Public match receipt
Aug 10, 11:18 PM
Dust II
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
11
Team B
13
Top Frag Rating · YaKYaK · 1.39
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
FENIX
5/5
Entries won / attempted
Trade impact
b77
7
Trade kills
Clutches
KING NOTHING
2/4
Clutches won / played
Utility
E H T E S H A M
249
16 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
YaKYaK CS5,000865 | 29 | 18 | 7 | 1.61 | 118.9 | 62% | 79% | 1.39 | -125 | 4 |
EHSANASA CS2,419FACEIT— | 20 | 15 | 5 | 1.33 | 86.0 | 45% | 75% | 1.16 | -157 | 2 |
E H T E S H A M CS3,943FACEIT— | 14 | 16 | 7 | 0.88 | 69.3 | 36% | 79% | 0.97 | -151 | 2 |
SAEED AHVAZE CS4,158FACEIT— | 17 | 20 | 1 | 0.85 | 58.6 | 35% | 58% | 0.85 | -242 | 2 |
HAVva CS1,360FACEIT— | 11 | 19 | 8 | 0.58 | 63.2 | 45% | 63% | 0.81 | -179 | 1 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
b77 CS1,783924 | 20 | 20 | 5 | 1.00 | 83.0 | 30% | 79% | 1.07 | +161 | 2 |
FENIX CS2,691FACEIT— | 22 | 21 | 7 | 1.05 | 104.4 | 45% | 79% | 1.17 | +168 | 2 |
ASSASSIN. CS3,075457 | 16 | 21 | 7 | 0.76 | 85.3 | 25% | 75% | 0.99 | +153 | 2 |
KING NOTHING CS2,9831,000 | 16 | 15 | 1 | 1.07 | 72.8 | 38% | 67% | 1.00 | +173 | 4 |
-23 CS3,174FACEIT— | 14 | 15 | 2 | 0.93 | 53.5 | 21% | 67% | 0.88 | +171 | 3 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
YaKYaK | 178 | 9 | 2/2 | 3 | 0/4 | 4 | 70 |
FENIX | 47 | 0 | 5/5 | 3 | 0/6 | 2 | 53 |
EHSANASA | 65 | 2 | 0/5 | 2 | 1/5 | 2 | 47 |
b77 | 0 | 8 | 3/4 | 7 | 1/1 | 2 | 54 |
KING NOTHING | 0 | 6 | 4/4 | 1 | 2/4 | 4 | 41 |
ASSASSIN. | 0 | 2 | 4/7 | 3 | 0/0 | 2 | 44 |
E H T E S H A M | 249 | 16 | 0/2 | 2 | 0/3 | 2 | 40 |
-23 | 96 | 4 | 1/4 | 2 | 0/3 | 3 | 36 |
SAEED AHVAZE | 111 | 5 | 2/7 | 1 | 0/1 | 2 | 34 |
HAVva | 144 | 8 | 3/8 | 1 | 0/1 | 1 | 33 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
YaKYaK | — | — / — | 79ms · 45 | 23.5% | — | 26.6% | — | — | — | 117% / 144% / 126% | None |
FENIX | — | — / — | 213ms · 27 | 19.6% | — | 16.0% | — | — | — | 85% / 126% / 82% | None |
EHSANASA | — | — / — | 153ms · 21 | 10.7% | — | 14.5% | — | — | — | 84% / 104% / 104% | None |
b77 | — | — / — | 104ms · 29 | 27.9% | — | 8.8% | — | — | — | 56% / 100% / 78% | None |
KING NOTHING | — | — / — | 113ms · 20 | 14.4% | — | 12.0% | — | — | — | 70% / 88% / 83% | None |
ASSASSIN. | — | — / — | 98ms · 29 | 26.9% | — | 5.1% | — | — | — | 47% / 103% / 60% | None |
E H T E S H A M | — | — / — | 124ms · 24 | 18.8% | — | 9.9% | — | — | — | 67% / 84% / 68% | None |
-23 | — | — / — | 81ms · 19 | 14.9% | — | 5.0% | — | — | — | 40% / 65% / 73% | None |
SAEED AHVAZE | — | — / — | 148ms · 25 | 15.9% | — | 13.0% | — | — | — | 66% / 71% / 66% | None |
HAVva | — | — / — | 120ms · 19 | 14.8% | — | 14.0% | — | — | — | 85% / 76% / 45% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 17 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+254 ticks
SAEED AHVAZE threw a smoke
+297 ticks
FENIX threw a smoke
+581 ticks
b77 threw a smoke
+583 ticks
SAEED AHVAZE detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+655 ticks
FENIX detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+700 ticks
b77 detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+944 ticks
SAEED AHVAZE dropped the bomb
14.8s clock+944 ticks
FENIX eliminated SAEED AHVAZE with mp7OpeningHeadshot+1,336 ticks
FENIX eliminated YaKYaK with mp7+1,462 ticks
-23 eliminated HAVva with m4a1Headshot+1,736 ticks
E H T E S H A M eliminated FENIX with tec9+1,847 ticks
ASSASSIN. eliminated EHSANASA with aug+1,995 ticks
SAEED AHVAZE smoke expired
+2,067 ticks
FENIX smoke expired
+2,112 ticks
b77 smoke expired
+2,196 ticks
-23 eliminated E H T E S H A M with m4a1 · assisted by FENIX
Kill feed
178 of 180 events
Objective
68 of unknown events
Grenades
641 of unknown events