+1,452 ticks
Grandmaster Baiter threw a incendiary
+1,498 ticks
Michael Vick detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,521 ticks
s1mpleton detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,581 ticks
Ron Jeremy started planting
24.7s clock+1,586 ticks
Grandmaster Baiter detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,700 ticks
Michael Vick eliminated DaSCHILL with AK-47 · assisted by CORNMAN+1,781 ticks
Ron Jeremy planted the bomb
27.8s clock+1,831 ticks
Grandmaster Baiter threw a HE grenade
+1,938 ticks
Grandmaster Baiter molotov expired
+1,942 ticks
Grandmaster Baiter detonated a HE grenade
42 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,942 ticks
Grandmaster Baiter eliminated Ron Jeremy with hegrenade · assisted by DaSCHILL+1,970 ticks
s1mpleton molotov expired
+2,068 ticks
Shockplug threw a flashbang
+2,087 ticks
Grandmaster Baiter threw a flashbang
+2,113 ticks
Michael Vick smoke expired
+2,137 ticks
s1mpleton threw a HE grenade
+2,179 ticks
Shockplug detonated a flashbang
0 dmg · 1 enemies · 2 teammates · 0.7s enemy blind · 5.3s team blind
+2,197 ticks
Grandmaster Baiter detonated a flashbang
0 dmg · 3 enemies · 0 teammates · 5.7s enemy blind · 0.0s team blind
+2,235 ticks
Michael Vick decoy expired
+2,248 ticks
s1mpleton detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,421 ticks
Shockplug threw a flashbang
+2,444 ticks
Michael Vick threw a smoke
+2,531 ticks
Shockplug detonated a flashbang
0 dmg · 2 enemies · 3 teammates · 5.2s enemy blind · 5.5s team blind
+2,551 ticks
Grandmaster Baiter threw a smoke
+2,621 ticks
Michael Vick detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,643 ticks
Grandmaster Baiter detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,665 ticks
CORNMAN eliminated Pretzel with taser+2,713 ticks
CORNMAN smoke expired
+2,748 ticks
s1mpleton smoke expired
+2,767 ticks
Shockplug eliminated Michael Vick with scar20 · assisted by ShashaHeadshotThrough smoke+2,910 ticks
Michael Vick smoke expired
+2,918 ticks
CORNMAN eliminated Shockplug with ssg08TradeHeadshot+2,991 ticks
Grandmaster Baiter eliminated s1mpleton with AK-47Headshot+3,343 ticks
Grandmaster Baiter eliminated CORNMAN with AK-47 · assisted by ShashaHeadshot+3,439 ticks
Grandmaster Baiter started defusing
Kit53.7s clock+3,759 ticks
Grandmaster Baiter defused the bomb
58.7s clock
Kill feed
114 of 116 events
Objective
52 of unknown events
Grenades
400 of unknown events