Public match receipt
Jul 27, 04:22 AM
Mirage
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
13
Team B
3
Top Frag Rating · Big_MrE · 1.85
Public receipt · demoparser2 0.41.3 · frag-rating-v0.2
Opening duels
bullkn0x | Building CSFit.io
5/5
Entries won / attempted
Trade impact
Lawrence
3
Trade kills
Clutches
CP
1/3
Clutches won / played
Utility
Lawrence
149
8 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
Big_MrE CS10,286757 | 21 | 6 | 3 | 3.50 | 109.9 | 57% | 94% | 1.85 | +171 | 2 |
bullkn0x | Building CSFit.io CS11,0051,002 | 16 | 7 | 2 | 2.29 | 96.1 | 13% | 88% | 1.51 | +159 | 4 |
Lawrence CS10,712895 | 16 | 7 | 7 | 2.29 | 89.4 | 44% | 81% | 1.46 | +378 | 4 |
BadAim | CSFIT CS—952 | 6 | 5 | 9 | 1.20 | 72.6 | 67% | 88% | 1.11 | — | 1 |
[] CS—FACEIT— | 12 | 10 | 2 | 1.20 | 75.3 | 42% | 69% | 1.05 | — | 2 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
washingtonwizardsFan CS17,5771,111 | 11 | 15 | 2 | 0.73 | 92.4 | 45% | 56% | 0.95 | — | 1 |
Auxis CS5,284673 | 7 | 14 | 3 | 0.50 | 55.8 | 43% | 44% | 0.69 | — | 1 |
CP CS—FACEIT— | 7 | 13 | 2 | 0.54 | 57.1 | 43% | 44% | 0.70 | — | 1 |
xcurry156 CS2,154FACEIT— | 3 | 15 | 1 | 0.20 | 20.4 | 33% | 31% | 0.41 | — | 0 |
Sleepyhead CS—1,065 | 4 | 15 | 0 | 0.27 | 30.0 | 50% | 19% | 0.43 | — | 0 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
Big_MrE | 109 | 12 | 2/2 | 2 | 0/0 | 2 | 44 |
bullkn0x | Building CSFit.io | 40 | 6 | 5/5 | 0 | 0/0 | 4 | 38 |
Lawrence | 149 | 8 | 2/2 | 3 | 0/2 | 4 | 38 |
BadAim | CSFIT | 29 | 0 | 1/4 | 1 | 0/0 | 1 | 24 |
[] | 8 | 3 | 2/3 | 1 | 0/1 | 2 | 23 |
washingtonwizardsFan | 67 | 1 | 3/7 | 1 | 0/2 | 1 | 25 |
CP | 50 | 0 | 1/4 | 1 | 1/3 | 1 | 17 |
Auxis | 6 | 0 | 0/0 | 2 | 0/1 | 1 | 19 |
Sleepyhead | 0 | 0 | 0/4 | 0 | 0/5 | 0 | 10 |
xcurry156 | 0 | 1 | 0/1 | 2 | 0/3 | 0 | 11 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- 482ms · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
Big_MrE | 503ms · 19 | — / 104% | 154ms · 32 | 29.3% | — | 27.1% | — | — | 4372 mdeg | 107% / 133% / 273% | None |
bullkn0x | Building CSFit.io | 457ms · 18 | — / 95% | 68ms · 22 | 26.7% | — | 5.8% | — | — | 2677 mdeg | 24% / 116% / 179% | None |
Lawrence | 598ms · 15 | — / 124% | 80ms · 25 | 35.6% | — | 11.7% | — | — | 3420 mdeg | 82% / 108% / 179% | None |
BadAim | CSFIT | 420ms · 14 | — / 87% | 44ms · 18 | 29.2% | — | 15.4% | — | — | 1164 mdeg | 125% / 88% / 94% | None |
[] | 414ms · 12 | — / 86% | 26ms · 15 | 27.9% | — | 33.3% | — | — | 1639 mdeg | 78% / 91% / 94% | None |
washingtonwizardsFan | 399ms · 20 | — / 83% | 82ms · 23 | 21.4% | — | 14.9% | — | — | 3908 mdeg | 85% / 112% / 57% | None |
CP | 549ms · 9 | — / 114% | 134ms · 14 | 36.0% | — | 10.8% | — | — | 2753 mdeg | 80% / 69% / 42% | None |
Auxis | 461ms · 12 | — / 96% | 150ms · 16 | 11.5% | — | 14.8% | — | — | 4214 mdeg | 80% / 67% / 39% | None |
Sleepyhead | 656ms · 4 | — / 136% | 39ms · 10 | 23.3% | — | 17.6% | — | — | 2470 mdeg | 94% / 36% / 21% | None |
