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Public profile match · complete reconciled demo receipt · same layout as My Ledger
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Public match receipt

Jul 30, 01:46 AM

Inferno

Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.

35:19 Scoreboard24 roundsIndexed 7/30/2026

Team A

11

:

Team B

13

Top Frag Rating · DaSCHILL · 1.37

Public receipt · demoparser2 0.41.3 · frag-rating-v0.2

Opening duels

robo

9/11

Entries won / attempted

Trade impact

jane rod

6

Trade kills

Clutches

Tough Right?

1/6

Clutches won / played

Utility

Tough Right?

557

4 enemies flashed

Started on CT

Team A

11
Team A scoreboard with performance statistics
PlayerKDAK/DADRHS%KASTFragΔ CSMVP
robo
CS21,136FACEIT 1,531 Elo · Level 8 at this match81,531
231771.35102.830%88%1.28-3745
Cinder
CS21,985FACEIT 1,133 Elo · Level 5 at this match51,133
231751.3597.935%79%1.23-2774
Grizzly
CS19,177FACEIT 1,242 Elo · Level 6 at this match61,242
172070.8574.335%75%0.97-3760
Tough Right?
CS20,461FACEIT 1,232 Elo · Level 6 at this match61,232
141650.8862.450%67%0.90-4132
willow
CS21,280FACEIT—
62080.3048.033%54%0.63-4330

Started on T

Team B

13
Team B scoreboard with performance statistics
PlayerKDAK/DADRHS%KASTFragΔ CSMVP
DaSCHILL
CS22,707FACEIT—
271551.8099.359%83%1.37+3715
jane rod
CS19,884FACEIT—
251641.5682.632%67%1.18+1153
Rizzo
CS23,778FACEIT—
201451.4380.845%71%1.15+3534
Shockplug
CS18,174FACEIT—
1119110.5868.736%67%0.84+3681
IcedOutBaby
CS—FACEIT—
619130.3257.633%63%0.71—0

Reconciled demo facts

Round contribution

Utility, flash, entry, trade, clutch, and MVP statistics
PlayerUtility dmgEnemies flashedEntriesTradesClutchesMVPsScore
DaSCHILL
13723/530/5563
robo
14119/1151/4560
Cinder
515162/231/2446
jane rod
17950/160/2354
Rizzo
31402/430/2447
Grizzly
349101/220/4036
Tough Right?
55742/441/6231
Shockplug
27354/710/1130
IcedOutBaby
47721/710/2021
willow
36030/500/0017

Every player · demo measurements

Aim, reaction analogue, and integrity flags

Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.

Pro median HS%
53.3%
Pro median ADR
82.8
Pro sight-to-damage
—
This lobby sight-to-damage
— · floor 150ms
Sight-to-damage, burst connect, first bullet, head-hit share, aim snap, occluded aim, and screening flags for every player in this match
PlayerSight→dmgvs pro / lobbyBurst TTDFirst bulletFB headHead hitsSnapOccluded aimCrosshair errvs pro HS / ADR / KDThis match flags
DaSCHILL
—— / —87ms · 2925.0%—22.9%——2905 mdeg111% / 120% / 141%None
robo
—— / —68ms · 3033.3%—11.9%——1844 mdeg57% / 124% / 106%None
Cinder
—— / —206ms · 296.0%—9.5%——12207 mdeg65% / 118% / 106%None
jane rod
—— / —110ms · 3116.9%—16.4%——14428 mdeg60% / 100% / 122%None
Rizzo
—— / —83ms · 2221.2%—14.1%——3809 mdeg84% / 98% / 112%None
Grizzly
—— / —97ms · 2316.4%—8.0%——6733 mdeg66% / 90% / 66%None
Tough Right?
—— / —206ms · 1414.6%—13.8%——6136 mdeg94% / 75% / 68%None
Shockplug
—— / —372ms · 157.8%—18.9%——3006 mdeg68% / 83% / 45%None
IcedOutBaby
—— / —145ms · 1411.1%—7.5%——3280 mdeg63% / 70% / 25%None
willow
—— / —108ms · 1327.6%—5.0%——16007 mdeg63% / 58% / 23%None

vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.

