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Public profile match · complete reconciled demo receipt · same layout as My Ledger
#3835472594954354857

Public match receipt

Aug 6, 03:45 PM

Nuke

Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.

32:38 Scoreboard19 roundsIndexed 8/6/2026

Team A

13

:

Team B

6

Top Frag Rating · -23 · 1.54

Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2

Opening duels

alim

7/9

Entries won / attempted

Trade impact

-23

4

Trade kills

Clutches

-23

2/4

Clutches won / played

Utility

わeath ☠💀

306

2 enemies flashed

Started on CT

Team A

13
Team A scoreboard with performance statistics
PlayerKDAK/DADRHS%KASTFragΔ CSMVP
-23
CS2,631FACEIT—
241112.18121.625%74%1.54+1476
Husky-Hero
CS1,100FACEIT—
19942.11105.247%84%1.49+1072
alim
CS2,464FACEIT—
211431.50121.138%74%1.35+1173
Requiem
CS1,217FACEIT—
101230.8358.950%68%0.88+1021
ZeUs
CS1,107FACEIT—
81830.4444.825%47%0.64+1221

Started on T

Team B

6
Team B scoreboard with performance statistics
PlayerKDAK/DADRHS%KASTFragΔ CSMVP
GSR3
CS1,175FACEIT—
131530.8772.362%58%0.91-1152
Shinchan
CS—FACEIT—
151511.0086.333%47%0.97—2
/_Loona_\
CS—FACEIT—
131930.6876.746%63%0.90—1
terrifier
CS1,322FACEIT—
141830.7880.221%58%0.92-1681
わeath ☠💀
CS—FACEIT—
61780.3565.367%58%0.74—0

Reconciled demo facts

Round contribution

Utility, flash, entry, trade, clutch, and MVP statistics
PlayerUtility dmgEnemies flashedEntriesTradesClutchesMVPsScore
-23
003/442/4654
Husky-Hero
732/310/1247
alim
007/921/1347
Shinchan
340/001/4235
terrifier
010/220/2131
GSR3
001/431/8237
/_Loona_\
055/610/0132
Requiem
020/000/2128
わeath ☠💀
30620/720/2020
ZeUs
001/310/0115

Every player · demo measurements

Aim, reaction analogue, and integrity flags

Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.

Pro median HS%
53.3%
Pro median ADR
82.8
Pro sight-to-damage
—
This lobby sight-to-damage
— · floor 150ms
Sight-to-damage, burst connect, first bullet, head-hit share, aim snap, occluded aim, and screening flags for every player in this match
PlayerSight→dmgvs pro / lobbyBurst TTDFirst bulletFB headHead hitsSnapOccluded aimCrosshair errvs pro HS / ADR / KDThis match flags
-23
—— / —118ms · 3425.0%—11.8%——5754 mdeg47% / 147% / 171%None
Husky-Hero
—— / —124ms · 1525.8%—15.9%——5347 mdeg89% / 127% / 165%None
alim
—— / —78ms · 1620.7%—13.3%——3256 mdeg72% / 146% / 117%None
Shinchan
—— / —100ms · 2428.1%—14.8%——3748 mdeg63% / 104% / 78%None
terrifier
—— / —181ms · 1917.8%—3.4%——8117 mdeg40% / 97% / 61%None
GSR3
—— / —68ms · 2225.5%—25.0%——2270 mdeg116% / 87% / 68%None
/_Loona_\
—— / —117ms · 1811.6%—29.4%——2118 mdeg87% / 93% / 54%None
Requiem
—— / —147ms · 1617.0%—12.2%——4787 mdeg94% / 71% / 65%None
わeath ☠💀
—— / —247ms · 1521.4%—9.7%——7835 mdeg125% / 79% / 28%None
ZeUs
—— / —556ms · 94.3%—5.4%——7682 mdeg47% / 54% / 35%None

vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.

Sequence

Round ledger

Blue = CT side round · Gold = T side round · select a round for the kill feed

  1. 1A/CT
  2. 2B/T
  3. 3A/CT
  4. 4A/CT
  5. 5A/CT
  6. 6A/CT
  7. 7A/CT
  8. 8A/CT
  9. 9A/CT
  10. 10B/T
  11. 11A/CT
  12. 12B/T
  13. 13B/CT
  14. 14B/CT
  15. 15A/T
  16. 16A/T
  17. 17A/T
  18. 18B/CT
  19. 19A/T

Round events

Round 13 timeline

Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.

Kill feed · partialObjective · partialGrenades · partial
  1. +131 ticks

    わeath ☠💀 threw a decoy

  2. +265 ticks

    わeath ☠💀 detonated a decoy

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  3. +723 ticks

    alim dropped the bomb

    11.3s clock
  4. +911 ticks

    Requiem picked up the bomb

    14.2s clock
  5. +1,247 ticks

    GSR3 eliminated ZeUs with usp silencer
    OpeningHeadshot
  6. +1,383 ticks

    わeath ☠💀 decoy expired

  7. +1,560 ticks

    GSR3 eliminated alim with usp silencer
    Headshot
  8. +1,629 ticks

    Husky-Hero threw a smoke

  9. +1,696 ticks

    terrifier eliminated Husky-Hero with usp silencer · assisted by わeath ☠💀
  10. +1,769 ticks

    Husky-Hero detonated a smoke

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  11. +1,993 ticks

    Requiem started planting

    31.1s clock
  12. +2,193 ticks

    Requiem planted the bomb

    34.3s clock
  13. +2,261 ticks

    -23 eliminated /_Loona_\ with glock · assisted by Requiem
    Headshot
  14. +2,380 ticks

    terrifier eliminated Requiem with tec9
  15. +2,440 ticks

    terrifier started defusing

    No kit38.1s clock
  16. +2,496 ticks

    -23 eliminated terrifier with glock
    TradeHeadshot
  17. +2,681 ticks

    わeath ☠💀 eliminated -23 with usp silencer
    TradeHeadshot
  18. +2,729 ticks

    Shinchan started defusing

    No kit42.6s clock
  19. +3,181 ticks

    Husky-Hero smoke expired

  20. +3,369 ticks

    Shinchan defused the bomb

    52.6s clock

Kill feed

147 of 148 events

Objective

65 of unknown events

Grenades

238 of unknown events