xcurry156 | 644ms · 5 | — / 134% | 180ms · 10 | 7.1% | — | 5.9% | — | — | 2231 mdeg | 63% / 25% / 16% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 11 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+241 ticks
Auxis dropped the bomb
3.8s clock+280 ticks
washingtonwizardsFan threw a smoke
+360 ticks
xcurry156 picked up the bomb
5.6s clock+375 ticks
Auxis threw a flashbang
+382 ticks
Big_MrE threw a flashbang
+485 ticks
Auxis detonated a flashbang
0 dmg · 0 enemies · 3 teammates · 0.0s enemy blind · 7.5s team blind
+492 ticks
Big_MrE detonated a flashbang
0 dmg · 3 enemies · 0 teammates · 8.0s enemy blind · 0.0s team blind
+580 ticks
Big_MrE threw a incendiary
+647 ticks
BadAim | CSFIT threw a HE grenade
+692 ticks
Big_MrE detonated a molotov
8 dmg · 0 enemies · 1 teammates · 0.0s enemy blind · 0.0s team blind
+718 ticks
washingtonwizardsFan detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+729 ticks
Lawrence threw a molotov
+757 ticks
BadAim | CSFIT detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+837 ticks
Lawrence detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+881 ticks
Auxis threw a molotov
+885 ticks
BadAim | CSFIT threw a incendiary
+987 ticks
BadAim | CSFIT detonated a molotov
19 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,002 ticks
Auxis detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,044 ticks
Big_MrE molotov expired
+1,050 ticks
BadAim | CSFIT threw a smoke
+1,187 ticks
BadAim | CSFIT detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,286 ticks
Lawrence molotov expired
+1,339 ticks
BadAim | CSFIT molotov expired
+1,451 ticks
Auxis molotov expired
+1,477 ticks
Big_MrE threw a HE grenade
+1,587 ticks
Big_MrE detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,760 ticks
CP threw a HE grenade
+1,860 ticks
Auxis threw a HE grenade
+1,870 ticks
CP detonated a HE grenade
50 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,970 ticks
Auxis detonated a HE grenade
5 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,991 ticks
CP threw a smoke
+2,081 ticks
CP detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,105 ticks
[] eliminated washingtonwizardsFan with m4a1 · assisted by BadAim | CSFITOpeningHeadshot+2,130 ticks
washingtonwizardsFan smoke expired
+2,178 ticks
[] eliminated Auxis with m4a1+2,286 ticks
[] eliminated CP with m4a1+2,376 ticks
xcurry156 eliminated [] with AK-47 · assisted by CPTrade+2,413 ticks
Lawrence threw a flashbang
+2,523 ticks
Lawrence detonated a flashbang
0 dmg · 1 enemies · 1 teammates · 3.7s enemy blind · 1.6s team blind
+2,599 ticks
BadAim | CSFIT smoke expired
+2,686 ticks
xcurry156 dropped the bomb
42.0s clock+2,686 ticks
Lawrence eliminated xcurry156 with AK-47TradeHeadshot+3,044 ticks
Sleepyhead eliminated bullkn0x | Building CSFit.io with tec9Headshot+3,082 ticks
BadAim | CSFIT eliminated Sleepyhead with m4a1Trade
Kill feed
105 of 107 events
Objective
41 of unknown events
Grenades
328 of unknown events