Sequence

Round ledger

Blue = CT side round · Gold = T side round · select a round for the kill feed

  1. 1A/CT
  2. 2A/CT
  3. 3B/T
  4. 4A/CT
  5. 5B/T
  6. 6B/T
  7. 7B/T
  8. 8A/CT
  9. 9A/CT
  10. 10A/CT
  11. 11A/CT
  12. 12B/T
  13. 13B/CT
  14. 14B/CT
  15. 15B/CT
  16. 16B/CT
  17. 17A/T
  18. 18A/T
  19. 19A/T
  20. 20A/T
  21. 21B/CT
  22. 22B/CT
  23. 23B/CT
  24. 24B/CT

Round events

Round 3 timeline

Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.

Kill feed · partialObjective · partialGrenades · partial
  1. +410 ticks

    Cinder threw a flashbang

  2. +528 ticks

    Cinder detonated a flashbang

    0 dmg · 0 enemies · 2 teammates · 0.0s enemy blind · 1.2s team blind

  3. +610 ticks

    Cinder threw a HE grenade

  4. +634 ticks

    IcedOutBaby threw a HE grenade

  5. +658 ticks

    Grizzly threw a incendiary

  6. +680 ticks

    Tough Right? threw a HE grenade

  7. +705 ticks

    Cinder threw a incendiary

  8. +710 ticks

    Grizzly detonated a molotov

    17 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  9. +720 ticks

    Cinder detonated a HE grenade

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  10. +745 ticks

    IcedOutBaby detonated a HE grenade

    55 dmg · 2 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  11. +790 ticks

    Tough Right? detonated a HE grenade

    15 dmg · 2 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  12. +832 ticks

    Cinder detonated a molotov

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  13. +844 ticks

    Tough Right? threw a incendiary

  14. +868 ticks

    Rizzo eliminated robo with mac10
    OpeningHeadshot
  15. +877 ticks

    Tough Right? detonated a molotov

    34 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  16. +913 ticks

    Grizzly threw a HE grenade

  17. +948 ticks

    IcedOutBaby eliminated Tough Right? with mac10
    Headshot
  18. +1,023 ticks

    Grizzly detonated a HE grenade

    1 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  19. +1,032 ticks

    willow threw a smoke

  20. +1,049 ticks

    Cinder eliminated Rizzo with mac10 · assisted by robo
    Trade
  21. +1,052 ticks

    Grizzly eliminated IcedOutBaby with MP9 · assisted by Tough Right?
    TradeHeadshot
  22. +1,062 ticks

    Grizzly molotov expired

  23. +1,148 ticks

    willow detonated a smoke

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  24. +1,184 ticks

    Cinder molotov expired

  25. +1,229 ticks

    Tough Right? molotov expired

  26. +1,390 ticks

    Grizzly threw a smoke

  27. +1,506 ticks

    Grizzly detonated a smoke

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  28. +1,550 ticks

    Shockplug dropped the bomb

    24.2s clock
  29. +1,550 ticks

    Cinder eliminated Shockplug with mac10
  30. +1,574 ticks

    jane rod eliminated Cinder with AK-47
    Trade
  31. +1,707 ticks

    jane rod eliminated willow with AK-47
    Headshot
  32. +1,804 ticks

    jane rod picked up the bomb

    28.2s clock
  33. +2,496 ticks

    jane rod threw a smoke

  34. +2,560 ticks

    willow smoke expired

  35. +2,589 ticks

    jane rod started planting

    40.5s clock
  36. +2,665 ticks

    jane rod detonated a smoke

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  37. +2,789 ticks

    jane rod planted the bomb

    43.6s clock
  38. +2,918 ticks

    Grizzly smoke expired

  39. +3,874 ticks

    jane rod eliminated Grizzly with AK-47
    Headshot

Kill feed

172 of 173 events

Objective

100 of unknown events

Grenades

896 of unknown events