Public match receipt
Jul 16, 01:34 AM
Dust II
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
13
Team B
5
Top Frag Rating · twentythree · 1.85
Public receipt · demoparser2 0.41.3 · frag-rating-v0.2
Opening duels
5/8
Entries won / attempted
Trade impact
blade
6
Trade kills
Clutches
blade
3/4
Clutches won / played
Utility
scav
14
0 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
twentythree CS24,022FACEIT— | 28 | 8 | 0 | 3.50 | 151.4 | 86% | 89% | 1.85 | +489 | 4 |
hellcatyoungn!gganev CS21,974FACEIT— | 17 | 8 | 1 | 2.13 | 97.8 | 88% | 89% | 1.48 | +473 | 3 |
MacroPeek CS—FACEIT— | 19 | 7 | 0 | 2.71 | 103.1 | 58% | 78% | 1.63 | — | 2 |
The Vigilante CS—FACEIT— | 9 | 12 | 1 | 0.75 | 52.4 | 56% | 44% | 0.75 | — | 2 |
scav CS—1,255 | 3 | 10 | 0 | 0.30 | 18.9 | 67% | 61% | 0.53 | — | 2 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
blade CS26,5091,323 | 28 | 13 | 0 | 2.15 | 154.2 | 93% | 61% | 1.63 | -114 | 5 |
CS20,588FACEIT— | 14 | 17 | 0 | 0.82 | 77.8 | 93% | 67% | 0.95 | -100 | 0 |
Juan CS19,679FACEIT— | 1 | 16 | 0 | 0.06 | 5.6 | 100% | 22% | 0.35 | — | 0 |
Bad Smurf CS18,856FACEIT— | 0 | 17 | 0 | 0.00 | 2.9 | — | 17% | 0.35 | — | 0 |
็็็็็็็็็็ CS—FACEIT— | 0 | 17 | 0 | 0.00 | 4.2 | — | 17% | 0.35 | — | 0 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
twentythree | 0 | 0 | 5/5 | 1 | 0/0 | 4 | 56 |
blade | 0 | 0 | 3/5 | 6 | 3/4 | 5 | 59 |
MacroPeek | 0 | 0 | 1/1 | 0 | 0/2 | 2 | 36 |
hellcatyoungn!gganev | 0 | 0 | 3/4 | 2 | 0/0 | 3 | 40 |
| 0 | 0 | 5/8 | 3 | 0/0 | 0 | 28 |
The Vigilante | 0 | 0 | 1/7 | 2 | 0/0 | 2 | 19 |
scav | 14 | 0 | 0/1 | 0 | 1/4 | 2 | 10 |
Juan | 0 | 0 | 0/1 | 0 | 0/5 | 0 | 2 |
Bad Smurf | 0 | 0 | 0/4 | 0 | 0/5 | 0 | 0 |
็็็็็็็็็็ | 0 | 0 | 0/0 | 0 | 0/1 | 0 | 0 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
twentythree | — | — / — | — | — | — | 85.7% | — | — | — | 161% / 183% / 273% | None |
blade | — | — / — | — | — | — | 92.9% | — | — | — | 174% / 186% / 168% | None |
MacroPeek | — | — / — | — | — | — | 57.9% | — | — | — | 109% / 125% / 212% | None |
hellcatyoungn!gganev | — | — / — | — | — | — | 88.2% | — | — | — | 166% / 118% / 166% | None |
| — | — / — | — | — | — | 92.9% | — | — | — | 174% / 94% / 64% | None |
The Vigilante | — | — / — | — | — | — | 55.6% | — | — | — | 104% / 63% / 59% | None |
scav | — | — / — | — | — | — | 66.7% | — | — | — | 125% / 23% / 23% | None |
Juan | — | — / — | — | — | — | 100.0% | — | — | — | 188% / 7% / 5% | None |
Bad Smurf | — | — / — | — | — | — | — | — | — | — | — / 4% / 0% | None |
็็็็็็็็็็ | — | — / — | — | — | — | — | — | — | — | — / 5% / 0% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 10 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+647 ticks
eliminated The Vigilante with ssg08OpeningHeadshotWallbangNo-scope+887 ticks
twentythree eliminated Bad Smurf with AWPHeadshotWallbang · 2 surfacesNo-scope+1,077 ticks
hellcatyoungn!gganev eliminated blade with AWPHeadshotWallbangNo-scope+1,104 ticks
twentythree eliminated with AWP · assisted by hellcatyoungn!gganevWallbangNo-scope+1,538 ticks
scav eliminated ็็็็็็็็็็ with M4A1-SHeadshot+1,645 ticks
Juan eliminated MacroPeek with AWPHeadshot+1,901 ticks
hellcatyoungn!gganev eliminated Juan with AWPTradeHeadshotWallbang · 3 surfacesNo-scope
Kill feed
121 of 125 events
Objective
Marked unavailable by the source
Grenades
Marked unavailable by the source