Public match receipt
Jul 27, 04:22 AM
Mirage
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
13
Team B
3
Top Frag Rating · Big_MrE · 1.85
Public receipt · demoparser2 0.41.3 · frag-rating-v0.2
Opening duels
bullkn0x | Building CSFit.io
5/5
Entries won / attempted
Trade impact
Lawrence
3
Trade kills
Clutches
CP
1/3
Clutches won / played
Utility
Lawrence
149
8 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
Big_MrE CS10,286757 | 21 | 6 | 3 | 3.50 | 109.9 | 57% | 94% | 1.85 | +171 | 2 |
bullkn0x | Building CSFit.io CS11,0051,002 | 16 | 7 | 2 | 2.29 | 96.1 | 13% | 88% | 1.51 | +159 | 4 |
Lawrence CS10,712895 | 16 | 7 | 7 | 2.29 | 89.4 | 44% | 81% | 1.46 | +378 | 4 |
BadAim | CSFIT CS—952 | 6 | 5 | 9 | 1.20 | 72.6 | 67% | 88% | 1.11 | — | 1 |
[] CS—FACEIT— | 12 | 10 | 2 | 1.20 | 75.3 | 42% | 69% | 1.05 | — | 2 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
washingtonwizardsFan CS17,5771,111 | 11 | 15 | 2 | 0.73 | 92.4 | 45% | 56% | 0.95 | — | 1 |
Auxis CS5,284673 | 7 | 14 | 3 | 0.50 | 55.8 | 43% | 44% | 0.69 | — | 1 |
CP CS—FACEIT— | 7 | 13 | 2 | 0.54 | 57.1 | 43% | 44% | 0.70 | — | 1 |
xcurry156 CS2,154FACEIT— | 3 | 15 | 1 | 0.20 | 20.4 | 33% | 31% | 0.41 | — | 0 |
Sleepyhead CS—1,065 | 4 | 15 | 0 | 0.27 | 30.0 | 50% | 19% | 0.43 | — | 0 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
Big_MrE | 109 | 12 | 2/2 | 2 | 0/0 | 2 | 44 |
bullkn0x | Building CSFit.io | 40 | 6 | 5/5 | 0 | 0/0 | 4 | 38 |
Lawrence | 149 | 8 | 2/2 | 3 | 0/2 | 4 | 38 |
BadAim | CSFIT | 29 | 0 | 1/4 | 1 | 0/0 | 1 | 24 |
[] | 8 | 3 | 2/3 | 1 | 0/1 | 2 | 23 |
washingtonwizardsFan | 67 | 1 | 3/7 | 1 | 0/2 | 1 | 25 |
CP | 50 | 0 | 1/4 | 1 | 1/3 | 1 | 17 |
Auxis | 6 | 0 | 0/0 | 2 | 0/1 | 1 | 19 |
Sleepyhead | 0 | 0 | 0/4 | 0 | 0/5 | 0 | 10 |
xcurry156 | 0 | 1 | 0/1 | 2 | 0/3 | 0 | 11 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- 482ms · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
Big_MrE | 503ms · 19 | — / 104% | 154ms · 32 | 29.3% | — | 27.1% | — | — | 4372 mdeg | 107% / 133% / 273% | None |
bullkn0x | Building CSFit.io | 457ms · 18 | — / 95% | 68ms · 22 | 26.7% | — | 5.8% | — | — | 2677 mdeg | 24% / 116% / 179% | None |
Lawrence | 598ms · 15 | — / 124% | 80ms · 25 | 35.6% | — | 11.7% | — | — | 3420 mdeg | 82% / 108% / 179% | None |
BadAim | CSFIT | 420ms · 14 | — / 87% | 44ms · 18 | 29.2% | — | 15.4% | — | — | 1164 mdeg | 125% / 88% / 94% | None |
[] | 414ms · 12 | — / 86% | 26ms · 15 | 27.9% | — | 33.3% | — | — | 1639 mdeg | 78% / 91% / 94% | None |
washingtonwizardsFan | 399ms · 20 | — / 83% | 82ms · 23 | 21.4% | — | 14.9% | — | — | 3908 mdeg | 85% / 112% / 57% | None |
CP | 549ms · 9 | — / 114% | 134ms · 14 | 36.0% | — | 10.8% | — | — | 2753 mdeg | 80% / 69% / 42% | None |
Auxis | 461ms · 12 | — / 96% | 150ms · 16 | 11.5% | — | 14.8% | — | — | 4214 mdeg | 80% / 67% / 39% | None |
Sleepyhead | 656ms · 4 | — / 136% | 39ms · 10 | 23.3% | — | 17.6% | — | — | 2470 mdeg | 94% / 36% / 21% | None |
xcurry156 | 644ms · 5 | — / 134% | 180ms · 10 | 7.1% | — | 5.9% | — | — | 2231 mdeg | 63% / 25% / 16% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 12 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+28 ticks
washingtonwizardsFan threw a smoke
+353 ticks
Sleepyhead dropped the bomb
5.5s clock+430 ticks
Big_MrE threw a incendiary
+467 ticks
washingtonwizardsFan detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+547 ticks
Big_MrE detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+640 ticks
bullkn0x | Building CSFit.io eliminated Sleepyhead with m4a1 · assisted by washingtonwizardsFanOpening+644 ticks
washingtonwizardsFan picked up the bomb
10.1s clock+687 ticks
BadAim | CSFIT threw a incendiary
+784 ticks
Lawrence threw a incendiary
+801 ticks
BadAim | CSFIT detonated a molotov
6 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+896 ticks
washingtonwizardsFan dropped the bomb
14.0s clock+896 ticks
bullkn0x | Building CSFit.io eliminated washingtonwizardsFan with m4a1+899 ticks
Big_MrE molotov expired
+912 ticks
Lawrence detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,153 ticks
BadAim | CSFIT molotov expired
+1,264 ticks
Lawrence molotov expired
+1,879 ticks
washingtonwizardsFan smoke expired
+2,026 ticks
Auxis eliminated BadAim | CSFIT with AK-47 · assisted by CPWallbang+2,253 ticks
Lawrence threw a HE grenade
+2,364 ticks
Lawrence detonated a HE grenade
20 dmg · 3 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,364 ticks
Lawrence eliminated CP with hegrenade · assisted by Auxis+2,508 ticks
Big_MrE threw a HE grenade
+2,619 ticks
Big_MrE detonated a HE grenade
62 dmg · 2 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,619 ticks
Big_MrE eliminated xcurry156 with hegrenade · assisted by Auxis+2,811 ticks
Big_MrE eliminated Auxis with m4a1Headshot
Kill feed
105 of 107 events
Objective
41 of unknown events
Grenades
328 of unknown events