Public match receipt
Aug 30, 05:16 PM
Nuke
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
8
Team B
13
Top Frag Rating · YeastInspector · 1.29
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
witchy balls
4/6
Entries won / attempted
Trade impact
Mr.Bloodhound
4
Trade kills
Clutches
Doofs
2/2
Clutches won / played
Utility
Shockplug
92
15 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
Asnee CS18,177966 | 22 | 13 | 4 | 1.69 | 89.6 | 36% | 76% | 1.28 | -322 | 3 |
Pengu CS14,8881,000 | 15 | 19 | 9 | 0.79 | 88.5 | 47% | 76% | 1.02 | -558 | 3 |
Mr.Bloodhound CS4,303FACEIT— | 15 | 17 | 5 | 0.88 | 71.6 | 33% | 81% | 0.99 | -183 | 2 |
witchy balls CS18,2651,000 | 16 | 19 | 7 | 0.84 | 79.1 | 19% | 76% | 0.99 | -341 | 0 |
DixbieFloppin CS—737 | 7 | 18 | 5 | 0.39 | 51.8 | 43% | 52% | 0.67 | — | 0 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
YeastInspector CS13,670951 | 24 | 16 | 8 | 1.50 | 100.9 | 38% | 81% | 1.29 | +355 | 4 |
TaintTickler CS13,035FACEIT— | 16 | 17 | 8 | 0.94 | 97.0 | 38% | 76% | 1.10 | +354 | 2 |
I be gaming CS12,094921 | 17 | 18 | 7 | 0.94 | 94.5 | 53% | 76% | 1.09 | +282 | 2 |
Shockplug CS14,068FACEIT— | 14 | 14 | 10 | 1.00 | 80.8 | 36% | 81% | 1.06 | +317 | 2 |
Doofs CS13,072940 | 14 | 12 | 1 | 1.17 | 60.7 | 7% | 62% | 0.96 | +365 | 3 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
YeastInspector | 22 | 3 | 1/4 | 4 | 1/3 | 4 | 62 |
Asnee | 31 | 0 | 3/9 | 2 | 1/5 | 3 | 59 |
TaintTickler | 0 | 2 | 2/5 | 1 | 1/1 | 2 | 50 |
I be gaming | 18 | 0 | 4/5 | 3 | 0/3 | 2 | 47 |
Shockplug | 92 | 15 | 1/3 | 0 | 0/3 | 2 | 40 |
Pengu | 20 | 2 | 2/3 | 3 | 0/2 | 3 | 45 |
witchy balls | 0 | 1 | 4/6 | 4 | 0/3 | 0 | 43 |
Mr.Bloodhound | 0 | 0 | 2/2 | 4 | 0/3 | 2 | 44 |
Doofs | 0 | 0 | 2/4 | 2 | 2/2 | 3 | 34 |
DixbieFloppin | 32 | 4 | 0/1 | 4 | 0/1 | 0 | 18 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
YeastInspector | — | — / — | 69ms · 39 | 46.2% | — | 15.3% | — | — | 3439 mdeg | 70% / 122% / 117% | None |
Asnee | — | — / — | 49ms · 23 | 27.9% | — | 17.4% | — | — | 1809 mdeg | 68% / 108% / 132% | None |
TaintTickler | — | — / — | 154ms · 30 | 15.3% | — | 7.4% | — | — | 5201 mdeg | 70% / 117% / 74% | None |
I be gaming | — | — / — | 114ms · 23 | 17.3% | — | 22.4% | — | — | 2781 mdeg | 99% / 114% / 74% | None |
Shockplug | — | — / — | 142ms · 30 | 13.3% | — | 10.8% | — | — | 8280 mdeg | 67% / 98% / 78% | None |
Pengu | — | — / — | 150ms · 15 | 9.7% | — | 11.4% | — | — | 3574 mdeg | 88% / 107% / 62% | None |
witchy balls | — | — / — | 128ms · 26 | 15.4% | — | 5.1% | — | — | 3358 mdeg | 35% / 96% / 66% | None |
Mr.Bloodhound | — | — / — | 249ms · 18 | 12.2% | — | 10.3% | — | — | 7108 mdeg | 63% / 87% / 69% | None |
Doofs | — | — / — | 26ms · 19 | 41.5% | — | 4.8% | — | — | 15769 mdeg | 13% / 73% / 91% | None |
DixbieFloppin | — | — / — | 101ms · 19 | 13.5% | — | 10.5% | — | — | 5163 mdeg | 80% / 63% / 30% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 14 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+992 ticks
witchy balls eliminated Shockplug with AK-47OpeningHeadshot+1,362 ticks
Pengu dropped the bomb
21.3s clock+1,362 ticks
YeastInspector eliminated Pengu with mag7Headshot+1,401 ticks
I be gaming eliminated Asnee with MP9Headshot+1,469 ticks
Mr.Bloodhound eliminated YeastInspector with AK-47Trade+1,538 ticks
DixbieFloppin eliminated I be gaming with Desert EagleTradeHeadshot+1,686 ticks
Mr.Bloodhound picked up the bomb
26.3s clock+1,822 ticks
Mr.Bloodhound dropped the bomb
28.5s clock+1,822 ticks
Doofs eliminated Mr.Bloodhound with taser+2,055 ticks
DixbieFloppin eliminated Doofs with AK-47Trade+2,185 ticks
witchy balls picked up the bomb
34.1s clock+2,313 ticks
witchy balls started planting
36.1s clock+2,513 ticks
witchy balls planted the bomb
39.3s clock+3,280 ticks
TaintTickler eliminated DixbieFloppin with MP9Headshot+3,600 ticks
TaintTickler eliminated witchy balls with fiveseven · assisted by Shockplug+3,751 ticks
TaintTickler started defusing
No kit58.6s clock+4,391 ticks
TaintTickler defused the bomb
68.6s clock
Kill feed
162 of 163 events
Objective
94 of unknown events
Grenades
349 of unknown events