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Public profile match · complete reconciled demo receipt · same layout as My Ledger
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Public match receipt

Sep 27, 09:37 PM

Dust II

Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.

22:55 Scoreboard16 roundsIndexed 9/27/2026

Team A

3

:

Team B

13

Top Frag Rating · Shockplug · 1.85

Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2

Opening duels

Shockplug

5/5

Entries won / attempted

Trade impact

Hiemshmiel

4

Trade kills

Clutches

Shockplug

2/4

Clutches won / played

Utility

Ron Jeremy

54

0 enemies flashed

Started on CT

Team A

3
Team A scoreboard with performance statistics
PlayerKDAK/DADRHS%KASTFragΔ CSMVP
Hiemshmiel
CS5,473FACEIT—
121320.9253.133%50%0.82-1191
CORNMAN
CS19,678FACEIT—
111650.6994.082%69%0.99-1210
Michael Vick
CS14,898FACEIT 916 Elo · Level 4 at this match4916
101550.6775.640%63%0.88-1230
Ron Jeremy
CS9,664FACEIT 664 Elo · Level 2 at this match2664
41470.2971.725%56%0.74-1121
s1mpleton
CS6,178FACEIT—
71430.5044.343%63%0.70-1741

Started on T

Team B

13

Reconciled demo facts

Round contribution

Utility, flash, entry, trade, clutch, and MVP statistics
PlayerUtility dmgEnemies flashedEntriesTradesClutchesMVPsScore
Shockplug
2265/532/4348
DaSCHILL
010/320/0444
Shasha
690/221/2441
Grandmaster Baiter
4162/211/1135
CORNMAN
032/630/4029
Pretzel
2874/420/0126
Michael Vick
2151/440/2025
Hiemshmiel
011/140/2131
Ron Jeremy
5400/310/2122
s1mpleton
201/201/3121

Every player · demo measurements

Aim, reaction analogue, and integrity flags

Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.

Pro median HS%
53.3%
Pro median ADR
82.8
Pro sight-to-damage
—
This lobby sight-to-damage
— · floor 150ms
Sight-to-damage, burst connect, first bullet, head-hit share, aim snap, occluded aim, and screening flags for every player in this match
PlayerSight→dmgvs pro / lobbyBurst TTDFirst bulletFB headHead hitsSnapOccluded aimCrosshair errvs pro HS / ADR / KDThis match flags
Shockplug
—— / —214ms · 287.9%16.7%11.7%6° p90—572 mdeg73% / 136% / 352%None
DaSCHILL
—— / —117ms · 2414.3%0.0%12.8%7° p90—1152 mdeg63% / 132% / 141%None
Shasha
—— / —106ms · 2010.0%16.7%18.5%6° p90—791 mdeg94% / 118% / 109%None
Grandmaster Baiter
—— / —64ms · 2216.3%42.9%22.0%17° p90—2572 mdeg88% / 116% / 117%None
CORNMAN
—— / —63ms · 2125.4%33.3%32.1%18° p90—972 mdeg154% / 114% / 54%None
Pretzel
—— / —151ms · 127.7%0.0%8.6%3° p90—988 mdeg54% / 78% / 55%None
Michael Vick
—— / —95ms · 1612.2%16.7%16.3%5° p90—629 mdeg75% / 91% / 52%None
Hiemshmiel
—— / —170ms · 2126.1%16.7%11.6%11° p90—950 mdeg63% / 64% / 72%None
Ron Jeremy
—— / —155ms · 1825.0%0.0%8.1%10° p90—487 mdeg47% / 87% / 22%None
s1mpleton
—— / —386ms · 1112.1%25.0%9.4%9° p90—1012 mdeg80% / 54% / 39%None

vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.

Sequence

Round ledger

Blue = CT side round · Gold = T side round · select a round for the kill feed

  1. 1B/T
  2. 2A/CT
  3. 3A/CT
  4. 4B/T
  5. 5B/T
  6. 6B/T
  7. 7B/T
  8. 8B/T
  9. 9B/T
  10. 10A/CT
  11. 11B/T
  12. 12B/T
  13. 13B/CT
  14. 14B/CT
  15. 15B/CT
  16. 16B/CT

Round events

Round 7 timeline

Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.

