Public match receipt
Aug 30, 09:04 PM
Dust II
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
13
Team B
6
Top Frag Rating · Ape · 1.38
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
pullman
3/8
Entries won / attempted
Trade impact
will
5
Trade kills
Clutches
Taint Tickler
2/5
Clutches won / played
Utility
Taint Tickler
95
4 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
Ape CS14,4421,295 | 22 | 13 | 4 | 1.69 | 107.4 | 55% | 84% | 1.38 | +393 | 3 |
joe CS16,8271,000 | 16 | 13 | 9 | 1.23 | 81.7 | 19% | 74% | 1.11 | +366 | 3 |
will CS20,7301,118 | 15 | 11 | 6 | 1.36 | 86.1 | 27% | 84% | 1.20 | +346 | 2 |
pullman CS18,5411,003 | 17 | 13 | 3 | 1.31 | 87.8 | 53% | 74% | 1.15 | +366 | 2 |
Retro CS18,853FACEIT— | 12 | 15 | 6 | 0.80 | 80.0 | 42% | 84% | 1.01 | +364 | 3 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
SnickleFritz CS—600 | 15 | 17 | 2 | 0.88 | 81.2 | 47% | 74% | 1.01 | — | 1 |
Shockplug CS14,385FACEIT— | 17 | 17 | 4 | 1.00 | 108.0 | 53% | 79% | 1.17 | -356 | 2 |
Taint Tickler CS20,166592 | 15 | 15 | 4 | 1.00 | 73.2 | 60% | 68% | 0.99 | -166 | 2 |
DaSCHILL CS22,218FACEIT— | 9 | 16 | 4 | 0.56 | 58.3 | 22% | 68% | 0.80 | -367 | 1 |
SmOOve ✪ ツ CS18,4051,127 | 8 | 17 | 7 | 0.47 | 54.2 | 50% | 63% | 0.74 | -376 | 0 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
Ape | 61 | 2 | 3/4 | 4 | 2/4 | 3 | 52 |
will | 94 | 2 | 2/2 | 5 | 0/1 | 2 | 40 |
Shockplug | 29 | 7 | 2/4 | 3 | 0/2 | 2 | 38 |
pullman | 20 | 3 | 3/8 | 3 | 1/3 | 2 | 39 |
joe | 87 | 6 | 3/3 | 3 | 0/1 | 3 | 46 |
Retro | 37 | 0 | 0/2 | 1 | 0/0 | 3 | 36 |
SnickleFritz | 25 | 12 | 2/2 | 4 | 0/6 | 1 | 42 |
Taint Tickler | 95 | 4 | 2/5 | 3 | 2/5 | 2 | 38 |
DaSCHILL | 27 | 0 | 2/5 | 3 | 1/3 | 1 | 24 |
SmOOve ✪ ツ | 34 | 0 | 0/3 | 2 | 0/0 | 0 | 22 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
Ape | — | — / — | 117ms · 26 | 17.2% | — | 23.8% | — | — | 4523 mdeg | 102% / 130% / 132% | None |
will | — | — / — | 80ms · 23 | 21.5% | — | 13.2% | — | — | 2458 mdeg | 50% / 104% / 107% | None |
Shockplug | — | — / — | 257ms · 21 | 9.0% | — | 23.3% | — | — | 3185 mdeg | 99% / 130% / 78% | None |
pullman | — | — / — | 43ms · 18 | 17.1% | — | 22.0% | — | — | 2428 mdeg | 99% / 106% / 102% | None |
joe | — | — / — | 61ms · 26 | 15.9% | — | 5.5% | — | — | 3607 mdeg | 35% / 99% / 96% | None |
Retro | — | — / — | 129ms · 19 | 14.3% | — | 14.3% | — | — | 5422 mdeg | 78% / 97% / 63% | None |
SnickleFritz | — | — / — | 62ms · 26 | 18.8% | — | 13.6% | — | — | 3598 mdeg | 88% / 98% / 69% | None |
Taint Tickler | — | — / — | 99ms · 25 | 14.3% | — | 26.5% | — | — | 2312 mdeg | 113% / 88% / 78% | None |
DaSCHILL | — | — / — | 235ms · 15 | 5.3% | — | 4.2% | — | — | 3365 mdeg | 42% / 70% / 44% | None |
SmOOve ✪ ツ | — | — / — | 108ms · 19 | 18.5% | — | 14.0% | — | — | 4500 mdeg | 94% / 66% / 37% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 15 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+244 ticks
Taint Tickler eliminated pullman with ssg08OpeningHeadshot+323 ticks
joe threw a flashbang
+343 ticks
will threw a flashbang
+433 ticks
joe detonated a flashbang
0 dmg · 0 enemies · 3 teammates · 0.0s enemy blind · 5.4s team blind
+454 ticks
will detonated a flashbang
0 dmg · 1 enemies · 0 teammates · 3.5s enemy blind · 0.0s team blind
+477 ticks
SmOOve ✪ ツ threw a HE grenade
+587 ticks
will dropped the bomb
9.2s clock+588 ticks
SmOOve ✪ ツ detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+701 ticks
Retro picked up the bomb
11.0s clock+811 ticks
SnickleFritz eliminated Ape with mp7Headshot+886 ticks
Retro eliminated Taint Tickler with AK-47+987 ticks
Retro dropped the bomb
15.4s clock+987 ticks
Shockplug eliminated Retro with M4A1-STradeHeadshot+1,026 ticks
joe eliminated SmOOve ✪ ツ with AK-47Headshot+1,307 ticks
will eliminated Shockplug with AK-47TradeHeadshot+1,431 ticks
SnickleFritz eliminated will with mp7Trade+1,445 ticks
joe eliminated SnickleFritz with AK-47 · assisted by willTrade+1,627 ticks
joe picked up the bomb
25.4s clock+2,328 ticks
joe threw a molotov
+2,409 ticks
joe detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,651 ticks
joe started planting
41.4s clock+2,851 ticks
joe planted the bomb
44.5s clock+2,858 ticks
joe molotov expired
+2,932 ticks
DaSCHILL eliminated joe with M4A1-S+3,112 ticks
DaSCHILL started defusing
No kit48.6s clock+3,752 ticks
DaSCHILL defused the bomb
58.6s clock
Kill feed
146 of 147 events
Objective
61 of unknown events
Grenades
497 of unknown events