Public match receipt
Aug 6, 03:45 PM
Nuke
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
13
Team B
6
Top Frag Rating · -23 · 1.54
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
alim
7/9
Entries won / attempted
Trade impact
-23
4
Trade kills
Clutches
-23
2/4
Clutches won / played
Utility
わeath ☠💀
306
2 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
-23 CS2,631FACEIT— | 24 | 11 | 1 | 2.18 | 121.6 | 25% | 74% | 1.54 | +147 | 6 |
Husky-Hero CS1,100FACEIT— | 19 | 9 | 4 | 2.11 | 105.2 | 47% | 84% | 1.49 | +107 | 2 |
alim CS2,464FACEIT— | 21 | 14 | 3 | 1.50 | 121.1 | 38% | 74% | 1.35 | +117 | 3 |
Requiem CS1,217FACEIT— | 10 | 12 | 3 | 0.83 | 58.9 | 50% | 68% | 0.88 | +102 | 1 |
ZeUs CS1,107FACEIT— | 8 | 18 | 3 | 0.44 | 44.8 | 25% | 47% | 0.64 | +122 | 1 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
GSR3 CS1,175FACEIT— | 13 | 15 | 3 | 0.87 | 72.3 | 62% | 58% | 0.91 | -115 | 2 |
Shinchan CS—FACEIT— | 15 | 15 | 1 | 1.00 | 86.3 | 33% | 47% | 0.97 | — | 2 |
/_Loona_\ CS—FACEIT— | 13 | 19 | 3 | 0.68 | 76.7 | 46% | 63% | 0.90 | — | 1 |
terrifier CS1,322FACEIT— | 14 | 18 | 3 | 0.78 | 80.2 | 21% | 58% | 0.92 | -168 | 1 |
わeath ☠💀 CS—FACEIT— | 6 | 17 | 8 | 0.35 | 65.3 | 67% | 58% | 0.74 | — | 0 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
-23 | 0 | 0 | 3/4 | 4 | 2/4 | 6 | 54 |
Husky-Hero | 7 | 3 | 2/3 | 1 | 0/1 | 2 | 47 |
alim | 0 | 0 | 7/9 | 2 | 1/1 | 3 | 47 |
Shinchan | 3 | 4 | 0/0 | 0 | 1/4 | 2 | 35 |
terrifier | 0 | 1 | 0/2 | 2 | 0/2 | 1 | 31 |
GSR3 | 0 | 0 | 1/4 | 3 | 1/8 | 2 | 37 |
/_Loona_\ | 0 | 5 | 5/6 | 1 | 0/0 | 1 | 32 |
Requiem | 0 | 2 | 0/0 | 0 | 0/2 | 1 | 28 |
わeath ☠💀 | 306 | 2 | 0/7 | 2 | 0/2 | 0 | 20 |
ZeUs | 0 | 0 | 1/3 | 1 | 0/0 | 1 | 15 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
-23 | — | — / — | 118ms · 34 | 25.0% | — | 11.8% | — | — | 5754 mdeg | 47% / 147% / 171% | None |
Husky-Hero | — | — / — | 124ms · 15 | 25.8% | — | 15.9% | — | — | 5347 mdeg | 89% / 127% / 165% | None |
alim | — | — / — | 78ms · 16 | 20.7% | — | 13.3% | — | — | 3256 mdeg | 72% / 146% / 117% | None |
Shinchan | — | — / — | 100ms · 24 | 28.1% | — | 14.8% | — | — | 3748 mdeg | 63% / 104% / 78% | None |
terrifier | — | — / — | 181ms · 19 | 17.8% | — | 3.4% | — | — | 8117 mdeg | 40% / 97% / 61% | None |
GSR3 | — | — / — | 68ms · 22 | 25.5% | — | 25.0% | — | — | 2270 mdeg | 116% / 87% / 68% | None |
/_Loona_\ | — | — / — | 117ms · 18 | 11.6% | — | 29.4% | — | — | 2118 mdeg | 87% / 93% / 54% | None |
Requiem | — | — / — | 147ms · 16 | 17.0% | — | 12.2% | — | — | 4787 mdeg | 94% / 71% / 65% | None |
わeath ☠💀 | — | — / — | 247ms · 15 | 21.4% | — | 9.7% | — | — | 7835 mdeg | 125% / 79% / 28% | None |
ZeUs | — | — / — | 556ms · 9 | 4.3% | — | 5.4% | — | — | 7682 mdeg | 47% / 54% / 35% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 12 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+119 ticks
/_Loona_\ threw a decoy
+331 ticks
ZeUs threw a flashbang
+370 ticks
/_Loona_\ detonated a decoy
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+441 ticks
ZeUs detonated a flashbang
0 dmg · 0 enemies · 4 teammates · 0.0s enemy blind · 2.7s team blind
+582 ticks
Husky-Hero threw a smoke
+643 ticks
-23 threw a incendiary
+667 ticks
Shinchan threw a HE grenade
+717 ticks
Husky-Hero detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+718 ticks
ZeUs threw a incendiary
+749 ticks
ZeUs detonated a molotov
13 dmg · 0 enemies · 1 teammates · 0.0s enemy blind · 0.0s team blind
+778 ticks
Shinchan detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+815 ticks
ZeUs detonated a molotov
13 dmg · 0 enemies · 1 teammates · 0.0s enemy blind · 0.0s team blind
+901 ticks
わeath ☠💀 threw a HE grenade
+1,012 ticks
わeath ☠💀 detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,015 ticks
Shinchan threw a flashbang
+1,049 ticks
-23 threw a HE grenade
+1,101 ticks
ZeUs molotov expired
+1,119 ticks
/_Loona_\ dropped the bomb
17.5s clock+1,119 ticks
alim eliminated /_Loona_\ with M4A1-SOpeningHeadshot+1,125 ticks
Shinchan detonated a flashbang
0 dmg · 1 enemies · 0 teammates · 0.6s enemy blind · 0.0s team blind
+1,152 ticks
わeath ☠💀 threw a molotov
+1,159 ticks
-23 detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,167 ticks
ZeUs molotov expired
+1,171 ticks
ZeUs threw a smoke
+1,194 ticks
わeath ☠💀 detonated a molotov
40 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,196 ticks
Husky-Hero threw a HE grenade
+1,269 ticks
ZeUs detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,307 ticks
Husky-Hero detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,316 ticks
ZeUs threw a HE grenade
+1,373 ticks
/_Loona_\ decoy expired
+1,426 ticks
ZeUs detonated a HE grenade
39 dmg · 0 enemies · 1 teammates · 0.0s enemy blind · 0.0s team blind
+1,426 ticks
ZeUs eliminated alim with hegrenade · assisted by /_Loona_\Teamkill+1,497 ticks
-23 eliminated わeath ☠💀 with AK-47+1,616 ticks
Shinchan picked up the bomb
25.3s clock+1,643 ticks
わeath ☠💀 molotov expired
+2,077 ticks
terrifier eliminated ZeUs with mac10+2,129 ticks
Husky-Hero smoke expired
+2,681 ticks
ZeUs smoke expired
+2,714 ticks
Shinchan dropped the bomb
42.4s clock+2,738 ticks
terrifier picked up the bomb
42.8s clock+3,317 ticks
Shinchan eliminated Requiem with AK-47+3,536 ticks
Shinchan eliminated Husky-Hero with AK-47Headshot+3,766 ticks
Shinchan eliminated -23 with AK-47 · assisted by わeath ☠💀
Kill feed
147 of 148 events
Objective
65 of unknown events
Grenades
238 of unknown events