Kill feed · partialObjective · partialGrenades · partial
  1. +38 ticks

    CORNMAN threw a smoke

  2. +150 ticks

    CORNMAN detonated a smoke

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  3. +302 ticks

    Shasha threw a flashbang

  4. +308 ticks

    Pretzel threw a flashbang

  5. +326 ticks

    Ron Jeremy threw a flashbang

  6. +400 ticks

    Pretzel dropped the bomb

    6.3s clock
  7. +412 ticks

    Shasha detonated a flashbang

    0 dmg · 2 enemies · 1 teammates · 3.8s enemy blind · 2.2s team blind

  8. +418 ticks

    Pretzel detonated a flashbang

    0 dmg · 2 enemies · 1 teammates · 3.8s enemy blind · 2.2s team blind

  9. +436 ticks

    Ron Jeremy detonated a flashbang

    0 dmg · 0 enemies · 2 teammates · 0.0s enemy blind · 3.2s team blind

  10. +494 ticks

    Grandmaster Baiter threw a flashbang

  11. +605 ticks

    Grandmaster Baiter detonated a flashbang

    0 dmg · 0 enemies · 1 teammates · 0.0s enemy blind · 0.9s team blind

  12. +618 ticks

    Hiemshmiel threw a HE grenade

  13. +644 ticks

    s1mpleton threw a HE grenade

  14. +729 ticks

    Hiemshmiel detonated a HE grenade

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  15. +754 ticks

    s1mpleton detonated a HE grenade

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  16. +791 ticks

    Pretzel eliminated Ron Jeremy with M4A1-S
    Opening
  17. +822 ticks

    Michael Vick eliminated Pretzel with m4a1 · assisted by Ron Jeremy
    Trade
  18. +1,004 ticks

    Michael Vick threw a incendiary

  19. +1,052 ticks

    CORNMAN threw a incendiary

  20. +1,100 ticks

    Shasha threw a flashbang

  21. +1,107 ticks

    CORNMAN detonated a molotov

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  22. +1,113 ticks

    Michael Vick detonated a molotov

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  23. +1,210 ticks

    Shasha detonated a flashbang

    0 dmg · 1 enemies · 0 teammates · 2.6s enemy blind · 0.0s team blind

  24. +1,256 ticks

    Shockplug threw a flashbang

  25. +1,366 ticks

    Shockplug detonated a flashbang

    0 dmg · 1 enemies · 0 teammates · 1.2s enemy blind · 0.0s team blind

  26. +1,404 ticks

    Shockplug picked up the bomb

    21.9s clock
  27. +1,434 ticks

    Shockplug threw a flashbang

  28. +1,459 ticks

    CORNMAN molotov expired

  29. +1,465 ticks

    Michael Vick molotov expired

  30. +1,508 ticks

    Michael Vick eliminated Shasha with m4a1
    Headshot
  31. +1,545 ticks

    Shockplug detonated a flashbang

    0 dmg · 1 enemies · 0 teammates · 2.9s enemy blind · 0.0s team blind

  32. +1,562 ticks

    CORNMAN smoke expired

  33. +1,566 ticks

    Grandmaster Baiter eliminated Hiemshmiel with AWP
  34. +2,169 ticks

    Grandmaster Baiter eliminated CORNMAN with AWP
  35. +2,293 ticks

    Shockplug threw a incendiary

  36. +2,324 ticks

    Michael Vick eliminated DaSCHILL with m4a1
    Headshot
  37. +2,379 ticks

    Shockplug detonated a molotov

    1 dmg · 0 enemies · 1 teammates · 0.0s enemy blind · 0.0s team blind

  38. +2,429 ticks

    Michael Vick eliminated Grandmaster Baiter with m4a1 · assisted by Hiemshmiel
    Trade
  39. +2,602 ticks

    Shockplug eliminated Michael Vick with g3sg1
    TradeHeadshot
  40. +2,731 ticks

    Shockplug molotov expired

  41. +3,169 ticks

    Shockplug threw a smoke

  42. +3,261 ticks

    Shockplug detonated a smoke

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  43. +4,673 ticks

    Shockplug smoke expired

  44. +6,877 ticks

    Shockplug started planting

    107.5s clock
  45. +7,077 ticks

    Shockplug planted the bomb

    110.6s clock
  46. +7,937 ticks

    Shockplug threw a molotov

  47. +8,040 ticks

    Shockplug detonated a molotov

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  48. +8,092 ticks

    Shockplug eliminated s1mpleton with g3sg1

Kill feed

114 of 116 events

Objective

52 of unknown events

Grenades

400 of unknown events